// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)\r
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)\r
effect blood\r
-count 0.333\r
-type blood\r
+count 0.4\r
+type spark\r
+blend invmod\r
tex 24 32\r
-size 3 8\r
-alpha 256 256 64\r
+size 5 11\r
+alpha 1560 2560 7000\r
color 0xA8FFFF 0xA8FFFFF\r
bounce -1\r
-airfriction 1\r
-liquidfriction 4\r
-velocityjitter 64 64 64\r
-velocitymultiplier 5\r
+airfriction 0.4\r
+velocityjitter 99 99 55\r
+//velocitymultiplier 2\r
staincolor 0x808080 0x808080\r
staintex 16 24\r
+stainsize 1 2\r
+stretchfactor 20\r
+sizeincrease 20\r
//blood mist\r
effect blood\r
countabsolute 1\r
type alphastatic\r
-tex 0 8\r
+blend invmod\r
+tex 24 32\r
size 25 30\r
+sizeincrease 20\r
alpha 100 256 400\r
color 0x000000 0x420000\r
originjitter 11 11 11\r
// normal super gory blood trail (used by gibs)\r
// used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)\r
effect TR_BLOOD\r
-trailspacing 16\r
-type blood\r
+trailspacing 20\r
+type spark\r
+blend invmod\r
color 0xA8FFFF 0xA8FFFF\r
tex 24 32\r
-size 8 8\r
-alpha 384 384 192\r
+size 4 19\r
+alpha 384 984 1492\r
bounce -1\r
-airfriction 1\r
-liquidfriction 4\r
+gravity 0.4\r
+airfriction -2\r
+liquidfriction 1\r
velocityjitter 64 64 64\r
-velocitymultiplier 0.5\r
+velocitymultiplier -0.1\r
staincolor 0x808080 0x808080\r
staintex 16 24\r
-\r
-\r
+stainsize 1 2\r
+stretchfactor 7\r
+sizeincrease -5\r
+// splash around gib\r
+effect TR_BLOOD\r
+trailspacing 42\r
+type blood\r
+color 0xA8FFFF 0xA8FFFF\r
+tex 24 32\r
+size 4 6\r
+alpha 684 684 7492\r
+sizeincrease 500\r
\r
// thinner blood trail (used by quake zombies)\r
// used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)\r
effect TR_SLIGHTBLOOD\r
-trailspacing 32\r
+trailspacing 64\r
type blood\r
color 0xA8FFFF 0xA8FFFF\r
tex 24 32\r
//lighttime 0\r
\r
effect alien_blood\r
-count 0.333\r
-type blood\r
+count 0.4\r
+type spark\r
+blend invmod\r
tex 24 32\r
-size 3 8\r
-alpha 256 256 64\r
+size 5 11\r
+alpha 1560 2560 7000\r
color 0xDC9BCD 0xDC9BCD\r
bounce -1\r
-airfriction 1\r
-liquidfriction 4\r
-velocityjitter 64 64 64\r
-velocitymultiplier 5\r
-staincolor 0x808080 0x808080\r
+airfriction 0.4\r
+velocityjitter 99 99 55\r
+//velocitymultiplier 2\r
+staincolor 0xDC9BCD 0xDC9BCD\r
staintex 16 24\r
+stainsize 1 2\r
+stretchfactor 25\r
+sizeincrease 20\r
//blood mist\r
effect alien_blood\r
countabsolute 1\r
-type alphastatic\r
-tex 0 8\r
+type smoke\r
+blend invmod\r
+tex 24 32\r
size 25 30\r
-alpha 100 256 400\r
-color 0x000000 0x204010\r
+sizeincrease 20\r
+alpha 3000 5560 12000\r
+color 0xDC9BCD 0xDC9BCD\r
originjitter 11 11 11\r
\r
effect robot_blood\r
-count 0.333\r
-type blood\r
-tex 24 32\r
-size 3 8\r
+count 0.167\r
+type spark\r
+tex 70 70\r
+size 1 2\r
alpha 256 256 64\r
-color 0xC0D890 0xC0D890\r
+color 0xff3000 0xff7373\r
bounce -1\r
+gravity 1\r
airfriction 1\r
liquidfriction 4\r
-velocityjitter 64 64 64\r
-velocitymultiplier 5\r
-staincolor 0x808080 0x808080\r
-staintex 16 24\r
-//blood mist\r
+velocityjitter 264 264 264\r
+velocityoffset 0 0 100\r
+//shockwave\r
effect robot_blood\r
countabsolute 1\r
-type alphastatic\r
-tex 0 8\r
-size 25 30\r
-alpha 100 256 400\r
-color 0x000000 0x301860\r
+type smoke\r
+tex 74 74\r
+size 2 2\r
+alpha 0 90 1000\r
+color 0xff8400 0xffbb72\r
originjitter 11 11 11\r
+sizeincrease 800\r
+// electo sparcks\r
+effect robot_blood\r
+count 0.1\r
+type smoke\r
+tex 71 73\r
+size 20 40\r
+alpha 256 256 5120\r
+color 0xff3000 0xff8585\r
+originjitter 41 41 21\r
+rotate -180 180 4000 -4000\r
+\r
\r
\r
effect alien_TR_BLOOD\r
-trailspacing 16\r
-type blood\r
+trailspacing 20\r
+type spark\r
+blend invmod\r
color 0xC080B0 0xC080B0\r
tex 24 32\r
-size 8 8\r
-alpha 384 384 192\r
+size 4 19\r
+alpha 384 984 1492\r
bounce -1\r
-airfriction 1\r
-liquidfriction 4\r
+gravity 0.4\r
+airfriction -2\r
+liquidfriction 1\r
velocityjitter 64 64 64\r
-velocitymultiplier 0.5\r
-staincolor 0x808080 0x808080\r
+velocitymultiplier -0.1\r
+staincolor 0xC080B0 0xC080B0\r
staintex 16 24\r
+stainsize 1 2\r
+stretchfactor 7\r
+sizeincrease -5\r
+// splash around gib\r
+effect TR_BLOOD\r
+trailspacing 42\r
+type blood\r
+color 0xA8FFFF 0xA8FFFF\r
+tex 24 32\r
+size 4 6\r
+alpha 684 684 7492\r
+sizeincrease 500\r
\r
effect robot_TR_BLOOD\r
trailspacing 16\r
-type blood\r
+type spark\r
+blend invmod\r
color 0xC0D890 0xC0D890\r
tex 24 32\r
-size 8 8\r
-alpha 384 384 192\r
+size 4 13\r
+alpha 384 984 1892\r
bounce -1\r
-airfriction 1\r
-liquidfriction 4\r
+gravity 0.4\r
+airfriction -2\r
+liquidfriction 1\r
velocityjitter 64 64 64\r
-velocitymultiplier 0.5\r
+velocitymultiplier -0.3\r
staincolor 0x808080 0x808080\r
staintex 16 24\r
+stainsize 1 3\r
+stretchfactor 6\r
+sizeincrease -6\r
+// fire\r
+effect robot_TR_BLOOD\r
+notunderwater\r
+trailspacing 16\r
+type spark\r
+tex 48 55\r
+color 0x902010 0xff3600\r
+size 5 20\r
+alpha 128 256 900\r
+gravity -1\r
+airfriction 4\r
+liquidfriction 4\r
+stretchfactor 5\r
+sizeincrease 10\r
+velocityjitter 44 44 44\r
+// arcs\r
+effect robot_TR_BLOOD\r
+trailspacing 128\r
+type smoke\r
+tex 71 73\r
+color 0xff3000 0xff8585\r
+size 25 30\r
+alpha 1128 1256 44900\r
+rotate -180 180 4000 -4000\r
+velocityjitter 44 44 44\r
+\r
\r
effect alien_TR_SLIGHTBLOOD\r
-trailspacing 32\r
+trailspacing 64\r
type blood\r
color 0xC080B0 0xC080B0\r
tex 24 32\r
staintex 16 24\r
\r
effect robot_TR_SLIGHTBLOOD\r
-trailspacing 32\r
+trailspacing 64\r
type blood\r
color 0xC0D890 0xC0D890\r
tex 24 32\r
velocityjitter 256 256 256\r
\r
effect bloodshower\r
-count 50\r
-type blood\r
+count 125\r
+type spark\r
+blend invmod\r
tex 24 32\r
-size 8 8\r
+size 8 28\r
color 0xA8FFFF 0xA8FFFFF\r
-alpha 256 256 64\r
+alpha 156 656 1664\r
bounce -1\r
-airfriction 1\r
+gravity 1\r
+stretchfactor 3\r
liquidfriction 4\r
-velocityjitter 64 64 64\r
-velocitymultiplier 1\r
+velocityjitter 764 764 764\r
+// velocitymultiplier 1\r
staincolor 0x808080 0x808080\r
staintex 16 24\r
+stainsize 1 2\r
+// center blood\r
+effect bloodshower\r
+countabsolute 0.1\r
+type smoke\r
+blend invmod\r
+tex 24 32\r
+size 1 28\r
+sizeincrease 300\r
+originjitter 50 50 50\r
+color 0xA8FFFF 0xA8FFFFF\r
+alpha 156 656 1664\r
\r
effect alien_bloodshower\r
-count 50\r
-type blood\r
+count 125\r
+type spark\r
+blend invmod\r
tex 24 32\r
-size 8 8\r
+size 8 28\r
color 0xC080B0 0xC080B0\r
-alpha 256 256 64\r
+alpha 156 656 1664\r
bounce -1\r
-airfriction 1\r
+gravity 1\r
+stretchfactor 3\r
liquidfriction 4\r
-velocityjitter 64 64 64\r
-velocitymultiplier 1\r
-staincolor 0x808080 0x808080\r
+velocityjitter 764 764 764\r
+// velocitymultiplier 1\r
+staincolor 0xC080B0 0xC080B0\r
staintex 16 24\r
+stainsize 1 2\r
+// center blood\r
+effect bloodshower\r
+countabsolute 0.1\r
+type smoke\r
+blend invmod\r
+tex 24 32\r
+size 1 28\r
+sizeincrease 300\r
+originjitter 50 50 50\r
+color 0xA8FFFF 0xA8FFFFF\r
+alpha 156 656 1664\r
+\r
\r
effect robot_bloodshower\r
-count 50\r
-type blood\r
+count 100\r
+type spark\r
+blend invmod\r
tex 24 32\r
-size 8 8\r
+size 8 28\r
color 0xC0D890 0xC0D890\r
-alpha 256 256 64\r
+alpha 156 656 1664\r
bounce -1\r
-airfriction 1\r
+gravity 1\r
+stretchfactor 3\r
liquidfriction 4\r
-velocityjitter 64 64 64\r
-velocitymultiplier 1\r
-staincolor 0x808080 0x808080\r
+velocityjitter 764 764 764\r
+// velocitymultiplier 1\r
+staincolor 0xC0D890 0xC0D890\r
staintex 16 24\r
-\r
+stainsize 1 2\r
+// arc\r
+effect robot_bloodshower\r
+count 2.5\r
+type smoke\r
+tex 71 73\r
+color 0xff3000 0xff8585\r
+size 25 40\r
+alpha 1128 1256 4200\r
+rotate -180 180 99 -99\r
+velocityjitter 44 44 44\r
+originjitter 150 150 150\r
+// shockwave\r
+effect robot_bloodshower\r
+count 2.5\r
+type smoke\r
+tex 74 74\r
+color 0xff3000 0xff8585\r
+size 5 50\r
+sizeincrease 3000\r
+alpha 11 125 990\r
\r
//red_ground_quake\r
//smoke\r
// core decal\r
effect particlegibs_damage_hit\r
type blood\r
-count 1\r
+count 0.5\r
tex 0 8\r
size 5 10\r
color 0xA8FFFF 0xA8FFFFF\r
// front blood\r
effect particlegibs_damage_hit\r
type blood\r
-count 0.2\r
+count 0.1\r
tex 24 32\r
size 10 20\r
color 0xA8FFFF 0xA8FFFFF\r
// back blood\r
effect particlegibs_damage_hit\r
type blood\r
-count 0.2\r
+count 0.1\r
tex 24 32\r
size 5 15\r
color 0xA8FFFF 0xA8FFFFF\r
// small core blood no decals\r
effect particlegibs_damage_dissolve\r
type blood\r
-count 64\r
+count 32\r
tex 0 8\r
size 15 20\r
color 0x00ffff 0x82ffff\r
// core decal\r
effect particlegibs_damage_dissolve\r
type blood\r
-count 24\r
+count 12\r
tex 0 8\r
size 20 40\r
color 0xA8FFFF 0xA8FFFFF\r
// front blood\r
effect particlegibs_damage_dissolve\r
type blood\r
-count 64\r
+count 32\r
tex 24 32\r
size 10 20\r
color 0xA8FFFF 0xA8FFFFF\r
// back blood\r
effect particlegibs_damage_dissolve\r
type blood\r
-count 64\r
+count 32\r
tex 24 32\r
size 5 15\r
color 0xA8FFFF 0xA8FFFFF\r
// small bits\r
effect particlegibs_damage_dissolve\r
type blood\r
-count 150\r
+count 75\r
tex 24 32\r
size 1 1\r
color 0xA8FFFF 0xA8FFFFF\r