const int BD_TILE_BRICK4 = 7;
const int BD_TILE_BRICK5 = 8;
const int BD_TILE_BRICK6 = 9;
-const int BD_TILE_LAST = 9;
+const int BD_TILE_BRICK7 = 10;
+const int BD_TILE_BRICK8 = 11;
+const int BD_TILE_LAST = 11;
string autocvar_sv_minigames_bulldozer_startlevel = "level1";
{
switch(ttype)
{
+ case BD_TILE_BRICK8:
+ case BD_TILE_BRICK7:
case BD_TILE_BRICK6:
case BD_TILE_BRICK5:
case BD_TILE_BRICK4:
switch(hit.bd_tiletype)
{
case BD_TILE_DOZER: // wtf, but let's do this incase
+ case BD_TILE_BRICK8:
+ case BD_TILE_BRICK7:
case BD_TILE_BRICK6:
case BD_TILE_BRICK5:
case BD_TILE_BRICK4:
case BD_TILE_BRICK4: return "bd/brick4";
case BD_TILE_BRICK5: return "bd/brick5";
case BD_TILE_BRICK6: return "bd/brick6";
+ case BD_TILE_BRICK7: return "bd/brick7";
+ case BD_TILE_BRICK8: return "bd/brick8";
case BD_TILE_TARGET: return "bd/target";
case BD_TILE_DOZER: return "bd/dozer";
}