velocityjitter 100 100 100
velocitymultiplier -0.31
-// --------------------------------
-// Weapon Damage Effects
-// --------------------------------
-
// tuba does not use the weapon damage effect
// laser damage effect
// porto does not use the weapon damage effect
-// hook does not use the weapon damage effect
-
-// --------------------------------
-// End of Weapon Damage Effects
-// --------------------------------
\ No newline at end of file
+// hook does not use the weapon damage effect
\ No newline at end of file
entity e;
e = spawn();
- e.classname = "weapondamage";
+ e.classname = "damageeffect";
e.cnt = type;
e.state |= 8 * pl.species; // gib type, ranges from 0 to 15