set g_balance_grenadelauncher_secondary_damageforcescale 4
set g_balance_grenadelauncher_secondary_bouncefactor 0.5
set g_balance_grenadelauncher_secondary_bouncestop 0.075
+set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
// }}}
+ // {{{ minelayer // TODO
+ set g_balance_minelayer_damage 35
+ set g_balance_minelayer_edgedamage 30
+ set g_balance_minelayer_force 250
+ set g_balance_minelayer_radius 175
+ set g_balance_minelayer_proximityradius 150
+ set g_balance_minelayer_speed 750
+ set g_balance_minelayer_lifetime 60
+ set g_balance_minelayer_refire 1.5
+ set g_balance_minelayer_animtime 0.4
+ set g_balance_minelayer_ammo 5
+ set g_balance_minelayer_health 15
+ set g_balance_minelayer_limit 4 // 0 disables the limit
+ set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
+ set g_balance_minelayer_damageforcescale 0
+ set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+ set g_balance_minelayer_time 0.5
+ set g_balance_minelayer_remote_damage 45
+ set g_balance_minelayer_remote_edgedamage 40
+ set g_balance_minelayer_remote_radius 200
+ set g_balance_minelayer_remote_force 300
+ // }}}
// {{{ electro
set g_balance_electro_lightning 0
set g_balance_electro_primary_damage 65
set g_balance_grenadelauncher_secondary_damageforcescale 0
set g_balance_grenadelauncher_secondary_bouncefactor 0.7
set g_balance_grenadelauncher_secondary_bouncestop 0.12
+set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
// }}}
+ // {{{ minelayer // TODO
+ set g_balance_minelayer_damage 35
+ set g_balance_minelayer_edgedamage 30
+ set g_balance_minelayer_force 250
+ set g_balance_minelayer_radius 175
+ set g_balance_minelayer_proximityradius 150
+ set g_balance_minelayer_speed 750
+ set g_balance_minelayer_lifetime 60
+ set g_balance_minelayer_refire 1.5
+ set g_balance_minelayer_animtime 0.4
+ set g_balance_minelayer_ammo 5
+ set g_balance_minelayer_health 15
+ set g_balance_minelayer_limit 4 // 0 disables the limit
+ set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
+ set g_balance_minelayer_damageforcescale 0
+ set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+ set g_balance_minelayer_time 0.5
+ set g_balance_minelayer_remote_damage 45
+ set g_balance_minelayer_remote_edgedamage 40
+ set g_balance_minelayer_remote_radius 200
+ set g_balance_minelayer_remote_force 300
+ // }}}
// {{{ electro
set g_balance_electro_lightning 0
set g_balance_electro_primary_damage 80
set g_balance_grenadelauncher_secondary_damageforcescale 4
set g_balance_grenadelauncher_secondary_bouncefactor 0.5
set g_balance_grenadelauncher_secondary_bouncestop 0.075
+set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
// }}}
+ // {{{ minelayer // TODO
+ set g_balance_minelayer_damage 35
+ set g_balance_minelayer_edgedamage 30
+ set g_balance_minelayer_force 250
+ set g_balance_minelayer_radius 175
+ set g_balance_minelayer_proximityradius 150
+ set g_balance_minelayer_speed 750
+ set g_balance_minelayer_lifetime 60
+ set g_balance_minelayer_refire 1.5
+ set g_balance_minelayer_animtime 0.4
+ set g_balance_minelayer_ammo 5
+ set g_balance_minelayer_health 15
+ set g_balance_minelayer_limit 4 // 0 disables the limit
+ set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
+ set g_balance_minelayer_damageforcescale 0
+ set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+ set g_balance_minelayer_time 0.5
+ set g_balance_minelayer_remote_damage 45
+ set g_balance_minelayer_remote_edgedamage 40
+ set g_balance_minelayer_remote_radius 200
+ set g_balance_minelayer_remote_force 300
+ // }}}
// {{{ electro
set g_balance_electro_lightning 0
set g_balance_electro_primary_damage 65
set g_balance_grenadelauncher_secondary_damageforcescale 4
set g_balance_grenadelauncher_secondary_bouncefactor 0.5
set g_balance_grenadelauncher_secondary_bouncestop 0.075
+set g_balance_grenadelauncher_secondary_remote_detonateprimary 1
// }}}
+ // {{{ minelayer // TODO
+ set g_balance_minelayer_damage 35
+ set g_balance_minelayer_edgedamage 30
+ set g_balance_minelayer_force 250
+ set g_balance_minelayer_radius 175
+ set g_balance_minelayer_proximityradius 150
+ set g_balance_minelayer_speed 750
+ set g_balance_minelayer_lifetime 60
+ set g_balance_minelayer_refire 1.5
+ set g_balance_minelayer_animtime 0.4
+ set g_balance_minelayer_ammo 5
+ set g_balance_minelayer_health 15
+ set g_balance_minelayer_limit 4 // 0 disables the limit
+ set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
+ set g_balance_minelayer_damageforcescale 0
+ set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+ set g_balance_minelayer_time 0.5
+ set g_balance_minelayer_remote_damage 45
+ set g_balance_minelayer_remote_edgedamage 40
+ set g_balance_minelayer_remote_radius 200
+ set g_balance_minelayer_remote_force 300
+ // }}}
// {{{ electro
set g_balance_electro_lightning 0
set g_balance_electro_primary_damage 65
set g_balance_grenadelauncher_secondary_ammo 2
set g_balance_grenadelauncher_secondary_health 40
set g_balance_grenadelauncher_secondary_damageforcescale 0
-set g_balance_grenadelauncher_secondary_bouncefactor 0.7
+set g_balance_grenadelauncher_secondary_bouncefactor 0.5
set g_balance_grenadelauncher_secondary_bouncestop 0.12
+set g_balance_grenadelauncher_secondary_remote_detonateprimary 1
// }}}
+ // {{{ minelayer // TODO
+ set g_balance_minelayer_damage 35
+ set g_balance_minelayer_edgedamage 30
+ set g_balance_minelayer_force 250
+ set g_balance_minelayer_radius 175
+ set g_balance_minelayer_proximityradius 150
+ set g_balance_minelayer_speed 750
+ set g_balance_minelayer_lifetime 60
+ set g_balance_minelayer_refire 1.5
+ set g_balance_minelayer_animtime 0.4
+ set g_balance_minelayer_ammo 5
+ set g_balance_minelayer_health 15
+ set g_balance_minelayer_limit 4 // 0 disables the limit
+ set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
+ set g_balance_minelayer_damageforcescale 0
+ set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+ set g_balance_minelayer_time 0.5
+ set g_balance_minelayer_remote_damage 45
+ set g_balance_minelayer_remote_edgedamage 40
+ set g_balance_minelayer_remote_radius 200
+ set g_balance_minelayer_remote_force 300
+ // }}}
// {{{ electro // TODO
set g_balance_electro_lightning 1
set g_balance_electro_primary_damage 85