MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn)
{
+ if (MUTATOR_RETURNVALUE) return false;
if (!autocvar_g_powerups) return false;
if (!autocvar_g_lms_extra_lives) return false;
MUTATOR_HOOKFUNCTION(lms, ItemTouch)
{
+ if(MUTATOR_RETURNVALUE) return false;
+
entity item = M_ARGV(0, entity);
entity toucher = M_ARGV(1, entity);
MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch)
{
+ if(MUTATOR_RETURNVALUE) return false;
+
entity item = M_ARGV(0, entity);
entity toucher = M_ARGV(1, entity);
MUTATOR_HOOKFUNCTION(mutator_instagib, OnEntityPreSpawn)
{
+ if (MUTATOR_RETURNVALUE) return false;
if (!autocvar_g_powerups) { return; }
entity ent = M_ARGV(0, entity);
// Can't use .itemdef here