\r
// if we are a micro or macro, size the weapon model accordingly\r
if(self.owner.scale && cvar("g_healthsize_weapon_scalefactor"))\r
+ if(self.model != "")\r
{\r
self.weaponentity.scale = (1 + cvar("g_healthsize_weapon_scalefactor")) - cvar("g_healthsize_weapon_scalefactor") * self.owner.scale;\r
self.weaponentity.origin_z = (1 - self.weaponentity.scale) * cvar("g_healthsize_weapon_scalefactor_pos");\r
\r
// if we are a micro or macro, size the weapon model accordingly\r
if(self.owner.scale && cvar("g_healthsize_exteriorweapon_scalefactor"))\r
+ if(self.model != "")\r
{\r
self.scale = 1 / self.owner.scale; // for some reason, the exterior weapon entity copies the player's scale somewhere else, so undo that first\r
self.scale = (1 - cvar("g_healthsize_exteriorweapon_scalefactor")) + cvar("g_healthsize_exteriorweapon_scalefactor") * self.scale;\r