R_SetSkyBox("unit1_");
}
+extern cvar_t con_chatsound_team_file;
static const vec3_t defaultmins = {-4096, -4096, -4096};
static const vec3_t defaultmaxs = {4096, 4096, 4096};
static void CL_SetupWorldModel(void)
CL_KeepaliveMessage(false);
// load the team chat beep if possible
- cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
+ cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
// check memory integrity
Mem_CheckSentinelsGlobal();
"sv_gameplayfix_q2airaccelerate 1\n"
"sv_gameplayfix_stepmultipletimes 1\n"
"csqc_polygons_defaultmaterial_nocullface 1\n"
+"con_chatsound_team_mask 13\n"
);
break;
case GAME_XONOTIC:
// compatibility for versions prior to 2020-05-25, this can be overridden in newer versions to get the default behavior and be consistent with FTEQW engine
Cbuf_InsertText(cmd, "\n"
"csqc_polygons_defaultmaterial_nocullface 1\n"
+"con_chatsound_team_mask 13\n"
);
break;
// Steel Storm: Burning Retribution csqc misinterprets CSQC_InputEvent if type is a value other than 0 or 1
cvar_t con_notifysize = {CVAR_CLIENT | CVAR_SAVE, "con_notifysize","8", "notify text size in virtual 2D pixels"};
cvar_t con_chatsize = {CVAR_CLIENT | CVAR_SAVE, "con_chatsize","8", "chat text size in virtual 2D pixels (if con_chat is enabled)"};
cvar_t con_chatsound = {CVAR_CLIENT | CVAR_SAVE, "con_chatsound","1", "enables chat sound to play on message"};
-
+cvar_t con_chatsound_file = {CVAR_CLIENT, "con_chatsound_file","sound/misc/talk.wav", "The sound to play for chat messages"};
+cvar_t con_chatsound_team_file = {CVAR_CLIENT, "con_chatsound_team_file","sound/misc/talk2.wav", "The sound to play for team chat messages"};
+cvar_t con_chatsound_team_mask = {CVAR_CLIENT | CVAR_READONLY, "con_chatsound_team_mask","40","Magic ASCII code that denotes a team chat message"};
cvar_t sys_specialcharactertranslation = {CVAR_CLIENT | CVAR_SERVER, "sys_specialcharactertranslation", "1", "terminal console conchars to ASCII translation (set to 0 if your conchars.tga is for an 8bit character set or if you want raw output)"};
#ifdef WIN32
Cvar_RegisterVariable (&con_notifytime);
Cvar_RegisterVariable (&con_textsize);
Cvar_RegisterVariable (&con_chatsound);
+ Cvar_RegisterVariable (&con_chatsound_file);
+ Cvar_RegisterVariable (&con_chatsound_team_file);
+ Cvar_RegisterVariable (&con_chatsound_team_mask);
// --blub
Cvar_RegisterVariable (&con_nickcompletion);
{
if (con_chatsound.value)
{
- if(IS_NEXUIZ_DERIVED(gamemode))
- {
- if(msg[1] == '\r' && cl.foundtalk2wav)
- S_LocalSound ("sound/misc/talk2.wav");
- else
- S_LocalSound ("sound/misc/talk.wav");
- }
+ if(msg[1] == con_chatsound_team_mask.integer && cl.foundteamchatsound)
+ S_LocalSound (con_chatsound_team_file.string);
else
- {
- if (msg[1] == '(' && cl.foundtalk2wav)
- S_LocalSound ("sound/misc/talk2.wav");
- else
- S_LocalSound ("sound/misc/talk.wav");
- }
+ S_LocalSound (con_chatsound_file.string);
}
}
-
// Send to chatbox for say/tell (1) and messages (3)
// 3 is just so that a message can be sent to the chatbox without a sound.
if (*msg == 1 || *msg == 3)
mask = CON_MASK_CHAT;
-
+
line[index++] = STRING_COLOR_TAG;
line[index++] = '3';
msg++;