--- /dev/null
+ #include "damage.qh"
+
+ #include <common/effects/all.qh>
+ #include "bot/api.qh"
+ #include "hook.qh"
+ #include <server/client.qh>
+ #include <server/gamelog.qh>
+ #include <server/items/items.qh>
+ #include <server/mutators/_mod.qh>
+ #include <server/main.qh>
+ #include "teamplay.qh"
+ #include "scores.qh"
+ #include "spawnpoints.qh"
+ #include "../common/state.qh"
+ #include "../common/physics/player.qh"
+ #include "resources.qh"
+ #include "../common/vehicles/all.qh"
+ #include "../common/items/_mod.qh"
+ #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
+ #include "../common/mutators/mutator/instagib/sv_instagib.qh"
+ #include "../common/mutators/mutator/buffs/buffs.qh"
+ #include "weapons/accuracy.qh"
+ #include "weapons/csqcprojectile.qh"
+ #include "weapons/selection.qh"
+ #include "../common/constants.qh"
+ #include "../common/deathtypes/all.qh"
+ #include <common/mapobjects/defs.qh>
+ #include <common/mapobjects/triggers.qh>
+ #include "../common/notifications/all.qh"
+ #include "../common/physics/movetypes/movetypes.qh"
+ #include "../common/playerstats.qh"
+ #include "../common/teams.qh"
+ #include "../common/util.qh"
+ #include <common/gamemodes/_mod.qh>
+ #include <common/gamemodes/rules.qh>
+ #include <common/weapons/_all.qh>
+ #include "../lib/csqcmodel/sv_model.qh"
+ #include "../lib/warpzone/common.qh"
+
+ void UpdateFrags(entity player, int f)
+ {
+ GameRules_scoring_add_team(player, SCORE, f);
+ }
+
+ void GiveFrags(entity attacker, entity targ, float f, int deathtype, .entity weaponentity)
+ {
+ // TODO route through PlayerScores instead
+ if(game_stopped) return;
+
+ if(f < 0)
+ {
+ if(targ == attacker)
+ {
+ // suicide
+ GameRules_scoring_add(attacker, SUICIDES, 1);
+ }
+ else
+ {
+ // teamkill
+ GameRules_scoring_add(attacker, TEAMKILLS, 1);
+ }
+ }
+ else
+ {
+ // regular frag
+ GameRules_scoring_add(attacker, KILLS, 1);
+ if(!warmup_stage && targ.playerid)
+ PlayerStats_GameReport_Event_Player(attacker, sprintf("kills-%d", targ.playerid), 1);
+ }
+
+ GameRules_scoring_add(targ, DEATHS, 1);
+
+ // FIXME fix the mess this is (we have REAL points now!)
+ if(MUTATOR_CALLHOOK(GiveFragsForKill, attacker, targ, f, deathtype, attacker.(weaponentity)))
+ f = M_ARGV(2, float);
+
+ attacker.totalfrags += f;
+
+ if(f)
+ UpdateFrags(attacker, f);
+ }
+
+ string AppendItemcodes(string s, entity player)
+ {
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ int w = player.(weaponentity).m_weapon.m_id;
+ if(w == 0)
+ w = player.(weaponentity).cnt; // previous weapon
+ if(w != 0 || slot == 0)
+ s = strcat(s, ftos(w));
+ }
+ if(time < STAT(STRENGTH_FINISHED, player))
+ s = strcat(s, "S");
+ if(time < STAT(INVINCIBLE_FINISHED, player))
+ s = strcat(s, "I");
+ if(PHYS_INPUT_BUTTON_CHAT(player))
+ s = strcat(s, "T");
+ // TODO: include these codes as a flag on the item itself
+ MUTATOR_CALLHOOK(LogDeath_AppendItemCodes, player, s);
+ s = M_ARGV(1, string);
+ return s;
+ }
+
+ void LogDeath(string mode, int deathtype, entity killer, entity killed)
+ {
+ string s;
+ if(!autocvar_sv_eventlog)
+ return;
+ s = strcat(":kill:", mode);
+ s = strcat(s, ":", ftos(killer.playerid));
+ s = strcat(s, ":", ftos(killed.playerid));
+ s = strcat(s, ":type=", Deathtype_Name(deathtype));
+ s = strcat(s, ":items=");
+ s = AppendItemcodes(s, killer);
+ if(killed != killer)
+ {
+ s = strcat(s, ":victimitems=");
+ s = AppendItemcodes(s, killed);
+ }
+ GameLogEcho(s);
+ }
+
+ void Obituary_SpecialDeath(
+ entity notif_target,
+ float murder,
+ int deathtype,
+ string s1, string s2, string s3,
+ float f1, float f2, float f3)
+ {
+ if(!DEATH_ISSPECIAL(deathtype))
+ {
+ backtrace("Obituary_SpecialDeath called without a special deathtype?\n");
+ return;
+ }
+
+ entity deathent = REGISTRY_GET(Deathtypes, deathtype - DT_FIRST);
+ if (!deathent)
+ {
+ backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n");
+ return;
+ }
+
+ if(g_cts && deathtype == DEATH_KILL.m_id)
+ return; // TODO: somehow put this in CTS gamemode file!
+
+ Notification death_message = (murder) ? deathent.death_msgmurder : deathent.death_msgself;
+ if(death_message)
+ {
+ Send_Notification_WOCOVA(
+ NOTIF_ONE,
+ notif_target,
+ MSG_MULTI,
+ death_message,
+ s1, s2, s3, "",
+ f1, f2, f3, 0
+ );
+ Send_Notification_WOCOVA(
+ NOTIF_ALL_EXCEPT,
+ notif_target,
+ MSG_INFO,
+ death_message.nent_msginfo,
+ s1, s2, s3, "",
+ f1, f2, f3, 0
+ );
+ }
+ }
+
+ float Obituary_WeaponDeath(
+ entity notif_target,
+ float murder,
+ int deathtype,
+ string s1, string s2, string s3,
+ float f1, float f2)
+ {
+ Weapon death_weapon = DEATH_WEAPONOF(deathtype);
+ if (death_weapon == WEP_Null)
+ return false;
+
+ w_deathtype = deathtype;
+ Notification death_message = ((murder) ? death_weapon.wr_killmessage(death_weapon) : death_weapon.wr_suicidemessage(death_weapon));
+ w_deathtype = false;
+
+ if (death_message)
+ {
+ Send_Notification_WOCOVA(
+ NOTIF_ONE,
+ notif_target,
+ MSG_MULTI,
+ death_message,
+ s1, s2, s3, "",
+ f1, f2, 0, 0
+ );
+ // send the info part to everyone
+ Send_Notification_WOCOVA(
+ NOTIF_ALL_EXCEPT,
+ notif_target,
+ MSG_INFO,
+ death_message.nent_msginfo,
+ s1, s2, s3, "",
+ f1, f2, 0, 0
+ );
+ }
+ else
+ {
+ LOG_TRACEF(
+ "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %s!\n",
+ deathtype,
+ death_weapon.netname
+ );
+ }
+
+ return true;
+ }
+
+ bool frag_centermessage_override(entity attacker, entity targ, int deathtype, int kill_count_to_attacker, int kill_count_to_target, string attacker_name)
+ {
+ if(deathtype == DEATH_FIRE.m_id)
+ {
+ Send_Notification(NOTIF_ONE, attacker, MSG_CHOICE, CHOICE_FRAG_FIRE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? -1 : CS(targ).ping));
+ Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker_name, kill_count_to_target, GetResource(attacker, RES_HEALTH), GetResource(attacker, RES_ARMOR), (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping));
+ return true;
+ }
+
+ return MUTATOR_CALLHOOK(FragCenterMessage, attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target);
+ }
+
+ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .entity weaponentity)
+ {
+ // Sanity check
+ if (!IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; }
+
+ // Declarations
+ float notif_firstblood = false;
+ float kill_count_to_attacker, kill_count_to_target;
+ bool notif_anonymous = false;
+ string attacker_name = attacker.netname;
+
+ // Set final information for the death
+ targ.death_origin = targ.origin;
+ string deathlocation = (autocvar_notification_server_allows_location ? NearestLocation(targ.death_origin) : "");
+
+ // Abort now if a mutator requests it
+ if (MUTATOR_CALLHOOK(ClientObituary, inflictor, attacker, targ, deathtype, attacker.(weaponentity))) { CS(targ).killcount = 0; return; }
+ notif_anonymous = M_ARGV(5, bool);
+
+ if(notif_anonymous)
+ attacker_name = "Anonymous player";
+
+ #ifdef NOTIFICATIONS_DEBUG
+ Debug_Notification(
+ sprintf(
+ "Obituary(%s, %s, %s, %s = %d);\n",
+ attacker_name,
+ inflictor.netname,
+ targ.netname,
+ Deathtype_Name(deathtype),
+ deathtype
+ )
+ );
+ #endif
+
+ // =======
+ // SUICIDE
+ // =======
+ if(targ == attacker)
+ {
+ if(DEATH_ISSPECIAL(deathtype))
+ {
+ if(deathtype == DEATH_TEAMCHANGE.m_id || deathtype == DEATH_AUTOTEAMCHANGE.m_id)
+ {
+ Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.team, 0, 0);
+ }
+ else
+ {
+ switch(DEATH_ENT(deathtype))
+ {
+ case DEATH_MIRRORDAMAGE:
+ {
+ Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0, 0);
+ break;
+ }
+
+ default:
+ {
+ Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0, 0);
+ break;
+ }
+ }
+ }
+ }
+ else if (!Obituary_WeaponDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0))
+ {
+ backtrace("SUICIDE: what the hell happened here?\n");
+ return;
+ }
+ LogDeath("suicide", deathtype, targ, targ);
++ Send_Notification(NOTIF_ONE, targ, MSG_ANNCE, ANNCE_SUICIDE);
+ if(deathtype != DEATH_AUTOTEAMCHANGE.m_id) // special case: don't negate frags if auto switched
+ GiveFrags(attacker, targ, -1, deathtype, weaponentity);
+ }
+
+ // ======
+ // MURDER
+ // ======
+ else if(IS_PLAYER(attacker))
+ {
+ if(SAME_TEAM(attacker, targ))
+ {
+ LogDeath("tk", deathtype, attacker, targ);
+ GiveFrags(attacker, targ, -1, deathtype, weaponentity);
+
+ CS(attacker).killcount = 0;
+
+ Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker_name);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker_name, deathlocation, CS(targ).killcount);
+
+ // In this case, the death message will ALWAYS be "foo was betrayed by bar"
+ // No need for specific death/weapon messages...
+ }
+ else
+ {
+ LogDeath("frag", deathtype, attacker, targ);
+ GiveFrags(attacker, targ, 1, deathtype, weaponentity);
+
+ CS(attacker).taunt_soundtime = time + 1;
+ CS(attacker).killcount = CS(attacker).killcount + 1;
+
+ attacker.killsound += 1;
+
+ // TODO: improve SPREE_ITEM and KILL_SPREE_LIST
+ // these 2 macros are spread over multiple files
+ #define SPREE_ITEM(counta,countb,center,normal,gentle) \
+ case counta: \
+ Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \
+ if (!warmup_stage) \
+ PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
+ break;
+
+ switch(CS(attacker).killcount)
+ {
+ KILL_SPREE_LIST
+ default: break;
+ }
+ #undef SPREE_ITEM
+
+ if(!warmup_stage && !checkrules_firstblood)
+ {
+ checkrules_firstblood = true;
+ notif_firstblood = true; // modify the current messages so that they too show firstblood information
+ PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
+ PlayerStats_GameReport_Event_Player(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
+
+ // tell spree_inf and spree_cen that this is a first-blood and first-victim event
+ kill_count_to_attacker = -1;
+ kill_count_to_target = -2;
+ }
+ else
+ {
+ kill_count_to_attacker = CS(attacker).killcount;
+ kill_count_to_target = 0;
+ }
+
+ if(targ.istypefrag)
+ {
+ Send_Notification(
+ NOTIF_ONE,
+ attacker,
+ MSG_CHOICE,
+ CHOICE_TYPEFRAG,
+ targ.netname,
+ kill_count_to_attacker,
+ (IS_BOT_CLIENT(targ) ? -1 : CS(targ).ping)
+ );
+ Send_Notification(
+ NOTIF_ONE,
+ targ,
+ MSG_CHOICE,
+ CHOICE_TYPEFRAGGED,
+ attacker_name,
+ kill_count_to_target,
+ GetResource(attacker, RES_HEALTH),
+ GetResource(attacker, RES_ARMOR),
+ (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping)
+ );
+ }
+ else if(!frag_centermessage_override(attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target, attacker_name))
+ {
+ Send_Notification(
+ NOTIF_ONE,
+ attacker,
+ MSG_CHOICE,
+ CHOICE_FRAG,
+ targ.netname,
+ kill_count_to_attacker,
+ (IS_BOT_CLIENT(targ) ? -1 : CS(targ).ping)
+ );
+ Send_Notification(
+ NOTIF_ONE,
+ targ,
+ MSG_CHOICE,
+ CHOICE_FRAGGED,
+ attacker_name,
+ kill_count_to_target,
+ GetResource(attacker, RES_HEALTH),
+ GetResource(attacker, RES_ARMOR),
+ (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping)
+ );
+ }
+
+ int f3 = 0;
+ if(deathtype == DEATH_BUFF.m_id)
+ f3 = buff_FirstFromFlags(STAT(BUFFS, attacker)).m_id;
+
+ if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker_name, deathlocation, CS(targ).killcount, kill_count_to_attacker))
+ Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker_name, deathlocation, CS(targ).killcount, kill_count_to_attacker, f3);
+ }
+ }
+
+ // =============
+ // ACCIDENT/TRAP
+ // =============
+ else
+ {
+ switch(DEATH_ENT(deathtype))
+ {
+ // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options...
+ // Later on you will only be able to make custom messages using DEATH_CUSTOM,
+ // and there will be a REAL DEATH_VOID implementation which mappers will use.
+ case DEATH_HURTTRIGGER:
+ {
+ Obituary_SpecialDeath(targ, false, deathtype,
+ targ.netname,
+ inflictor.message,
+ deathlocation,
+ CS(targ).killcount,
+ 0,
+ 0);
+ break;
+ }
+
+ case DEATH_CUSTOM:
+ {
+ Obituary_SpecialDeath(targ, false, deathtype,
+ targ.netname,
+ ((strstrofs(deathmessage, "%", 0) < 0) ? strcat("%s ", deathmessage) : deathmessage),
+ deathlocation,
+ CS(targ).killcount,
+ 0,
+ 0);
+ break;
+ }
+
+ default:
+ {
+ Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0, 0);
+ break;
+ }
+ }
+
+ LogDeath("accident", deathtype, targ, targ);
++ Send_Notification(NOTIF_ONE, targ, MSG_ANNCE, ANNCE_ACCIDENT);
+ GiveFrags(targ, targ, -1, deathtype, weaponentity);
+
+ if(GameRules_scoring_add(targ, SCORE, 0) == -5)
+ {
+ Send_Notification(NOTIF_ONE, targ, MSG_ANNCE, ANNCE_ACHIEVEMENT_BOTLIKE);
+ if (!warmup_stage)
+ {
+ PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
+ }
+ }
+ }
+
+ // reset target kill count
+ CS(targ).killcount = 0;
+ }
+
+ void Ice_Think(entity this)
+ {
+ if(!STAT(FROZEN, this.owner) || this.owner.iceblock != this)
+ {
+ delete(this);
+ return;
+ }
+ vector ice_org = this.owner.origin - '0 0 16';
+ if (this.origin != ice_org)
+ setorigin(this, ice_org);
+ this.nextthink = time;
+ }
+
+ void Freeze(entity targ, float revivespeed, int frozen_type, bool show_waypoint)
+ {
+ if(!IS_PLAYER(targ) && !IS_MONSTER(targ)) // TODO: only specified entities can be freezed
+ return;
+
+ if(STAT(FROZEN, targ))
+ return;
+
+ float targ_maxhealth = ((IS_MONSTER(targ)) ? targ.max_health : start_health);
+
+ STAT(FROZEN, targ) = frozen_type;
+ STAT(REVIVE_PROGRESS, targ) = ((frozen_type == FROZEN_TEMP_DYING) ? 1 : 0);
+ SetResource(targ, RES_HEALTH, ((frozen_type == FROZEN_TEMP_DYING) ? targ_maxhealth : 1));
+ targ.revive_speed = revivespeed;
+ if(targ.bot_attack)
+ IL_REMOVE(g_bot_targets, targ);
+ targ.bot_attack = false;
+ targ.freeze_time = time;
+
+ entity ice = new(ice);
+ ice.owner = targ;
+ ice.scale = targ.scale;
+ // set_movetype(ice, MOVETYPE_FOLLOW) would rotate the ice model with the player
+ setthink(ice, Ice_Think);
+ ice.nextthink = time;
+ ice.frame = floor(random() * 21); // ice model has 20 different looking frames
+ setmodel(ice, MDL_ICE);
+ ice.alpha = 1;
+ ice.colormod = Team_ColorRGB(targ.team);
+ ice.glowmod = ice.colormod;
+ targ.iceblock = ice;
+ targ.revival_time = 0;
+
+ Ice_Think(ice);
+
+ RemoveGrapplingHooks(targ);
+
+ FOREACH_CLIENT(IS_PLAYER(it),
+ {
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ if(it.(weaponentity).hook.aiment == targ)
+ RemoveHook(it.(weaponentity).hook);
+ }
+ });
+
+ // add waypoint
+ if(MUTATOR_CALLHOOK(Freeze, targ, revivespeed, frozen_type) || show_waypoint)
+ WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', NULL, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT);
+ }
+
+ void Unfreeze(entity targ, bool reset_health)
+ {
+ if(!STAT(FROZEN, targ))
+ return;
+
+ if (reset_health && STAT(FROZEN, targ) != FROZEN_TEMP_DYING)
+ SetResource(targ, RES_HEALTH, ((IS_PLAYER(targ)) ? start_health : targ.max_health));
+
+ targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
+
+ STAT(FROZEN, targ) = 0;
+ STAT(REVIVE_PROGRESS, targ) = 0;
+ targ.revival_time = time;
+ if(!targ.bot_attack)
+ IL_PUSH(g_bot_targets, targ);
+ targ.bot_attack = true;
+
+ WaypointSprite_Kill(targ.waypointsprite_attached);
+
+ FOREACH_CLIENT(IS_PLAYER(it),
+ {
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ if(it.(weaponentity).hook.aiment == targ)
+ RemoveHook(it.(weaponentity).hook);
+ }
+ });
+
+ // remove the ice block
+ if(targ.iceblock)
+ delete(targ.iceblock);
+ targ.iceblock = NULL;
+
+ MUTATOR_CALLHOOK(Unfreeze, targ);
+ }
+
+ void Damage(entity targ, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
+ {
+ float complainteamdamage = 0;
+ float mirrordamage = 0;
+ float mirrorforce = 0;
+
+ if (game_stopped || (IS_CLIENT(targ) && CS(targ).killcount == FRAGS_SPECTATOR))
+ return;
+
+ entity attacker_save = attacker;
+
+ // special rule: gravity bombs and sound-based attacks do not affect team mates (other than for disconnecting the hook)
+ if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || (deathtype & HITTYPE_SOUND))
+ {
+ if(IS_PLAYER(targ) && SAME_TEAM(targ, attacker))
+ {
+ return;
+ }
+ }
+
+ if(deathtype == DEATH_KILL.m_id || deathtype == DEATH_TEAMCHANGE.m_id || deathtype == DEATH_AUTOTEAMCHANGE.m_id)
+ {
+ // exit the vehicle before killing (fixes a crash)
+ if(IS_PLAYER(targ) && targ.vehicle)
+ vehicles_exit(targ.vehicle, VHEF_RELEASE);
+
+ // These are ALWAYS lethal
+ // No damage modification here
+ // Instead, prepare the victim for his death...
+ SetResourceExplicit(targ, RES_ARMOR, 0);
+ targ.spawnshieldtime = 0;
+ SetResourceExplicit(targ, RES_HEALTH, 0.9); // this is < 1
+ targ.flags -= targ.flags & FL_GODMODE;
+ damage = 100000;
+ }
+ else if(deathtype == DEATH_MIRRORDAMAGE.m_id || deathtype == DEATH_NOAMMO.m_id)
+ {
+ // no processing
+ }
+ else
+ {
+ // nullify damage if teamplay is on
+ if(deathtype != DEATH_TELEFRAG.m_id)
+ if(IS_PLAYER(attacker))
+ {
+ if(IS_PLAYER(targ) && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ)))
+ {
+ damage = 0;
+ force = '0 0 0';
+ }
+ else if(SAME_TEAM(attacker, targ))
+ {
+ if(autocvar_teamplay_mode == 1)
+ damage = 0;
+ else if(attacker != targ)
+ {
+ if(autocvar_teamplay_mode == 2)
+ {
+ if(IS_PLAYER(targ) && !IS_DEAD(targ))
+ {
+ attacker.dmg_team = attacker.dmg_team + damage;
+ complainteamdamage = attacker.dmg_team - autocvar_g_teamdamage_threshold;
+ }
+ }
+ else if(autocvar_teamplay_mode == 3)
+ damage = 0;
+ else if(autocvar_teamplay_mode == 4)
+ {
+ if(IS_PLAYER(targ) && !IS_DEAD(targ))
+ {
+ attacker.dmg_team = attacker.dmg_team + damage;
+ complainteamdamage = attacker.dmg_team - autocvar_g_teamdamage_threshold;
+ if(complainteamdamage > 0)
+ mirrordamage = autocvar_g_mirrordamage * complainteamdamage;
+ mirrorforce = autocvar_g_mirrordamage * vlen(force);
+ damage = autocvar_g_friendlyfire * damage;
+ // mirrordamage will be used LATER
+
+ if(autocvar_g_mirrordamage_virtual)
+ {
+ vector v = healtharmor_applydamage(GetResource(attacker, RES_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage);
+ attacker.dmg_take += v.x;
+ attacker.dmg_save += v.y;
+ attacker.dmg_inflictor = inflictor;
+ mirrordamage = v.z;
+ mirrorforce = 0;
+ }
+
+ if(autocvar_g_friendlyfire_virtual)
+ {
+ vector v = healtharmor_applydamage(GetResource(targ, RES_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, damage);
+ targ.dmg_take += v.x;
+ targ.dmg_save += v.y;
+ targ.dmg_inflictor = inflictor;
+ damage = 0;
+ if(!autocvar_g_friendlyfire_virtual_force)
+ force = '0 0 0';
+ }
+ }
+ else if(!targ.canteamdamage)
+ damage = 0;
+ }
+ }
+ }
+ }
+
+ if (!DEATH_ISSPECIAL(deathtype))
+ {
+ damage *= g_weapondamagefactor;
+ mirrordamage *= g_weapondamagefactor;
+ complainteamdamage *= g_weapondamagefactor;
+ force = force * g_weaponforcefactor;
+ mirrorforce *= g_weaponforcefactor;
+ }
+
+ // should this be changed at all? If so, in what way?
+ MUTATOR_CALLHOOK(Damage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force, attacker.(weaponentity));
+ damage = M_ARGV(4, float);
+ mirrordamage = M_ARGV(5, float);
+ force = M_ARGV(6, vector);
+
+ if(IS_PLAYER(targ) && damage > 0 && attacker)
+ {
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity went = weaponentities[slot];
+ if(targ.(went).hook && targ.(went).hook.aiment == attacker)
+ RemoveHook(targ.(went).hook);
+ }
+ }
+
+ if(STAT(FROZEN, targ) && !ITEM_DAMAGE_NEEDKILL(deathtype)
+ && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id)
+ {
+ if(autocvar_g_frozen_revive_falldamage > 0 && deathtype == DEATH_FALL.m_id && damage >= autocvar_g_frozen_revive_falldamage)
+ {
+ Unfreeze(targ, false);
+ SetResource(targ, RES_HEALTH, autocvar_g_frozen_revive_falldamage_health);
+ Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
+ }
+
+ damage = 0;
+ force *= autocvar_g_frozen_force;
+ }
+
+ if(IS_PLAYER(targ) && STAT(FROZEN, targ)
+ && ITEM_DAMAGE_NEEDKILL(deathtype) && !autocvar_g_frozen_damage_trigger)
+ {
+ Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
+
+ entity spot = SelectSpawnPoint(targ, false);
+ if(spot)
+ {
+ damage = 0;
+ targ.deadflag = DEAD_NO;
+
+ targ.angles = spot.angles;
+
+ targ.effects = 0;
+ targ.effects |= EF_TELEPORT_BIT;
+
+ targ.angles_z = 0; // never spawn tilted even if the spot says to
+ targ.fixangle = true; // turn this way immediately
+ targ.velocity = '0 0 0';
+ targ.avelocity = '0 0 0';
+ targ.punchangle = '0 0 0';
+ targ.punchvector = '0 0 0';
+ targ.oldvelocity = targ.velocity;
+
+ targ.spawnorigin = spot.origin;
+ setorigin(targ, spot.origin + '0 0 1' * (1 - targ.mins.z - 24));
+ // don't reset back to last position, even if new position is stuck in solid
+ targ.oldorigin = targ.origin;
+
+ Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
+ }
+ }
+
+ if(!MUTATOR_IS_ENABLED(mutator_instagib))
+ {
+ // apply strength multiplier
+ if (attacker.items & ITEM_Strength.m_itemid)
+ {
+ if(targ == attacker)
+ {
+ damage = damage * autocvar_g_balance_powerup_strength_selfdamage;
+ force = force * autocvar_g_balance_powerup_strength_selfforce;
+ }
+ else
+ {
+ damage = damage * autocvar_g_balance_powerup_strength_damage;
+ force = force * autocvar_g_balance_powerup_strength_force;
+ }
+ }
+
+ // apply invincibility multiplier
+ if (targ.items & ITEM_Shield.m_itemid)
+ {
+ damage = damage * autocvar_g_balance_powerup_invincible_takedamage;
+ if (targ != attacker)
+ {
+ force = force * autocvar_g_balance_powerup_invincible_takeforce;
+ }
+ }
+ }
+
+ if (targ == attacker)
+ damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
+
+ // count the damage
+ if(attacker)
+ if(!IS_DEAD(targ))
+ if(deathtype != DEATH_BUFF.m_id)
+ if(targ.takedamage == DAMAGE_AIM)
+ if(targ != attacker)
+ {
+ entity victim;
+ if(IS_VEHICLE(targ) && targ.owner)
+ victim = targ.owner;
+ else
+ victim = targ;
+
+ if(IS_PLAYER(victim) || (IS_TURRET(victim) && victim.active == ACTIVE_ACTIVE) || IS_MONSTER(victim) || MUTATOR_CALLHOOK(PlayHitsound, victim, attacker))
+ {
+ if(DIFF_TEAM(victim, attacker) && !STAT(FROZEN, victim))
+ {
+ if(damage > 0)
+ {
+ if(deathtype != DEATH_FIRE.m_id)
+ {
+ if(PHYS_INPUT_BUTTON_CHAT(victim))
+ attacker.typehitsound += 1;
+ else
+ attacker.damage_dealt += damage;
+ }
+
+ damage_goodhits += 1;
+ damage_gooddamage += damage;
+
+ if (!DEATH_ISSPECIAL(deathtype))
+ {
+ if(IS_PLAYER(targ)) // don't do this for vehicles
+ if(IsFlying(victim))
+ yoda = 1;
+ }
+ }
+ }
+ else if(IS_PLAYER(attacker))
+ {
+ // if enemy gets frozen in this frame and receives other damage don't
+ // play the typehitsound e.g. when hit by multiple bullets of the shotgun
+ if (deathtype != DEATH_FIRE.m_id && (!STAT(FROZEN, victim) || time > victim.freeze_time))
+ {
+ attacker.typehitsound += 1;
+ }
+ if(complainteamdamage > 0)
+ if(time > CS(attacker).teamkill_complain)
+ {
+ CS(attacker).teamkill_complain = time + 5;
+ CS(attacker).teamkill_soundtime = time + 0.4;
+ CS(attacker).teamkill_soundsource = targ;
+ }
+ }
+ }
+ }
+ }
+
+ // apply push
+ if (targ.damageforcescale)
+ if (force)
+ if (!IS_PLAYER(targ) || time >= targ.spawnshieldtime || targ == attacker)
+ {
+ vector farce = damage_explosion_calcpush(targ.damageforcescale * force, targ.velocity, autocvar_g_balance_damagepush_speedfactor);
+ if(targ.move_movetype == MOVETYPE_PHYSICS)
+ {
+ entity farcent = new(farce);
+ farcent.enemy = targ;
+ farcent.movedir = farce * 10;
+ if(targ.mass)
+ farcent.movedir = farcent.movedir * targ.mass;
+ farcent.origin = hitloc;
+ farcent.forcetype = FORCETYPE_FORCEATPOS;
+ farcent.nextthink = time + 0.1;
+ setthink(farcent, SUB_Remove);
+ }
+ else if(targ.move_movetype != MOVETYPE_NOCLIP)
+ {
+ targ.velocity = targ.velocity + farce;
+ }
+ UNSET_ONGROUND(targ);
+ UpdateCSQCProjectile(targ);
+ }
+ // apply damage
+ if (damage != 0 || (targ.damageforcescale && force))
+ if (targ.event_damage)
+ targ.event_damage (targ, inflictor, attacker, damage, deathtype, weaponentity, hitloc, force);
+
+ // apply mirror damage if any
+ if(!autocvar_g_mirrordamage_onlyweapons || DEATH_WEAPONOF(deathtype) != WEP_Null)
+ if(mirrordamage > 0 || mirrorforce > 0)
+ {
+ attacker = attacker_save;
+
+ force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
+ Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE.m_id, weaponentity, attacker.origin, force);
+ }
+ }
+
+ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe,
+ float inflictorselfdamage, float forceintensity, float forcezscale, int deathtype, .entity weaponentity, entity directhitentity)
+ // Returns total damage applies to creatures
+ {
+ entity targ;
+ vector force;
+ float total_damage_to_creatures;
+ entity next;
+ float tfloordmg;
+ float tfloorforce;
+
+ float stat_damagedone;
+
+ if(RadiusDamage_running)
+ {
+ backtrace("RadiusDamage called recursively! Expect stuff to go HORRIBLY wrong.");
+ return 0;
+ }
+
+ RadiusDamage_running = 1;
+
+ tfloordmg = autocvar_g_throughfloor_damage;
+ tfloorforce = autocvar_g_throughfloor_force;
+
+ total_damage_to_creatures = 0;
+
+ if(deathtype != (WEP_HOOK.m_id | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once
+ if(!(deathtype & HITTYPE_SOUND)) // do not send radial sound damage (bandwidth hog)
+ {
+ force = inflictorvelocity;
+ if(force == '0 0 0')
+ force = '0 0 -1';
+ else
+ force = normalize(force);
+ if(forceintensity >= 0)
+ Damage_DamageInfo(inflictororigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, 0, attacker);
+ else
+ Damage_DamageInfo(inflictororigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, 0, attacker);
+ }
+
+ stat_damagedone = 0;
+
+ targ = WarpZone_FindRadius (inflictororigin, rad + MAX_DAMAGEEXTRARADIUS, false);
+ while (targ)
+ {
+ next = targ.chain;
+ if ((targ != inflictor) || inflictorselfdamage)
+ if (((cantbe != targ) && !mustbe) || (mustbe == targ))
+ if (targ.takedamage)
+ {
+ vector nearest;
+ vector diff;
+ float power;
+
+ // LordHavoc: measure distance to nearest point on target (not origin)
+ // (this guarentees 100% damage on a touch impact)
+ nearest = targ.WarpZone_findradius_nearest;
+ diff = targ.WarpZone_findradius_dist;
+ // round up a little on the damage to ensure full damage on impacts
+ // and turn the distance into a fraction of the radius
+ power = 1 - ((vlen (diff) - bound(MIN_DAMAGEEXTRARADIUS, targ.damageextraradius, MAX_DAMAGEEXTRARADIUS)) / rad);
+ //bprint(" ");
+ //bprint(ftos(power));
+ //if (targ == attacker)
+ // print(ftos(power), "\n");
+ if (power > 0)
+ {
+ float finaldmg;
+ if (power > 1)
+ power = 1;
+ finaldmg = coredamage * power + edgedamage * (1 - power);
+ if (finaldmg > 0)
+ {
+ float a;
+ float c;
+ vector hitloc;
+ vector myblastorigin;
+ vector center;
+
+ myblastorigin = WarpZone_TransformOrigin(targ, inflictororigin);
+
+ // if it's a player, use the view origin as reference
+ center = CENTER_OR_VIEWOFS(targ);
+
+ force = normalize(center - myblastorigin);
+ force = force * (finaldmg / coredamage) * forceintensity;
+ hitloc = nearest;
+
+ // apply special scaling along the z axis if set
+ // NOTE: 0 value is not allowed for compatibility, in the case of weapon cvars not being set
+ if(forcezscale)
+ force.z *= forcezscale;
+
+ if(targ != directhitentity)
+ {
+ float hits;
+ float total;
+ float hitratio;
+ float mininv_f, mininv_d;
+
+ // test line of sight to multiple positions on box,
+ // and do damage if any of them hit
+ hits = 0;
+
+ // we know: max stddev of hitratio = 1 / (2 * sqrt(n))
+ // so for a given max stddev:
+ // n = (1 / (2 * max stddev of hitratio))^2
+
+ mininv_d = (finaldmg * (1-tfloordmg)) / autocvar_g_throughfloor_damage_max_stddev;
+ mininv_f = (vlen(force) * (1-tfloorforce)) / autocvar_g_throughfloor_force_max_stddev;
+
+ if(autocvar_g_throughfloor_debug)
+ LOG_INFOF("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f);
+
+
+ total = 0.25 * (max(mininv_f, mininv_d) ** 2);
+
+ if(autocvar_g_throughfloor_debug)
+ LOG_INFOF(" steps=%f", total);
+
+
+ if (IS_PLAYER(targ))
+ total = ceil(bound(autocvar_g_throughfloor_min_steps_player, total, autocvar_g_throughfloor_max_steps_player));
+ else
+ total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other));
+
+ if(autocvar_g_throughfloor_debug)
+ LOG_INFOF(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total)));
+
+ for(c = 0; c < total; ++c)
+ {
+ //traceline(targ.WarpZone_findradius_findorigin, nearest, MOVE_NOMONSTERS, inflictor);
+ WarpZone_TraceLine(inflictororigin, WarpZone_UnTransformOrigin(targ, nearest), MOVE_NOMONSTERS, inflictor);
+ if (trace_fraction == 1 || trace_ent == targ)
+ {
+ ++hits;
+ if (hits > 1)
+ hitloc = hitloc + nearest;
+ else
+ hitloc = nearest;
+ }
+ nearest.x = targ.origin.x + targ.mins.x + random() * targ.size.x;
+ nearest.y = targ.origin.y + targ.mins.y + random() * targ.size.y;
+ nearest.z = targ.origin.z + targ.mins.z + random() * targ.size.z;
+ }
+
+ nearest = hitloc * (1 / max(1, hits));
+ hitratio = (hits / total);
+ a = bound(0, tfloordmg + (1-tfloordmg) * hitratio, 1);
+ finaldmg = finaldmg * a;
+ a = bound(0, tfloorforce + (1-tfloorforce) * hitratio, 1);
+ force = force * a;
+
+ if(autocvar_g_throughfloor_debug)
+ LOG_INFOF(" D=%f F=%f", finaldmg, vlen(force));
+ }
+
+ //if (targ == attacker)
+ //{
+ // print("hits ", ftos(hits), " / ", ftos(total));
+ // print(" finaldmg ", ftos(finaldmg), " force ", vtos(force));
+ // print(" (", ftos(a), ")\n");
+ //}
+ if(finaldmg || force)
+ {
+ if(targ.iscreature)
+ {
+ total_damage_to_creatures += finaldmg;
+
+ if(accuracy_isgooddamage(attacker, targ))
+ stat_damagedone += finaldmg;
+ }
+
+ if(targ == directhitentity || DEATH_ISSPECIAL(deathtype))
+ Damage(targ, inflictor, attacker, finaldmg, deathtype, weaponentity, nearest, force);
+ else
+ Damage(targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, weaponentity, nearest, force);
+ }
+ }
+ }
+ }
+ targ = next;
+ }
+
+ RadiusDamage_running = 0;
+
+ if(!DEATH_ISSPECIAL(deathtype))
+ accuracy_add(attacker, DEATH_WEAPONOF(deathtype), 0, min(coredamage, stat_damagedone));
+
+ return total_damage_to_creatures;
+ }
+
+ float RadiusDamage(entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity)
+ {
+ return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad,
+ cantbe, mustbe, false, forceintensity, 1, deathtype, weaponentity, directhitentity);
+ }
+
+ bool Heal(entity targ, entity inflictor, float amount, float limit)
+ {
+ if(game_stopped || (IS_CLIENT(targ) && CS(targ).killcount == FRAGS_SPECTATOR) || STAT(FROZEN, targ) || IS_DEAD(targ))
+ return false;
+
+ bool healed = false;
+ if(targ.event_heal)
+ healed = targ.event_heal(targ, inflictor, amount, limit);
+ // TODO: additional handling? what if the healing kills them? should this abort if healing would do so etc
+ // TODO: healing fx!
+ // TODO: armor healing?
+ return healed;
+ }
+
+ float Fire_IsBurning(entity e)
+ {
+ return (time < e.fire_endtime);
+ }
+
+ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
+ {
+ float dps;
+ float maxtime, mintime, maxdamage, mindamage, maxdps, mindps, totaldamage, totaltime;
+
+ if(IS_PLAYER(e))
+ {
+ if(IS_DEAD(e))
+ return -1;
+ }
+ else
+ {
+ if(!e.fire_burner)
+ {
+ // print("adding a fire burner to ", e.classname, "\n");
+ e.fire_burner = new(fireburner);
+ setthink(e.fire_burner, fireburner_think);
+ e.fire_burner.nextthink = time;
+ e.fire_burner.owner = e;
+ }
+ }
+
+ t = max(t, 0.1);
+ dps = d / t;
+ if(Fire_IsBurning(e))
+ {
+ mintime = e.fire_endtime - time;
+ maxtime = max(mintime, t);
+
+ mindps = e.fire_damagepersec;
+ maxdps = max(mindps, dps);
+
+ if(maxtime > mintime || maxdps > mindps)
+ {
+ // Constraints:
+
+ // damage we have right now
+ mindamage = mindps * mintime;
+
+ // damage we want to get
+ maxdamage = mindamage + d;
+
+ // but we can't exceed maxtime * maxdps!
+ totaldamage = min(maxdamage, maxtime * maxdps);
+
+ // LEMMA:
+ // Look at:
+ // totaldamage = min(mindamage + d, maxtime * maxdps)
+ // We see:
+ // totaldamage <= maxtime * maxdps
+ // ==> totaldamage / maxdps <= maxtime.
+ // We also see:
+ // totaldamage / mindps = min(mindamage / mindps + d, maxtime * maxdps / mindps)
+ // >= min(mintime, maxtime)
+ // ==> totaldamage / maxdps >= mintime.
+
+ /*
+ // how long do we damage then?
+ // at least as long as before
+ // but, never exceed maxdps
+ totaltime = max(mintime, totaldamage / maxdps); // always <= maxtime due to lemma
+ */
+
+ // alternate:
+ // at most as long as maximum allowed
+ // but, never below mindps
+ totaltime = min(maxtime, totaldamage / mindps); // always >= mintime due to lemma
+
+ // assuming t > mintime, dps > mindps:
+ // we get d = t * dps = maxtime * maxdps
+ // totaldamage = min(maxdamage, maxtime * maxdps) = min(... + d, maxtime * maxdps) = maxtime * maxdps
+ // totaldamage / maxdps = maxtime
+ // totaldamage / mindps > totaldamage / maxdps = maxtime
+ // FROM THIS:
+ // a) totaltime = max(mintime, maxtime) = maxtime
+ // b) totaltime = min(maxtime, totaldamage / maxdps) = maxtime
+
+ // assuming t <= mintime:
+ // we get maxtime = mintime
+ // a) totaltime = max(mintime, ...) >= mintime, also totaltime <= maxtime by the lemma, therefore totaltime = mintime = maxtime
+ // b) totaltime = min(maxtime, ...) <= maxtime, also totaltime >= mintime by the lemma, therefore totaltime = mintime = maxtime
+
+ // assuming dps <= mindps:
+ // we get mindps = maxdps.
+ // With this, the lemma says that mintime <= totaldamage / mindps = totaldamage / maxdps <= maxtime.
+ // a) totaltime = max(mintime, totaldamage / maxdps) = totaldamage / maxdps
+ // b) totaltime = min(maxtime, totaldamage / mindps) = totaldamage / maxdps
+
+ e.fire_damagepersec = totaldamage / totaltime;
+ e.fire_endtime = time + totaltime;
+ if(totaldamage > 1.2 * mindamage)
+ {
+ e.fire_deathtype = dt;
+ if(e.fire_owner != o)
+ {
+ e.fire_owner = o;
+ e.fire_hitsound = false;
+ }
+ }
+ if(accuracy_isgooddamage(o, e))
+ accuracy_add(o, DEATH_WEAPONOF(dt), 0, max(0, totaldamage - mindamage));
+ return max(0, totaldamage - mindamage); // can never be negative, but to make sure
+ }
+ else
+ return 0;
+ }
+ else
+ {
+ e.fire_damagepersec = dps;
+ e.fire_endtime = time + t;
+ e.fire_deathtype = dt;
+ e.fire_owner = o;
+ e.fire_hitsound = false;
+ if(accuracy_isgooddamage(o, e))
+ accuracy_add(o, DEATH_WEAPONOF(dt), 0, d);
+ return d;
+ }
+ }
+
+ void Fire_ApplyDamage(entity e)
+ {
+ float t, d, hi, ty;
+ entity o;
+
+ if (!Fire_IsBurning(e))
+ return;
+
+ for(t = 0, o = e.owner; o.owner && t < 16; o = o.owner, ++t);
+ if(IS_NOT_A_CLIENT(o))
+ o = e.fire_owner;
+
+ // water and slime stop fire
+ if(e.waterlevel)
+ if(e.watertype != CONTENT_LAVA)
+ e.fire_endtime = 0;
+
+ // ice stops fire
+ if(STAT(FROZEN, e))
+ e.fire_endtime = 0;
+
+ t = min(frametime, e.fire_endtime - time);
+ d = e.fire_damagepersec * t;
+
+ hi = e.fire_owner.damage_dealt;
+ ty = e.fire_owner.typehitsound;
+ Damage(e, e, e.fire_owner, d, e.fire_deathtype, DMG_NOWEP, e.origin, '0 0 0');
+ if(e.fire_hitsound && e.fire_owner)
+ {
+ e.fire_owner.damage_dealt = hi;
+ e.fire_owner.typehitsound = ty;
+ }
+ e.fire_hitsound = true;
+
+ if(!IS_INDEPENDENT_PLAYER(e) && !STAT(FROZEN, e))
+ {
+ IL_EACH(g_damagedbycontents, it.damagedbycontents && it != e,
+ {
+ if(!IS_DEAD(it) && it.takedamage && !IS_INDEPENDENT_PLAYER(it))
+ if(boxesoverlap(e.absmin, e.absmax, it.absmin, it.absmax))
+ {
+ t = autocvar_g_balance_firetransfer_time * (e.fire_endtime - time);
+ d = autocvar_g_balance_firetransfer_damage * e.fire_damagepersec * t;
+ Fire_AddDamage(it, o, d, t, DEATH_FIRE.m_id);
+ }
+ });
+ }
+ }
+
+ void Fire_ApplyEffect(entity e)
+ {
+ if(Fire_IsBurning(e))
+ e.effects |= EF_FLAME;
+ else
+ e.effects &= ~EF_FLAME;
+ }
+
+ void fireburner_think(entity this)
+ {
+ // for players, this is done in the regular loop
+ if(wasfreed(this.owner))
+ {
+ delete(this);
+ return;
+ }
+ Fire_ApplyEffect(this.owner);
+ if(!Fire_IsBurning(this.owner))
+ {
+ this.owner.fire_burner = NULL;
+ delete(this);
+ return;
+ }
+ Fire_ApplyDamage(this.owner);
+ this.nextthink = time;
+ }
--- /dev/null
-
+ #include "world.qh"
+
+ #include "anticheat.qh"
+ #include "antilag.qh"
+ #include "bot/api.qh"
+ #include "campaign.qh"
+ #include "cheats.qh"
+ #include "client.qh"
+ #include "command/common.qh"
+ #include "command/getreplies.qh"
+ #include "command/sv_cmd.qh"
+ #include "command/vote.qh"
+ #include "hook.qh"
+ #include <server/gamelog.qh>
+ #include <server/damage.qh>
+ #include "ipban.qh"
+ #include "mapvoting.qh"
+ #include <server/mutators/_mod.qh>
+ #include "race.qh"
+ #include "scores.qh"
+ #include "scores_rules.qh"
+ #include "spawnpoints.qh"
+ #include "teamplay.qh"
+ #include "weapons/weaponstats.qh"
+ #include <server/weapons/common.qh>
+ #include "../common/constants.qh"
+ #include <common/net_linked.qh>
+ #include "../common/deathtypes/all.qh"
+ #include <common/gamemodes/_mod.qh>
+ #include "../common/gamemodes/sv_rules.qh"
+ #include "../common/mapinfo.qh"
+ #include "../common/monsters/_mod.qh"
+ #include "../common/monsters/sv_monsters.qh"
+ #include "../common/vehicles/all.qh"
+ #include "../common/notifications/all.qh"
+ #include "../common/physics/player.qh"
+ #include "../common/playerstats.qh"
+ #include "../common/stats.qh"
+ #include "../common/teams.qh"
+ #include <common/mapobjects/triggers.qh>
+ #include "../common/mapobjects/trigger/secret.qh"
+ #include "../common/mapobjects/target/music.qh"
+ #include "../common/util.qh"
+ #include "../common/items/_mod.qh"
+ #include <common/weapons/_all.qh>
+ #include "../common/state.qh"
+
+ const float LATENCY_THINKRATE = 10;
+ .float latency_sum;
+ .float latency_cnt;
+ .float latency_time;
+ entity pingplreport;
+ void PingPLReport_Think(entity this)
+ {
+ float delta;
+ entity e;
+
+ delta = 3 / maxclients;
+ if(delta < sys_frametime)
+ delta = 0;
+ this.nextthink = time + delta;
+
+ e = edict_num(this.cnt + 1);
+ if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
+ {
+ WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
+ WriteByte(MSG_BROADCAST, this.cnt);
+ WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
+ WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
+ WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
+
+ // record latency times for clients throughout the match so we can report it to playerstats
+ if(time > (CS(e).latency_time + LATENCY_THINKRATE))
+ {
+ CS(e).latency_sum += CS(e).ping;
+ CS(e).latency_cnt += 1;
+ CS(e).latency_time = time;
+ //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
+ }
+ }
+ else
+ {
+ WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
+ WriteByte(MSG_BROADCAST, this.cnt);
+ WriteShort(MSG_BROADCAST, 0);
+ WriteByte(MSG_BROADCAST, 0);
+ WriteByte(MSG_BROADCAST, 0);
+ }
+ this.cnt = (this.cnt + 1) % maxclients;
+ }
+ void PingPLReport_Spawn()
+ {
+ pingplreport = new_pure(pingplreport);
+ setthink(pingplreport, PingPLReport_Think);
+ pingplreport.nextthink = time;
+ }
+
+ const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
+ string redirection_target;
+ float world_initialized;
+
+ void SetDefaultAlpha()
+ {
+ if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
+ {
+ default_player_alpha = autocvar_g_player_alpha;
+ if(default_player_alpha == 0)
+ default_player_alpha = 1;
+ default_weapon_alpha = default_player_alpha;
+ }
+ }
+
+ void GotoFirstMap(entity this)
+ {
+ float n;
+ if(autocvar__sv_init)
+ {
+ // cvar_set("_sv_init", "0");
+ // we do NOT set this to 0 any more, so someone "accidentally" changing
+ // to this "init" map on a dedicated server will cause no permanent
+ // harm
+ if(autocvar_g_maplist_shuffle)
+ ShuffleMaplist();
+ n = tokenizebyseparator(autocvar_g_maplist, " ");
+ cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
+
+ MapInfo_Enumerate();
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+
+ if(!DoNextMapOverride(1))
+ GotoNextMap(1);
+
+ return;
+ }
+
+ if(time < 5)
+ {
+ this.nextthink = time;
+ }
+ else
+ {
+ this.nextthink = time + 1;
+ LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
+ }
+ }
+
+ void cvar_changes_init()
+ {
+ float h;
+ string k, v, d;
+ float n, i, adding, pureadding;
+
+ strfree(cvar_changes);
+ strfree(cvar_purechanges);
+ cvar_purechanges_count = 0;
+
+ h = buf_create();
+ buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
+ n = buf_getsize(h);
+
+ adding = true;
+ pureadding = true;
+
+ for(i = 0; i < n; ++i)
+ {
+ k = bufstr_get(h, i);
+
+ #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
+ #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
+ #define BADCVAR(p) if(k == p) continue
+
+ // general excludes and namespaces for server admin used cvars
+ BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
+
+ // internal
+ BADPREFIX("csqc_");
+ BADPREFIX("cvar_check_");
+ BADCVAR("gamecfg");
+ BADCVAR("g_configversion");
+ BADCVAR("halflifebsp");
+ BADCVAR("sv_mapformat_is_quake2");
+ BADCVAR("sv_mapformat_is_quake3");
+ BADPREFIX("sv_world");
+
+ // client
+ BADPREFIX("chase_");
+ BADPREFIX("cl_");
+ BADPREFIX("con_");
+ BADPREFIX("scoreboard_");
+ BADPREFIX("g_campaign");
+ BADPREFIX("g_waypointsprite_");
+ BADPREFIX("gl_");
+ BADPREFIX("joy");
+ BADPREFIX("hud_");
+ BADPREFIX("m_");
+ BADPREFIX("menu_");
+ BADPREFIX("net_slist_");
+ BADPREFIX("r_");
+ BADPREFIX("sbar_");
+ BADPREFIX("scr_");
+ BADPREFIX("snd_");
+ BADPREFIX("show");
+ BADPREFIX("sensitivity");
+ BADPREFIX("userbind");
+ BADPREFIX("v_");
+ BADPREFIX("vid_");
+ BADPREFIX("crosshair");
+ BADCVAR("mod_q3bsp_lightmapmergepower");
+ BADCVAR("mod_q3bsp_nolightmaps");
+ BADCVAR("fov");
+ BADCVAR("mastervolume");
+ BADCVAR("volume");
+ BADCVAR("bgmvolume");
+ BADCVAR("in_pitch_min");
+ BADCVAR("in_pitch_max");
+
+ // private
+ BADCVAR("developer");
+ BADCVAR("log_dest_udp");
+ BADCVAR("net_address");
+ BADCVAR("net_address_ipv6");
+ BADCVAR("port");
+ BADCVAR("savedgamecfg");
+ BADCVAR("serverconfig");
+ BADCVAR("sv_autoscreenshot");
+ BADCVAR("sv_heartbeatperiod");
+ BADCVAR("sv_vote_master_password");
+ BADCVAR("sys_colortranslation");
+ BADCVAR("sys_specialcharactertranslation");
+ BADCVAR("timeformat");
+ BADCVAR("timestamps");
+ BADCVAR("g_require_stats");
+ BADPREFIX("developer_");
+ BADPREFIX("g_ban_");
+ BADPREFIX("g_banned_list");
+ BADPREFIX("g_require_stats_");
+ BADPREFIX("g_chat_flood_");
+ BADPREFIX("g_ghost_items");
+ BADPREFIX("g_playerstats_");
+ BADPREFIX("g_voice_flood_");
+ BADPREFIX("log_file");
+ BADPREFIX("quit_");
+ BADPREFIX("rcon_");
+ BADPREFIX("sv_allowdownloads");
+ BADPREFIX("sv_autodemo");
+ BADPREFIX("sv_curl_");
+ BADPREFIX("sv_eventlog");
+ BADPREFIX("sv_logscores_");
+ BADPREFIX("sv_master");
+ BADPREFIX("sv_weaponstats_");
+ BADPREFIX("sv_waypointsprite_");
+ BADCVAR("rescan_pending");
+
+ // these can contain player IDs, so better hide
+ BADPREFIX("g_forced_team_");
+ BADCVAR("sv_muteban_list");
+ BADCVAR("sv_voteban_list");
+ BADCVAR("sv_allow_customplayermodels_idlist");
+ BADCVAR("sv_allow_customplayermodels_speciallist");
+
+ // mapinfo
+ BADCVAR("fraglimit");
+ BADCVAR("g_arena");
+ BADCVAR("g_assault");
+ BADCVAR("g_ca");
+ BADCVAR("g_ca_teams");
+ BADCVAR("g_conquest");
+ BADCVAR("g_conquest_teams");
+ BADCVAR("g_ctf");
+ BADCVAR("g_cts");
+ BADCVAR("g_dotc");
+ BADCVAR("g_dm");
+ BADCVAR("g_domination");
+ BADCVAR("g_domination_default_teams");
+ BADCVAR("g_duel");
+ BADCVAR("g_duel_not_dm_maps");
+ BADCVAR("g_freezetag");
+ BADCVAR("g_freezetag_teams");
+ BADCVAR("g_invasion_teams");
+ BADCVAR("g_invasion_type");
+ BADCVAR("g_jailbreak");
+ BADCVAR("g_jailbreak_teams");
+ BADCVAR("g_keepaway");
+ BADCVAR("g_keyhunt");
+ BADCVAR("g_keyhunt_teams");
+ BADCVAR("g_lms");
+ BADCVAR("g_nexball");
+ BADCVAR("g_onslaught");
+ BADCVAR("g_race");
+ BADCVAR("g_race_laps_limit");
+ BADCVAR("g_race_qualifying_timelimit");
+ BADCVAR("g_race_qualifying_timelimit_override");
+ BADCVAR("g_runematch");
+ BADCVAR("g_shootfromeye");
+ BADCVAR("g_snafu");
+ BADCVAR("g_survival");
+ BADCVAR("g_survival_not_dm_maps");
+ BADCVAR("g_tdm");
+ BADCVAR("g_tdm_on_dm_maps");
+ BADCVAR("g_tdm_teams");
+ BADCVAR("g_vip");
+ BADCVAR("leadlimit");
+ BADCVAR("nextmap");
+ BADCVAR("teamplay");
+ BADCVAR("timelimit");
+ BADCVAR("g_mapinfo_settemp_acl");
+ BADCVAR("g_mapinfo_ignore_warnings");
+ BADCVAR("g_maplist_ignore_sizes");
+ BADCVAR("g_maplist_sizes_count_bots");
+
+ // long
+ BADCVAR("hostname");
+ BADCVAR("g_maplist");
+ BADCVAR("g_maplist_mostrecent");
+ BADCVAR("sv_motd");
+
+ v = cvar_string(k);
+ d = cvar_defstring(k);
+ if(v == d)
+ continue;
+
+ if(adding)
+ {
+ cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
+ if(strlen(cvar_changes) > 16384)
+ {
+ cvar_changes = "// too many settings have been changed to show them here\n";
+ adding = 0;
+ }
+ }
+
+ // now check if the changes are actually gameplay relevant
+
+ // does nothing gameplay relevant
+ BADCVAR("captureleadlimit_override");
+ BADCVAR("condump_stripcolors");
+ BADCVAR("gameversion");
+ BADCVAR("fs_gamedir");
+ BADCVAR("g_allow_oldvortexbeam");
+ BADCVAR("g_balance_kill_delay");
+ BADCVAR("g_buffs_pickup_anyway");
+ BADCVAR("g_buffs_randomize");
+ BADCVAR("g_buffs_randomize_teamplay");
+ BADCVAR("g_campcheck_distance");
+ BADCVAR("g_chatsounds");
+ BADCVAR("g_ca_point_leadlimit");
+ BADCVAR("g_ca_point_limit");
+ BADCVAR("g_ctf_captimerecord_always");
+ BADCVAR("g_ctf_flag_glowtrails");
+ BADCVAR("g_ctf_dynamiclights");
+ BADCVAR("g_ctf_flag_pickup_verbosename");
+ BADPRESUFFIX("g_ctf_flag_", "_model");
+ BADPRESUFFIX("g_ctf_flag_", "_skin");
+ BADCVAR("g_domination_point_leadlimit");
+ BADCVAR("g_forced_respawn");
+ BADCVAR("g_freezetag_point_leadlimit");
+ BADCVAR("g_freezetag_point_limit");
+ BADCVAR("g_glowtrails");
+ BADCVAR("g_hats");
+ BADCVAR("g_casings");
+ BADCVAR("g_invasion_point_limit");
+ BADCVAR("g_jump_grunt");
+ BADCVAR("g_keepaway_ballcarrier_effects");
+ BADCVAR("g_keepawayball_effects");
+ BADCVAR("g_keyhunt_point_leadlimit");
+ BADCVAR("g_nexball_goalleadlimit");
+ BADCVAR("g_new_toys_autoreplace");
+ BADCVAR("g_new_toys_use_pickupsound");
+ BADCVAR("g_physics_predictall");
+ BADCVAR("g_piggyback");
+ BADCVAR("g_playerclip_collisions");
+ BADCVAR("g_spawn_alloweffects");
+ BADCVAR("g_tdm_point_leadlimit");
+ BADCVAR("g_tdm_point_limit");
+ BADCVAR("leadlimit_and_fraglimit");
+ BADCVAR("leadlimit_override");
+ BADCVAR("pausable");
+ BADCVAR("sv_announcer");
+ BADCVAR("sv_checkforpacketsduringsleep");
+ BADCVAR("sv_damagetext");
+ BADCVAR("sv_db_saveasdump");
+ BADCVAR("sv_intermission_cdtrack");
+ BADCVAR("sv_mapchange_delay");
+ BADCVAR("sv_minigames");
+ BADCVAR("sv_namechangetimer");
+ BADCVAR("sv_precacheplayermodels");
+ BADCVAR("sv_radio");
+ BADCVAR("sv_stepheight");
+ BADCVAR("sv_timeout");
+ BADCVAR("sv_weapons_modeloverride");
+ BADCVAR("w_prop_interval");
+ BADPREFIX("chat_");
+ BADPREFIX("crypto_");
+ BADPREFIX("gameversion_");
+ BADPREFIX("g_chat_");
+ BADPREFIX("g_ctf_captimerecord_");
+ BADPREFIX("g_hats_");
+ BADPREFIX("g_maplist_");
+ BADPREFIX("g_mod_");
+ BADPREFIX("g_respawn_");
+ BADPREFIX("net_");
+ BADPREFIX("notification_");
+ BADPREFIX("prvm_");
+ BADPREFIX("skill_");
+ BADPREFIX("sv_allow_");
+ BADPREFIX("sv_cullentities_");
+ BADPREFIX("sv_maxidle_");
+ BADPREFIX("sv_minigames_");
+ BADPREFIX("sv_radio_");
+ BADPREFIX("sv_timeout_");
+ BADPREFIX("sv_vote_");
+ BADPREFIX("timelimit_");
+
+ // allowed changes to server admins (please sync this to server.cfg)
+ // vi commands:
+ // :/"impure"/,$d
+ // :g!,^\/\/[^ /],d
+ // :%s,//\([^ ]*\).*,BADCVAR("\1");,
+ // :%!sort
+ // yes, this does contain some redundant stuff, don't really care
+ BADPREFIX("bot_ai_");
+ BADCVAR("bot_config_file");
+ BADCVAR("bot_number");
+ BADCVAR("bot_prefix");
+ BADCVAR("bot_suffix");
+ BADCVAR("capturelimit_override");
+ BADCVAR("fraglimit_override");
+ BADCVAR("gametype");
+ BADCVAR("g_antilag");
+ BADCVAR("g_balance_teams");
+ BADCVAR("g_balance_teams_prevent_imbalance");
+ BADCVAR("g_balance_teams_scorefactor");
+ BADCVAR("g_ban_sync_trusted_servers");
+ BADCVAR("g_ban_sync_uri");
+ BADCVAR("g_buffs");
+ BADCVAR("g_ca_teams_override");
+ BADCVAR("g_ctf_fullbrightflags");
+ BADCVAR("g_ctf_ignore_frags");
+ BADCVAR("g_ctf_leaderboard");
+ BADCVAR("g_domination_point_limit");
+ BADCVAR("g_domination_teams_override");
+ BADCVAR("g_freezetag_teams_override");
+ BADCVAR("g_friendlyfire");
+ BADCVAR("g_fullbrightitems");
+ BADCVAR("g_fullbrightplayers");
+ BADCVAR("g_keyhunt_point_limit");
+ BADCVAR("g_keyhunt_teams_override");
+ BADCVAR("g_lms_lives_override");
+ BADCVAR("g_maplist");
+ BADCVAR("g_maxplayers");
+ BADCVAR("g_mirrordamage");
+ BADCVAR("g_nexball_goallimit");
+ BADCVAR("g_norecoil");
+ BADCVAR("g_physics_clientselect");
+ BADCVAR("g_pinata");
+ BADCVAR("g_powerups");
+ BADCVAR("g_player_brightness");
+ BADCVAR("g_rocket_flying");
+ BADCVAR("g_rocket_flying_disabledelays");
+ BADCVAR("g_spawnshieldtime");
+ BADCVAR("g_start_delay");
+ BADCVAR("g_superspectate");
+ BADCVAR("g_tdm_teams_override");
+ BADCVAR("g_warmup");
+ BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
+ BADCVAR("hostname");
+ BADCVAR("log_file");
+ BADCVAR("maxplayers");
+ BADCVAR("minplayers");
+ BADCVAR("minplayers_per_team");
+ BADCVAR("net_address");
+ BADCVAR("port");
+ BADCVAR("rcon_password");
+ BADCVAR("rcon_restricted_commands");
+ BADCVAR("rcon_restricted_password");
+ BADCVAR("skill");
+ BADCVAR("sv_adminnick");
+ BADCVAR("sv_autoscreenshot");
+ BADCVAR("sv_autotaunt");
+ BADCVAR("sv_curl_defaulturl");
+ BADCVAR("sv_defaultcharacter");
+ BADCVAR("sv_defaultcharacterskin");
+ BADCVAR("sv_defaultplayercolors");
+ BADCVAR("sv_defaultplayermodel");
+ BADCVAR("sv_defaultplayerskin");
+ BADCVAR("sv_maxidle");
+ BADCVAR("sv_maxrate");
+ BADCVAR("sv_motd");
+ BADCVAR("sv_public");
+ BADCVAR("sv_ready_restart");
+ BADCVAR("sv_status_privacy");
+ BADCVAR("sv_taunt");
+ BADCVAR("sv_vote_call");
+ BADCVAR("sv_vote_commands");
+ BADCVAR("sv_vote_majority_factor");
+ BADCVAR("sv_vote_master");
+ BADCVAR("sv_vote_master_commands");
+ BADCVAR("sv_vote_master_password");
+ BADCVAR("sv_vote_simple_majority_factor");
+ BADCVAR("teamplay_mode");
+ BADCVAR("timelimit_override");
+ BADPREFIX("g_warmup_");
+ BADPREFIX("sv_info_");
+ BADPREFIX("sv_ready_restart_");
+
+ // mutators that announce themselves properly to the server browser
+ BADCVAR("g_instagib");
+ BADCVAR("g_new_toys");
+ BADCVAR("g_nix");
+ BADCVAR("g_grappling_hook");
+ BADCVAR("g_jetpack");
+
+ // temporary for testing
+ // TODO remove before 0.8.3 release
+ BADCVAR("g_ca_weaponarena");
+ BADCVAR("g_freezetag_weaponarena");
+ BADCVAR("g_lms_weaponarena");
+ BADCVAR("g_ctf_stalemate_time");
+
+ if(cvar_string("g_mod_balance") == "Testing")
+ {
+ // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
+ BADPREFIX("g_balance_");
+ }
+
+ #undef BADPRESUFFIX
+ #undef BADPREFIX
+ #undef BADCVAR
+
+ if(pureadding)
+ {
+ cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
+ if(strlen(cvar_purechanges) > 16384)
+ {
+ cvar_purechanges = "// too many settings have been changed to show them here\n";
+ pureadding = 0;
+ }
+ }
+ ++cvar_purechanges_count;
+ // WARNING: this variable is used for the server list
+ // NEVER dare to skip this code!
+ // Hacks to intentionally appearing as "pure server" even though you DO have
+ // modified settings may be punished by removal from the server list.
+ // You can do to the variables cvar_changes and cvar_purechanges all you want,
+ // though.
+ }
+ buf_del(h);
+ if(cvar_changes == "")
+ cvar_changes = "// this server runs at default server settings\n";
+ else
+ cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
+ cvar_changes = strzone(cvar_changes);
+ if(cvar_purechanges == "")
+ cvar_purechanges = "// this server runs at default gameplay settings\n";
+ else
+ cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
+ cvar_purechanges = strzone(cvar_purechanges);
+ }
+
+ entity randomseed;
+ bool RandomSeed_Send(entity this, entity to, int sf)
+ {
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
+ WriteShort(MSG_ENTITY, this.cnt);
+ return true;
+ }
+ void RandomSeed_Think(entity this)
+ {
+ this.cnt = bound(0, floor(random() * 65536), 65535);
+ this.nextthink = time + 5;
+
+ this.SendFlags |= 1;
+ }
+ void RandomSeed_Spawn()
+ {
+ randomseed = new_pure(randomseed);
+ setthink(randomseed, RandomSeed_Think);
+ Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
+
+ getthink(randomseed)(randomseed); // sets random seed and nextthink
+ }
+
+ spawnfunc(__init_dedicated_server)
+ {
+ // handler for _init/_init map (only for dedicated server initialization)
+
+ world_initialized = -1; // don't complain
+
+ delete_fn = remove_unsafely;
+
+ entity e = spawn();
+ setthink(e, GotoFirstMap);
+ e.nextthink = time; // this is usually 1 at this point
+
+ e = new(info_player_deathmatch); // safeguard against player joining
+
+ // assign reflectively to avoid "assignment to world" warning
+ for (int i = 0, n = numentityfields(); i < n; ++i) {
+ string k = entityfieldname(i);
+ if (k == "classname") {
+ // safeguard against various stuff ;)
+ putentityfieldstring(i, this, "worldspawn");
+ break;
+ }
+ }
+
+ // needs to be done so early because of the constants they create
+ static_init();
+ static_init_late();
+ static_init_precache();
+
+ IL_PUSH(g_spawnpoints, e); // just incase
+
+ MapInfo_Enumerate();
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ }
+
+ void __init_dedicated_server_shutdown() {
+ MapInfo_Shutdown();
+ }
+
+ STATIC_INIT_EARLY(maxclients)
+ {
+ maxclients = 0;
+ for (entity head = nextent(NULL); head; head = nextent(head)) {
+ ++maxclients;
+ }
+ }
+
+ void default_delayedinit(entity this)
+ {
+ if(!scores_initialized)
+ ScoreRules_generic();
+ }
+
+ void InitGameplayMode()
+ {
+ VoteReset();
+
+ // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
+ get_mi_min_max(1);
+ // assign reflectively to avoid "assignment to world" warning
+ int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
+ string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
+ if (v) {
+ putentityfieldstring(i, world, sprintf("%v", v));
+ if (++done == 2) break;
+ }
+ }
+ // currently, NetRadiant's limit is 131072 qu for each side
+ // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
+ // set the distance according to map size but don't go over the limit to avoid issues with float precision
+ // in case somebody makes extremely large maps
+ max_shot_distance = min(230000, vlen(world.maxs - world.mins));
+
+ MapInfo_LoadMapSettings(mapname);
+ GameRules_teams(false);
+
+ if (!cvar_value_issafe(world.fog))
+ {
+ LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
+ world.fog = string_null;
+ }
+ if(MapInfo_Map_fog != "")
+ {
+ if(MapInfo_Map_fog == "none")
+ world.fog = string_null;
+ else
+ world.fog = strzone(MapInfo_Map_fog);
+ }
+ clientstuff = strzone(MapInfo_Map_clientstuff);
+
+ MapInfo_ClearTemps();
+
+ gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
+
+ cache_mutatormsg = strzone("");
+ cache_lastmutatormsg = strzone("");
+
+ InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
+ }
+
+ void Map_MarkAsRecent(string m);
+ float world_already_spawned;
+ spawnfunc(worldspawn)
+ {
+ server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
+
+ bool wantrestart = false;
+ {
+ if (!server_is_dedicated)
+ {
+ // force unloading of server pk3 files when starting a listen server
+ // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
+ // restore csqc_progname too
+ string expect = "csprogs.dat";
+ wantrestart = cvar_string("csqc_progname") != expect;
+ cvar_set("csqc_progname", expect);
+ }
+ else
+ {
+ // Try to use versioned csprogs from pk3
+ // Only ever use versioned csprogs.dat files on dedicated servers;
+ // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
+ string pk3csprogs = "csprogs-" WATERMARK ".dat";
+ // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
+ string select = "csprogs.dat";
+ if (fexists(pk3csprogs)) select = pk3csprogs;
+ if (cvar_string("csqc_progname") != select)
+ {
+ cvar_set("csqc_progname", select);
+ wantrestart = true;
+ }
+ // Check for updates on startup
+ // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
+ int sentinel = fopen("progs.txt", FILE_READ);
+ if (sentinel >= 0)
+ {
+ string switchversion = fgets(sentinel);
+ fclose(sentinel);
+ if (switchversion != "" && switchversion != WATERMARK)
+ {
+ LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
+ // if it doesn't exist, assume either:
+ // a) the current program was overwritten
+ // b) this is a client only update
+ string newprogs = sprintf("progs-%s.dat", switchversion);
+ if (fexists(newprogs))
+ {
+ cvar_set("sv_progs", newprogs);
+ wantrestart = true;
+ }
+ string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
+ if (fexists(newcsprogs))
+ {
+ cvar_set("csqc_progname", newcsprogs);
+ wantrestart = true;
+ }
+ }
+ }
+ }
+ if (wantrestart)
+ {
+ LOG_INFO("Restart requested");
+ changelevel(mapname);
+ // let initialization continue, shutdown depends on it
+ }
+ }
+
+ if(world_already_spawned)
+ error("world already spawned - you may have EXACTLY ONE worldspawn!");
+ world_already_spawned = true;
+
+ delete_fn = remove_safely; // during spawning, watch what you remove!
+
+ cvar_changes_init(); // do this very early now so it REALLY matches the server config
+
+ // needs to be done so early because of the constants they create
+ static_init();
+
+ ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
+
+ TemporaryDB = db_create();
+
+ // 0 normal
+ lightstyle(0, "m");
+
+ // 1 FLICKER (first variety)
+ lightstyle(1, "mmnmmommommnonmmonqnmmo");
+
+ // 2 SLOW STRONG PULSE
+ lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
+
+ // 3 CANDLE (first variety)
+ lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
+
+ // 4 FAST STROBE
+ lightstyle(4, "mamamamamama");
+
+ // 5 GENTLE PULSE 1
+ lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
+
+ // 6 FLICKER (second variety)
+ lightstyle(6, "nmonqnmomnmomomno");
+
+ // 7 CANDLE (second variety)
+ lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
+
+ // 8 CANDLE (third variety)
+ lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
+
+ // 9 SLOW STROBE (fourth variety)
+ lightstyle(9, "aaaaaaaazzzzzzzz");
+
+ // 10 FLUORESCENT FLICKER
+ lightstyle(10, "mmamammmmammamamaaamammma");
+
+ // 11 SLOW PULSE NOT FADE TO BLACK
+ lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
+
+ // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
+
+ // 63 testing
+ lightstyle(63, "a");
+
+ if(autocvar_g_campaign)
+ CampaignPreInit();
+
+ Map_MarkAsRecent(mapname);
+
+ PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
+
+ InitGameplayMode();
+ static_init_late();
+ static_init_precache();
+ readlevelcvars();
+ GrappleHookInit();
+
+ GameRules_limit_fallbacks();
+
+ if(warmup_limit == 0)
+ warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
+
+ player_count = 0;
+ bot_waypoints_for_items = autocvar_g_waypoints_for_items;
+ if(bot_waypoints_for_items == 1)
+ if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
+ bot_waypoints_for_items = 0;
+
+ WaypointSprite_Init();
+
+ GameLogInit(); // prepare everything
+ // NOTE for matchid:
+ // changing the logic generating it is okay. But:
+ // it HAS to stay <= 64 chars
+ // character set: ASCII 33-126 without the following characters: : ; ' " \ $
+ if(autocvar_sv_eventlog)
+ {
+ string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
+ matchid = strzone(s);
+
+ GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
+ s = ":gameinfo:mutators:LIST";
+
+ MUTATOR_CALLHOOK(BuildMutatorsString, s);
+ s = M_ARGV(0, string);
+
+ // initialiation stuff, not good in the mutator system
+ if(!autocvar_g_use_ammunition)
+ s = strcat(s, ":no_use_ammunition");
+
+ // initialiation stuff, not good in the mutator system
+ if(autocvar_g_pickup_items == 0)
+ s = strcat(s, ":no_pickup_items");
+ if(autocvar_g_pickup_items > 0)
+ s = strcat(s, ":pickup_items");
+
+ // initialiation stuff, not good in the mutator system
+ if(autocvar_g_weaponarena != "0")
+ s = strcat(s, ":", autocvar_g_weaponarena, " arena");
+
+ // TODO to mutator system
+ if(autocvar_g_norecoil)
+ s = strcat(s, ":norecoil");
+
+ // TODO to mutator system
+ if(autocvar_g_powerups == 0)
+ s = strcat(s, ":no_powerups");
+ if(autocvar_g_powerups > 0)
+ s = strcat(s, ":powerups");
+
+ GameLogEcho(s);
+ GameLogEcho(":gameinfo:end");
+ }
+ else
+ matchid = strzone(ftos(random()));
+
+ cvar_set("nextmap", "");
+
+ SetDefaultAlpha();
+
+ if(autocvar_g_campaign)
+ CampaignPostInit();
+
+ Ban_LoadBans();
+
+ MapInfo_Enumerate();
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
+
+ if(fexists(strcat("scripts/", mapname, ".arena")))
+ cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
+
+ if(fexists(strcat("scripts/", mapname, ".defi")))
+ cvar_settemp("sv_q3defragcompat", "1");
+
+ if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
+ {
+ int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
+ if(fd != -1)
+ {
+ string s;
+ while((s = fgets(fd)))
+ {
+ int l = tokenize_console(s);
+ if(l < 2)
+ continue;
+ if(argv(0) == "cd")
+ {
+ string trackname = argv(2);
+ LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
+ LOG_INFO(" cdtrack ", trackname);
+ if (cvar_value_issafe(trackname))
+ {
+ string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
+ strcpy(clientstuff, newstuff);
+ }
+ }
+ else if(argv(0) == "fog")
+ {
+ LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
+ LOG_INFO(" \"fog\" \"", s, "\"");
+ }
+ else if(argv(0) == "set")
+ {
+ LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
+ LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
+ }
+ else if(argv(0) != "//")
+ {
+ LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
+ LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
+ }
+ }
+ fclose(fd);
+ }
+ }
+
+ WeaponStats_Init();
+
+ Nagger_Init();
+
+ // set up information replies for clients and server to use
+ maplist_reply = strzone(getmaplist());
+ lsmaps_reply = strzone(getlsmaps());
+ monsterlist_reply = strzone(getmonsterlist());
+ for(int i = 0; i < 10; ++i)
+ {
+ string s = getrecords(i);
+ if (s)
+ records_reply[i] = strzone(s);
+ }
+ ladder_reply = strzone(getladder());
+ rankings_reply = strzone(getrankings());
+
+ // begin other init
+ ClientInit_Spawn();
+ RandomSeed_Spawn();
+ PingPLReport_Spawn();
+
+ CheatInit();
+
+ if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
+
+ // fill sv_curl_serverpackages from .serverpackage files
+ if (autocvar_sv_curl_serverpackages_auto)
+ {
+ string s = "csprogs-" WATERMARK ".txt";
+ // remove automatically managed files from the list to prevent duplicates
+ for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
+ {
+ string pkg = argv(i);
+ if (startsWith(pkg, "csprogs-")) continue;
+ if (endsWith(pkg, "-serverpackage.txt")) continue;
+ if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
+ s = cons(s, pkg);
+ }
+ // add automatically managed files to the list
+ #define X(match) MACRO_BEGIN \
+ int fd = search_begin(match, true, false); \
+ if (fd >= 0) \
+ { \
+ for (int i = 0, j = search_getsize(fd); i < j; ++i) \
+ { \
+ s = cons(s, search_getfilename(fd, i)); \
+ } \
+ search_end(fd); \
+ } \
+ MACRO_END
+ X("*-serverpackage.txt");
+ X("*.serverpackage");
+ #undef X
+ cvar_set("sv_curl_serverpackages", s);
+ }
+
+ // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
+ modname = "Xonotic";
+ // physics/balance/config changes that count as mod
+ if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
+ modname = cvar_string("g_mod_physics");
+ if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
+ modname = cvar_string("g_mod_balance");
+ if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
+ modname = cvar_string("g_mod_config");
+ // extra mutators that deserve to count as mod
+ MUTATOR_CALLHOOK(SetModname, modname);
+ modname = M_ARGV(0, string);
+
+ // save it for later
+ modname = strzone(modname);
+
+ WinningConditionHelper(this); // set worldstatus
+
+ world_initialized = 1;
+ __spawnfunc_spawn_all();
+ }
+
+ spawnfunc(light)
+ {
+ //makestatic (this); // Who the f___ did that?
+ delete(this);
+ }
+
+ string GetGametype()
+ {
+ return MapInfo_Type_ToString(MapInfo_LoadedGametype);
+ }
+
+ string GetMapname()
+ {
+ return mapname;
+ }
+
+ float Map_Count, Map_Current;
+ string Map_Current_Name;
+
+ // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
+ int GetMaplistPosition()
+ {
+ string map = GetMapname();
+ int idx = autocvar_g_maplist_index;
+
+ if(idx >= 0)
+ {
+ if(idx < Map_Count)
+ {
+ if(map == argv(idx))
+ {
+ return idx;
+ }
+ }
+ }
+
+ for(int pos = 0; pos < Map_Count; ++pos)
+ {
+ if(map == argv(pos))
+ return pos;
+ }
+
+ // resume normal maplist rotation if current map is not in g_maplist
+ return idx;
+ }
+
+ bool MapHasRightSize(string map)
+ {
+ int minplayers = max(0, floor(autocvar_minplayers));
+ if (teamplay)
+ minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
+ if (autocvar_g_maplist_check_waypoints
+ && (currentbots || autocvar_bot_number || player_count < minplayers))
+ {
+ string checkwp_msg = strcat("checkwp ", map);
+ if(!fexists(strcat("maps/", map, ".waypoints")))
+ {
+ LOG_TRACE(checkwp_msg, ": no waypoints");
+ return false;
+ }
+ LOG_TRACE(checkwp_msg, ": has waypoints");
+ }
+
+ if(autocvar_g_maplist_ignore_sizes)
+ return true;
+
+ // open map size restriction file
+ string opensize_msg = strcat("opensize ", map);
+ float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
+ int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
+ int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
+ if(!autocvar_g_maplist_sizes_count_bots)
+ pcount -= currentbots;
+ if(fh >= 0)
+ {
+ opensize_msg = strcat(opensize_msg, ": ok, ");
+ int mapmin = stoi(fgets(fh));
+ int mapmax = stoi(fgets(fh));
+ fclose(fh);
+ if(pcount < mapmin)
+ {
+ LOG_TRACE(opensize_msg, "not enough");
+ return false;
+ }
+ if(mapmax && pcount > mapmax)
+ {
+ LOG_TRACE(opensize_msg, "too many");
+ return false;
+ }
+ LOG_TRACE(opensize_msg, "right size");
+ return true;
+ }
+ LOG_TRACE(opensize_msg, ": not found");
+ return true;
+ }
+
+ string Map_Filename(float position)
+ {
+ return strcat("maps/", argv(position), ".bsp");
+ }
+
+ void Map_MarkAsRecent(string m)
+ {
+ cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
+ }
+
+ float Map_IsRecent(string m)
+ {
+ return strhasword(autocvar_g_maplist_mostrecent, m);
+ }
+
+ float Map_Check(float position, float pass)
+ {
+ string filename;
+ string map_next;
+ map_next = argv(position);
+ if(pass <= 1)
+ {
+ if(Map_IsRecent(map_next))
+ return 0;
+ }
+ filename = Map_Filename(position);
+ if(MapInfo_CheckMap(map_next))
+ {
+ if(pass == 2)
+ return 1;
+ if(MapHasRightSize(map_next))
+ return 1;
+ return 0;
+ }
+ else
+ LOG_DEBUG( "Couldn't select '", filename, "'..." );
+
+ return 0;
+ }
+
+ void Map_Goto_SetStr(string nextmapname)
+ {
+ if(getmapname_stored != "")
+ strunzone(getmapname_stored);
+ if(nextmapname == "")
+ getmapname_stored = "";
+ else
+ getmapname_stored = strzone(nextmapname);
+ }
+
+ void Map_Goto_SetFloat(float position)
+ {
+ cvar_set("g_maplist_index", ftos(position));
+ Map_Goto_SetStr(argv(position));
+ }
+
+ void Map_Goto(float reinit)
+ {
+ MapInfo_LoadMap(getmapname_stored, reinit);
+ }
+
+ // return codes of map selectors:
+ // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
+ // -2 = permanent failure
+ float MaplistMethod_Iterate() // usual method
+ {
+ float pass, i;
+
+ LOG_TRACE("Trying MaplistMethod_Iterate");
+
+ for(pass = 1; pass <= 2; ++pass)
+ {
+ for(i = 1; i < Map_Count; ++i)
+ {
+ float mapindex;
+ mapindex = (i + Map_Current) % Map_Count;
+ if(Map_Check(mapindex, pass))
+ return mapindex;
+ }
+ }
+ return -1;
+ }
+
+ float MaplistMethod_Repeat() // fallback method
+ {
+ LOG_TRACE("Trying MaplistMethod_Repeat");
+
+ if(Map_Check(Map_Current, 2))
+ return Map_Current;
+ return -2;
+ }
+
+ float MaplistMethod_Random() // random map selection
+ {
+ float i, imax;
+
+ LOG_TRACE("Trying MaplistMethod_Random");
+
+ imax = 42;
+
+ for(i = 0; i <= imax; ++i)
+ {
+ float mapindex;
+ mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
+ if(Map_Check(mapindex, 1))
+ return mapindex;
+ }
+ return -1;
+ }
+
+ float MaplistMethod_Shuffle(float exponent) // more clever shuffling
+ // the exponent sets a bias on the map selection:
+ // the higher the exponent, the less likely "shortly repeated" same maps are
+ {
+ float i, j, imax, insertpos;
+
+ LOG_TRACE("Trying MaplistMethod_Shuffle");
+
+ imax = 42;
+
+ for(i = 0; i <= imax; ++i)
+ {
+ string newlist;
+
+ // now reinsert this at another position
+ insertpos = (random() ** (1 / exponent)); // ]0, 1]
+ insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
+ insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
+ LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
+
+ // insert the current map there
+ newlist = "";
+ for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
+ newlist = strcat(newlist, " ", argv(j));
+ newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
+ for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
+ newlist = strcat(newlist, " ", argv(j));
+ newlist = substring(newlist, 1, strlen(newlist) - 1);
+ cvar_set("g_maplist", newlist);
+ Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
+
+ // NOTE: the selected map has just been inserted at (insertpos-1)th position
+ Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
+ if(Map_Check(Map_Current, 1))
+ return Map_Current;
+ }
+ return -1;
+ }
+
+ void Maplist_Init()
+ {
+ float i = Map_Count = 0;
+ if(autocvar_g_maplist != "")
+ {
+ Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
+ for (i = 0; i < Map_Count; ++i)
+ {
+ if (Map_Check(i, 2))
+ break;
+ }
+ }
+
+ if (i == Map_Count)
+ {
+ bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
+ cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
+ if(autocvar_g_maplist_shuffle)
+ ShuffleMaplist();
+ if(!server_is_dedicated)
+ localcmd("\nmenu_cmd sync\n");
+ Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
+ }
+ if(Map_Count == 0)
+ error("empty maplist, cannot select a new map");
+ Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
+
+ strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
+ // this may or may not be correct, but who cares, in the worst case a map
+ // isn't chosen in the first pass that should have been
+ }
+
+ string GetNextMap()
+ {
+ Maplist_Init();
+ float nextMap = -1;
+
+ if(nextMap == -1)
+ if(autocvar_g_maplist_shuffle > 0)
+ nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
+
+ if(nextMap == -1)
+ if(autocvar_g_maplist_selectrandom)
+ nextMap = MaplistMethod_Random();
+
+ if(nextMap == -1)
+ nextMap = MaplistMethod_Iterate();
+
+ if(nextMap == -1)
+ nextMap = MaplistMethod_Repeat();
+
+ if(nextMap >= 0)
+ {
+ Map_Goto_SetFloat(nextMap);
+ return getmapname_stored;
+ }
+
+ return "";
+ }
+
+ float DoNextMapOverride(float reinit)
+ {
+ if(autocvar_g_campaign)
+ {
+ CampaignPostIntermission();
+ alreadychangedlevel = true;
+ return true;
+ }
+ if(autocvar_quit_when_empty)
+ {
+ if(player_count <= currentbots)
+ {
+ localcmd("quit\n");
+ alreadychangedlevel = true;
+ return true;
+ }
+ }
+ if(autocvar_quit_and_redirect != "")
+ {
+ redirection_target = strzone(autocvar_quit_and_redirect);
+ alreadychangedlevel = true;
+ return true;
+ }
+ if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
+ {
+ localcmd("restart\n");
+ alreadychangedlevel = true;
+ return true;
+ }
+ if(autocvar_nextmap != "")
+ {
+ string m;
+ m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
+ cvar_set("nextmap",m);
+
+ if(!m || gametypevote)
+ return false;
+ if(autocvar_sv_vote_gametype)
+ {
+ Map_Goto_SetStr(m);
+ return false;
+ }
+
+ if(MapInfo_CheckMap(m))
+ {
+ Map_Goto_SetStr(m);
+ Map_Goto(reinit);
+ alreadychangedlevel = true;
+ return true;
+ }
+ }
+ if(!reinit && autocvar_lastlevel)
+ {
+ cvar_settemp_restore();
+ localcmd("set lastlevel 0\ntogglemenu 1\n");
+ alreadychangedlevel = true;
+ return true;
+ }
+ return false;
+ }
+
+ void GotoNextMap(float reinit)
+ {
+ //string nextmap;
+ //float n, nummaps;
+ //string s;
+ if (alreadychangedlevel)
+ return;
+ alreadychangedlevel = true;
+
+ string nextMap = GetNextMap();
+ if(nextMap == "")
+ error("Everything is broken - cannot find a next map. Please report this to the developers.");
+ Map_Goto(reinit);
+ }
+
+
+ /*
+ ============
+ IntermissionThink
+
+ When the player presses attack or jump, change to the next level
+ ============
+ */
+ .float autoscreenshot;
+ void IntermissionThink(entity this)
+ {
+ FixIntermissionClient(this);
+
+ float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
+ float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
+
+ if( (server_screenshot || client_screenshot)
+ && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
+ {
+ this.autoscreenshot = -1;
+ if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
+ return;
+ }
+
+ if (time < intermission_exittime)
+ return;
+
+ if(!mapvote_initialized)
+ if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
+ return;
+
+ MapVote_Start();
+ }
+
+ /*
+ ===============================================================================
+
+ RULES
+
+ ===============================================================================
+ */
+
+ void DumpStats(float final)
+ {
+ float file;
+ string s;
+ float to_console;
+ float to_eventlog;
+ float to_file;
+ float i;
+
+ to_console = autocvar_sv_logscores_console;
+ to_eventlog = autocvar_sv_eventlog;
+ to_file = autocvar_sv_logscores_file;
+
+ if(!final)
+ {
+ to_console = true; // always print printstats replies
+ to_eventlog = false; // but never print them to the event log
+ }
+
+ if(to_eventlog)
+ if(autocvar_sv_eventlog_console)
+ to_console = false; // otherwise we get the output twice
+
+ if(final)
+ s = ":scores:";
+ else
+ s = ":status:";
+ s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
+
+ if(to_console)
+ LOG_INFO(s);
+ if(to_eventlog)
+ GameLogEcho(s);
+
+ file = -1;
+ if(to_file)
+ {
+ file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
+ if(file == -1)
+ to_file = false;
+ else
+ fputs(file, strcat(s, "\n"));
+ }
+
+ s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
+ if(to_console)
+ LOG_INFO(s);
+ if(to_eventlog)
+ GameLogEcho(s);
+ if(to_file)
+ fputs(file, strcat(s, "\n"));
+
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
+ s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
+ s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
+ if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
+ s = strcat(s, ftos(it.team), ":");
+ else
+ s = strcat(s, "spectator:");
+
+ if(to_console)
+ LOG_INFO(s, playername(it, false));
+ if(to_eventlog)
+ GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
+ if(to_file)
+ fputs(file, strcat(s, playername(it, false), "\n"));
+ });
+
+ if(teamplay)
+ {
+ s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
+ if(to_console)
+ LOG_INFO(s);
+ if(to_eventlog)
+ GameLogEcho(s);
+ if(to_file)
+ fputs(file, strcat(s, "\n"));
+
+ for(i = 1; i < 16; ++i)
+ {
+ s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
+ s = strcat(s, ":", ftos(i));
+ if(to_console)
+ LOG_INFO(s);
+ if(to_eventlog)
+ GameLogEcho(s);
+ if(to_file)
+ fputs(file, strcat(s, "\n"));
+ }
+ }
+
+ if(to_console)
+ LOG_INFO(":end");
+ if(to_eventlog)
+ GameLogEcho(":end");
+ if(to_file)
+ {
+ fputs(file, ":end\n");
+ fclose(file);
+ }
+ }
+
+ void FixIntermissionClient(entity e)
+ {
+ if(!e.autoscreenshot) // initial call
+ {
+ e.autoscreenshot = time + 0.8; // used for autoscreenshot
+ SetResourceExplicit(e, RES_HEALTH, -2342);
+ // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
+ for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ if(e.(weaponentity))
+ {
+ e.(weaponentity).effects = EF_NODRAW;
+ if (e.(weaponentity).weaponchild)
+ e.(weaponentity).weaponchild.effects = EF_NODRAW;
+ }
+ }
+ if(IS_REAL_CLIENT(e))
+ {
+ stuffcmd(e, "\nscr_printspeed 1000000\n");
+ RandomSelection_Init();
+ FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
+ RandomSelection_AddString(it, 1, 1);
+ });
+ if (RandomSelection_chosen_string != "")
+ {
+ stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
+ }
+ msg_entity = e;
+ WriteByte(MSG_ONE, SVC_INTERMISSION);
+ }
+ }
+ }
+
+ /*
+ go to the next level for deathmatch
+ only called if a time or frag limit has expired
+ */
+ void NextLevel()
+ {
+ game_stopped = true;
+ intermission_running = 1; // game over
+
+ // enforce a wait time before allowing changelevel
+ if(player_count > 0)
+ intermission_exittime = time + autocvar_sv_mapchange_delay;
+ else
+ intermission_exittime = -1;
+
+ /*
+ WriteByte (MSG_ALL, SVC_CDTRACK);
+ WriteByte (MSG_ALL, 3);
+ WriteByte (MSG_ALL, 3);
+ // done in FixIntermission
+ */
+
+ //pos = FindIntermission ();
++
++ sound(NULL, CH_INFO, SND_ENDMATCH, VOL_BASE, ATTN_NONE);
+
+ VoteReset();
+
+ DumpStats(true);
+
+ // send statistics
+ PlayerStats_GameReport(true);
+ WeaponStats_Shutdown();
+
+ Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
+
+ if(autocvar_sv_eventlog)
+ GameLogEcho(":gameover");
+
+ GameLogClose();
+
+ FOREACH_CLIENT(IS_PLAYER(it), {
+ FixIntermissionClient(it);
+ if(it.winning)
+ bprint(playername(it, false), " ^7wins.\n");
+ });
+
+ target_music_kill();
+
+ if(autocvar_g_campaign)
+ CampaignPreIntermission();
+
+ MUTATOR_CALLHOOK(MatchEnd);
+
+ localcmd("\nsv_hook_gameend\n");
+ }
+
+
+ float InitiateSuddenDeath()
+ {
+ // Check first whether normal overtimes could be added before initiating suddendeath mode
+ // - for this timelimit_overtime needs to be >0 of course
+ // - also check the winning condition calculated in the previous frame and only add normal overtime
+ // again, if at the point at which timelimit would be extended again, still no winner was found
+ if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
+ && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
+ && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
+ {
+ return 1; // need to call InitiateOvertime later
+ }
+ else
+ {
+ if(!checkrules_suddendeathend)
+ {
+ if(autocvar_g_campaign)
+ checkrules_suddendeathend = time; // no suddendeath in campaign
+ else
+ checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
+ if(g_race && !g_race_qualifying)
+ race_StartCompleting();
+ }
+ return 0;
+ }
+ }
+
+ void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
+ {
+ ++checkrules_overtimesadded;
+ //add one more overtime by simply extending the timelimit
+ cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
++
++ sound(NULL, CH_INFO, SND_OVERTIME, VOL_BASE, ATTN_NONE);
++ if(checkrules_overtimesadded == 1)
++ Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_OVERTIME);
+ }
+
+ float GetWinningCode(float fraglimitreached, float equality)
+ {
+ if(autocvar_g_campaign == 1)
+ {
+ if(fraglimitreached)
+ return WINNING_YES;
+ else
+ return WINNING_NO;
+ }
+ else
+ {
+ if(equality)
+ {
+ if(fraglimitreached)
+ return WINNING_STARTSUDDENDEATHOVERTIME;
+ else
+ return WINNING_NEVER;
+ }
+ else
+ {
+ if(fraglimitreached)
+ return WINNING_YES;
+ else
+ return WINNING_NO;
+ }
+ }
+ }
+
+ // set the .winning flag for exactly those players with a given field value
+ void SetWinners(.float field, float value)
+ {
+ FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
+ }
+
+ // set the .winning flag for those players with a given field value
+ void AddWinners(.float field, float value)
+ {
+ FOREACH_CLIENT(IS_PLAYER(it), {
+ if(it.(field) == value)
+ it.winning = 1;
+ });
+ }
+
+ // clear the .winning flags
+ void ClearWinners()
+ {
+ FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
+ }
+
+ void ShuffleMaplist()
+ {
+ cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
+ }
+
+ int fragsleft_last;
+ float WinningCondition_Scores(float limit, float leadlimit)
+ {
+ // TODO make everything use THIS winning condition (except LMS)
+ WinningConditionHelper(NULL);
+
+ if(teamplay)
+ {
+ for (int i = 1; i < 5; ++i)
+ {
+ Team_SetTeamScore(Team_GetTeamFromIndex(i),
+ TeamScore_GetCompareValue(Team_IndexToTeam(i)));
+ }
+ }
+
+ ClearWinners();
+ if(WinningConditionHelper_winner)
+ WinningConditionHelper_winner.winning = 1;
+ if(WinningConditionHelper_winnerteam >= 0)
+ SetWinners(team, WinningConditionHelper_winnerteam);
+
+ if(WinningConditionHelper_lowerisbetter)
+ {
+ WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
+ WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
+ limit = -limit;
+ }
+
+ if(WinningConditionHelper_zeroisworst)
+ leadlimit = 0; // not supported in this mode
+
+ if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
+ {
+ float fragsleft;
+ if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
+ {
+ fragsleft = 1;
+ }
+ else
+ {
+ fragsleft = FLOAT_MAX;
+ float leadingfragsleft = FLOAT_MAX;
+ if (limit)
+ fragsleft = limit - WinningConditionHelper_topscore;
+ if (leadlimit)
+ leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
+
+ if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
+ fragsleft = max(fragsleft, leadingfragsleft);
+ else
+ fragsleft = min(fragsleft, leadingfragsleft);
+ }
+
+ if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
+ {
+ if (fragsleft == 1)
+ Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
+ else if (fragsleft == 2)
+ Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
+ else if (fragsleft == 3)
+ Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
+
+ fragsleft_last = fragsleft;
+ }
+ }
++
++ // z411
++ if (WinningConditionHelper_winner != WinningConditionHelper_winner_last && (WinningConditionHelper_second || WinningConditionHelper_equality))
++ {
++ if (WinningConditionHelper_equality)
++ {
++ Send_Notification(NOTIF_ONE, WinningConditionHelper_equality_one, MSG_ANNCE, ANNCE_LEAD_TIED);
++ Send_Notification(NOTIF_ONE, WinningConditionHelper_equality_two, MSG_ANNCE, ANNCE_LEAD_TIED);
++ }
++ else
++ {
++ Send_Notification(NOTIF_ONE, WinningConditionHelper_winner, MSG_ANNCE, ANNCE_LEAD_GAINED);
++ Send_Notification(NOTIF_ONE, WinningConditionHelper_second, MSG_ANNCE, ANNCE_LEAD_LOST);
++ }
++
++ WinningConditionHelper_winner_last = WinningConditionHelper_winner;
++ }
++
+ bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
+ bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
+
+ bool limit_reached;
+ // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
+ if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
+ limit_reached = (fraglimit_reached && leadlimit_reached);
+ else
+ limit_reached = (fraglimit_reached || leadlimit_reached);
+
+ return GetWinningCode(
+ WinningConditionHelper_topscore && limit_reached,
+ WinningConditionHelper_equality
+ );
+ }
+
+ float WinningCondition_RanOutOfSpawns()
+ {
+ if(have_team_spawns <= 0)
+ return WINNING_NO;
+
+ if(!autocvar_g_spawn_useallspawns)
+ return WINNING_NO;
+
+ if(!some_spawn_has_been_used)
+ return WINNING_NO;
+
+ for (int i = 1; i < 5; ++i)
+ {
+ Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
+ }
+
+ FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
+ {
+ if (Team_IsValidTeam(it.team))
+ {
+ Team_SetTeamScore(Team_GetTeam(it.team), 1);
+ }
+ });
+
+ IL_EACH(g_spawnpoints, true,
+ {
+ if (Team_IsValidTeam(it.team))
+ {
+ Team_SetTeamScore(Team_GetTeam(it.team), 1);
+ }
+ });
+
+ ClearWinners();
+ float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
+ float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
+ float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
+ float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
+ if(team1_score + team2_score + team3_score + team4_score == 0)
+ {
+ checkrules_equality = true;
+ return WINNING_YES;
+ }
+ else if(team1_score + team2_score + team3_score + team4_score == 1)
+ {
+ float t, i;
+ if(team1_score)
+ t = 1;
+ else if(team2_score)
+ t = 2;
+ else if(team3_score)
+ t = 3;
+ else // if(team4_score)
+ t = 4;
+ entity balance = TeamBalance_CheckAllowedTeams(NULL);
+ for(i = 0; i < MAX_TEAMSCORE; ++i)
+ {
+ for (int j = 1; j <= NUM_TEAMS; ++j)
+ {
+ if (t == j)
+ {
+ continue;
+ }
+ if (!TeamBalance_IsTeamAllowed(balance, j))
+ {
+ continue;
+ }
+ TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
+ }
+ }
+
+ AddWinners(team, t);
+ return WINNING_YES;
+ }
+ else
+ return WINNING_NO;
+ }
+
+ /*
+ ============
+ CheckRules_World
+
+ Exit deathmatch games upon conditions
+ ============
+ */
+ void CheckRules_World()
+ {
+ VoteThink();
+ MapVote_Think();
+
+ SetDefaultAlpha();
+
+ if (intermission_running) // someone else quit the game already
+ {
+ if(player_count == 0) // Nobody there? Then let's go to the next map
+ MapVote_Start();
+ // this will actually check the player count in the next frame
+ // again, but this shouldn't hurt
+ return;
+ }
+
+ float timelimit = autocvar_timelimit * 60;
+ float fraglimit = autocvar_fraglimit;
+ float leadlimit = autocvar_leadlimit;
+ if (leadlimit < 0) leadlimit = 0;
+
+ if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
+ {
+ if(timelimit > 0)
+ timelimit = 0; // timelimit is not made for warmup
+ if(fraglimit > 0)
+ fraglimit = 0; // no fraglimit for now
+ leadlimit = 0; // no leadlimit for now
+ }
+
+ if(timelimit > 0)
+ {
+ timelimit += game_starttime;
+ }
+ else if (timelimit < 0)
+ {
+ // endmatch
+ NextLevel();
+ return;
+ }
+
+ float wantovertime;
+ wantovertime = 0;
+
+ if(checkrules_suddendeathend)
+ {
+ if(!checkrules_suddendeathwarning)
+ {
+ checkrules_suddendeathwarning = true;
+ if(g_race && !g_race_qualifying)
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
+ else
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
+ }
+ }
+ else
+ {
+ if (timelimit && time >= timelimit)
+ {
+ if(g_race && (g_race_qualifying == 2) && timelimit > 0)
+ {
+ float totalplayers;
+ float playerswithlaps;
+ float readyplayers;
+ totalplayers = playerswithlaps = readyplayers = 0;
+ FOREACH_CLIENT(IS_PLAYER(it), {
+ ++totalplayers;
+ if(GameRules_scoring_add(it, RACE_FASTEST, 0))
+ ++playerswithlaps;
+ if(it.ready)
+ ++readyplayers;
+ });
+
+ // at least 2 of the players have completed a lap: start the RACE
+ // otherwise, the players should end the qualifying on their own
+ if(readyplayers || playerswithlaps >= 2)
+ {
+ checkrules_suddendeathend = 0;
+ ReadyRestart(); // go to race
+ return;
+ }
+ else
+ wantovertime |= InitiateSuddenDeath();
+ }
+ else
+ wantovertime |= InitiateSuddenDeath();
+ }
+ }
+
+ if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
+ {
+ NextLevel();
+ return;
+ }
+
+ int checkrules_status = WinningCondition_RanOutOfSpawns();
+ if(checkrules_status == WINNING_YES)
+ bprint("Hey! Someone ran out of spawns!\n");
+ else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
+ checkrules_status = M_ARGV(0, float);
+ else
+ checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
+
+ if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
+ {
+ checkrules_status = WINNING_NEVER;
+ checkrules_overtimesadded = -1;
+ wantovertime |= InitiateSuddenDeath();
+ }
+
+ if(checkrules_status == WINNING_NEVER)
+ // equality cases! Nobody wins if the overtime ends in a draw.
+ ClearWinners();
+
+ if(wantovertime)
+ {
+ if(checkrules_status == WINNING_NEVER)
+ InitiateOvertime();
+ else
+ checkrules_status = WINNING_YES;
+ }
+
+ if(checkrules_suddendeathend)
+ if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
+ checkrules_status = WINNING_YES;
+
+ if(checkrules_status == WINNING_YES)
+ {
+ //print("WINNING\n");
+ NextLevel();
+ }
+ }
+
+ string GotoMap(string m)
+ {
+ m = GameTypeVote_MapInfo_FixName(m);
+ if (!m)
+ return "The map you suggested is not available on this server.";
+ if (!autocvar_sv_vote_gametype)
+ if(!MapInfo_CheckMap(m))
+ return "The map you suggested does not support the current game mode.";
+ cvar_set("nextmap", m);
+ cvar_set("timelimit", "-1");
+ if(mapvote_initialized || alreadychangedlevel)
+ {
+ if(DoNextMapOverride(0))
+ return "Map switch initiated.";
+ else
+ return "Hm... no. For some reason I like THIS map more.";
+ }
+ else
+ return "Map switch will happen after scoreboard.";
+ }
+
+ bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
+ void RunThink(entity this)
+ {
+ // don't let things stay in the past.
+ // it is possible to start that way by a trigger with a local time.
+ if(this.nextthink <= 0 || this.nextthink > time + frametime)
+ return;
+
+ float oldtime = time; // do we need to save this?
+
+ for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
+ {
+ time = max(oldtime, this.nextthink);
+ this.nextthink = 0;
+
+ if(getthink(this))
+ getthink(this)(this);
+ // mods often set nextthink to time to cause a think every frame,
+ // we don't want to loop in that case, so exit if the new nextthink is
+ // <= the time the qc was told, also exit if it is past the end of the
+ // frame
+ if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
+ break;
+ }
+
+ time = oldtime;
+ }
+
+ bool autocvar_sv_freezenonclients;
+ void Physics_Frame()
+ {
+ if(autocvar_sv_freezenonclients)
+ return;
+
+ IL_EACH(g_moveables, true,
+ {
+ if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
+ continue;
+
+ //set_movetype(it, it.move_movetype);
+ // inline the set_movetype function, since this is called a lot
+ it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
+
+ if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
+ Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
+
+ if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
+ {
+ if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
+ continue; // these movetypes have no regular think function
+ // handle thinking here
+ if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
+ RunThink(it);
+ }
+ });
+
+ if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
+ return;
+
+ // make a second pass to see if any ents spawned this frame and make
+ // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
+ IL_EACH(g_moveables, it.move_qcphysics,
+ {
+ if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
+ continue;
+ Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
+ });
+ }
+
+ void systems_update();
+ void EndFrame()
+ {
+ anticheat_endframe();
+
+ Physics_Frame();
+
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), {
+ entity e = IS_SPEC(it) ? it.enemy : it;
+ if (e.typehitsound) {
+ STAT(TYPEHIT_TIME, it) = time;
+ } else if (e.killsound) {
+ STAT(KILL_TIME, it) = time;
+ } else if (e.damage_dealt) {
+ STAT(HIT_TIME, it) = time;
+ STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
+ }
+ });
+ // add 1 frametime because after this, engine SV_Physics
+ // increases time by a frametime and then networks the frame
+ // add another frametime because client shows everything with
+ // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
+ // needed!
+ float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
+ FOREACH_CLIENT(true, {
+ it.typehitsound = false;
+ it.damage_dealt = 0;
+ it.killsound = false;
+ antilag_record(it, CS(it), altime);
+ });
+ IL_EACH(g_monsters, true,
+ {
+ antilag_record(it, it, altime);
+ });
+ IL_EACH(g_projectiles, it.classname == "nade",
+ {
+ antilag_record(it, it, altime);
+ });
+ systems_update();
+ IL_ENDFRAME();
+ }
+
+
+ /*
+ * RedirectionThink:
+ * returns true if redirecting
+ */
+ float redirection_timeout;
+ float redirection_nextthink;
+ float RedirectionThink()
+ {
+ float clients_found;
+
+ if(redirection_target == "")
+ return false;
+
+ if(!redirection_timeout)
+ {
+ cvar_set("sv_public", "-2");
+ redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
+ if(redirection_target == "self")
+ bprint("^3SERVER NOTICE:^7 restarting the server\n");
+ else
+ bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
+ }
+
+ if(time < redirection_nextthink)
+ return true;
+
+ redirection_nextthink = time + 1;
+
+ clients_found = 0;
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), {
+ // TODO add timer
+ LOG_INFO("Redirecting: sending connect command to ", it.netname);
+ if(redirection_target == "self")
+ stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
+ else
+ stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
+ ++clients_found;
+ });
+
+ LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
+
+ if(time > redirection_timeout || clients_found == 0)
+ localcmd("\nwait; wait; wait; quit\n");
+
+ return true;
+ }
+
+ void RestoreGame()
+ {
+ // Loaded from a save game
+ // some things then break, so let's work around them...
+
+ // Progs DB (capture records)
+ ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
+
+ // Mapinfo
+ MapInfo_Shutdown();
+ MapInfo_Enumerate();
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
+ WeaponStats_Init();
+
+ TargetMusic_RestoreGame();
+ }
+
+ void Shutdown()
+ {
+ game_stopped = 2;
+
+ if(world_initialized > 0)
+ {
+ world_initialized = 0;
+
+ // if a timeout is active, reset the slowmo value to normal
+ if(timeout_status == TIMEOUT_ACTIVE)
+ cvar_set("slowmo", ftos(orig_slowmo));
+
+ LOG_TRACE("Saving persistent data...");
+ Ban_SaveBans();
+
+ // playerstats with unfinished match
+ PlayerStats_GameReport(false);
+
+ if(!cheatcount_total)
+ {
+ if(autocvar_sv_db_saveasdump)
+ db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
+ else
+ db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
+ }
+ if(autocvar_developer > 0)
+ {
+ if(autocvar_sv_db_saveasdump)
+ db_dump(TemporaryDB, "server-temp.db");
+ else
+ db_save(TemporaryDB, "server-temp.db");
+ }
+ CheatShutdown(); // must be after cheatcount check
+ db_close(ServerProgsDB);
+ db_close(TemporaryDB);
+ LOG_TRACE("Saving persistent data... done!");
+ // tell the bot system the game is ending now
+ bot_endgame();
+
+ WeaponStats_Shutdown();
+ MapInfo_Shutdown();
+ }
+ else if(world_initialized == 0)
+ {
+ LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
+ }
+ else
+ {
+ __init_dedicated_server_shutdown();
+ }
+ }