box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
box.maxLength = -127; // negative means encoded length in bytes
box.saveImmediately = 1;
- me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Spawn"), '0 0 0', "sandbox spawn_object $menu_sandbox_spawn_model", 0));
- me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Remove *"), '0 0 0', "sandbox remove_object", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Spawn"), '0 0 0', "sandbox object_spawn $menu_sandbox_spawn_model", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Remove *"), '0 0 0', "sandbox object_remove", 0));
me.TDempty(me, 0.1);
- me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Copy *"), '0 0 0', "sandbox duplicate_object copy", 0));
- me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Paste"), '0 0 0', "sandbox duplicate_object paste", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Copy *"), '0 0 0', "sandbox object_duplicate copy", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Paste"), '0 0 0', "sandbox object_duplicate paste", 0));
me.TR(me);
me.TD(me, 1, 0.25, e = makeXonoticTextLabel(0, _("Bone:")));
me.TD(me, 1, 1.5, box = makeXonoticInputBox(1, "menu_sandbox_attach_bone"));
box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
box.maxLength = -127; // negative means encoded length in bytes
box.saveImmediately = 1;
- me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set * as child"), '0 0 0', "sandbox attach_object get", 0));
- me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Attach to *"), '0 0 0', "sandbox attach_object set $menu_sandbox_edit_skin", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set * as child"), '0 0 0', "sandbox object_attach get", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Attach to *"), '0 0 0', "sandbox object_attach set $menu_sandbox_edit_skin", 0));
me.TDempty(me, 0.1);
- me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Detach from *"), '0 0 0', "sandbox attach_object remove", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Detach from *"), '0 0 0', "sandbox object_attach remove", 0));
me.TR(me);
me.TR(me);
me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Visual object properties for *:")));
me.TR(me);
- me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set skin:"), '0 0 0', "sandbox edit_object skin $menu_sandbox_edit_skin", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set skin:"), '0 0 0', "sandbox object_edit skin $menu_sandbox_edit_skin", 0));
me.TD(me, 1, 1.5, e = makeXonoticSlider(0, 99, 1, "menu_sandbox_edit_skin"));
- me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set alpha:"), '0 0 0', "sandbox edit_object alpha $menu_sandbox_edit_alpha", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set alpha:"), '0 0 0', "sandbox object_edit alpha $menu_sandbox_edit_alpha", 0));
me.TD(me, 1, 1.5, e = makeXonoticSlider(0.1, 1, 0.05, "menu_sandbox_edit_alpha"));
me.TR(me);
- me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set color main:"), '0 0 0', "sandbox edit_object color_main \"$menu_sandbox_edit_color_main\"", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set color main:"), '0 0 0', "sandbox object_edit color_main \"$menu_sandbox_edit_color_main\"", 0));
me.TD(me, 2, 1.5, e = makeXonoticColorpickerString("menu_sandbox_edit_color_main", "menu_sandbox_edit_color_main"));
- me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set color glow:"), '0 0 0', "sandbox edit_object color_glow \"$menu_sandbox_edit_color_glow\"", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set color glow:"), '0 0 0', "sandbox object_edit color_glow \"$menu_sandbox_edit_color_glow\"", 0));
me.TD(me, 2, 1.5, e = makeXonoticColorpickerString("menu_sandbox_edit_color_glow", "menu_sandbox_edit_color_glow"));
me.TR(me);
me.TR(me);
- me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set frame:"), '0 0 0', "sandbox edit_object frame $menu_sandbox_edit_frame", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set frame:"), '0 0 0', "sandbox object_edit frame $menu_sandbox_edit_frame", 0));
me.TD(me, 1, 1.5, e = makeXonoticSlider(0, 99, 1, "menu_sandbox_edit_frame"));
me.TR(me);
me.TR(me);
me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Physical object properties for *:")));
me.TR(me);
- me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set material:"), '0 0 0', "sandbox edit_object material $menu_sandbox_edit_material", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set material:"), '0 0 0', "sandbox object_edit material $menu_sandbox_edit_material", 0));
me.TD(me, 1, 1.5, box = makeXonoticInputBox(1, "menu_sandbox_edit_material"));
box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
box.maxLength = -127; // negative means encoded length in bytes
box.saveImmediately = 1;
- me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set physics:"), '0 0 0', "sandbox edit_object physics $menu_sandbox_edit_physics", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set physics:"), '0 0 0', "sandbox object_edit physics $menu_sandbox_edit_physics", 0));
me.TD(me, 1, 0.5, e = makeXonoticRadioButton(1, "menu_sandbox_edit_physics", "0", _("Static")));
me.TD(me, 1, 0.5, e = makeXonoticRadioButton(1, "menu_sandbox_edit_physics", "1", _("Movable")));
me.TD(me, 1, 0.5, e = makeXonoticRadioButton(1, "menu_sandbox_edit_physics", "2", _("Physical")));
me.TR(me);
- me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set scale:"), '0 0 0', "sandbox edit_object scale $menu_sandbox_edit_scale", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set scale:"), '0 0 0', "sandbox object_edit scale $menu_sandbox_edit_scale", 0));
me.TD(me, 1, 1.5, e = makeXonoticSlider(0.5, 2, 0.05, "menu_sandbox_edit_scale"));
- me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set force:"), '0 0 0', "sandbox edit_object force $menu_sandbox_edit_force", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set force:"), '0 0 0', "sandbox object_edit force $menu_sandbox_edit_force", 0));
me.TD(me, 1, 1.5, e = makeXonoticSlider(0, 10, 0.5, "menu_sandbox_edit_force"));
me.TR(me);
me.TR(me);
// ---------------- COMMAND: HELP ----------------
case "help":
print_to(self, "You can use the following sandbox commands:");
- print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
- print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
- print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
- print_to(self, "^7\"^2duplicate_object ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
- print_to(self, "^7\"^2claim_object^7\" sets the player as the owner of the object, if he has the right to edit it");
- print_to(self, "^7\"^2attach_object ^3property value^7\" attaches one object to another. Players can only attach their own objects");
- print_to(self, "^7Attachment properties for ^2attach_object^7:");
+ print_to(self, "^7\"^2item_spawn ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
+ print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
+ print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
+ print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
+ print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
+ print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
+ print_to(self, "^7Attachment properties for ^2object_attach^7:");
print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
- print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
- print_to(self, "^7Object properties for ^2edit_object^7:");
+ print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
+ print_to(self, "^7Object properties for ^2object_edit^7:");
print_to(self, "^3skin value ^7- changes the skin of the object");
print_to(self, "^3alpha value ^7- sets object transparency");
print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
return TRUE;
// ---------------- COMMAND: SPAWN ITEM ----------------
- case "spawn_item":
+ case "item_spawn":
// only weapons are currently supported
if(cmd_argc < 3)
{
- print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
+ print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'item_spawn' command");
return TRUE;
}
return TRUE;
// ---------------- COMMAND: SPAWN OBJECT ----------------
- case "spawn_object":
+ case "object_spawn":
if(object_count >= autocvar_g_sandbox_editor_maxobjects)
{
print_to(self, strcat("WARNING: Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
}
if(cmd_argc < 3)
{
- print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
+ print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
return TRUE;
}
else if not(fexists(argv(2)))
return TRUE;
// ---------------- COMMAND: REMOVE OBJECT ----------------
- case "remove_object":
+ case "object_remove":
e = sandbox_EditObject_Get();
if(e != world)
{
return TRUE;
// ---------------- COMMAND: DUPLICATE OBJECT ----------------
- case "duplicate_object":
+ case "object_duplicate":
switch(argv(2))
{
case "copy":
return TRUE;
// ---------------- COMMAND: CLAIM OBJECT ----------------
- case "claim_object":
+ case "object_claim":
if(self.crypto_idfp == "")
{
print_to(self, "WARNING: You do not have a player UID, and cannot claim objects");
return TRUE;
// ---------------- COMMAND: ATTACH OBJECT ----------------
- case "attach_object":
+ case "object_attach":
switch(argv(2))
{
case "get":
return TRUE;
// ---------------- COMMAND: EDIT OBJECT ----------------
- case "edit_object":
+ case "object_edit":
if(!argv(2))
{
print_to(self, "WARNING: Too few parameters. You must specify a property to edit");