cl_bob 0.005 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01\r
cl_bob2cycle 0.55 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6\r
cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01\r
-cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"\r
-cl_bobfallcycle 3 "speed of the bobfall swing"\r
+cl_bobfall 0.075 "how much the view swings down when falling (influenced by the speed you hit the ground with)"\r
+cl_bobfallcycle 2 "speed of the bobfall swing"\r
cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"\r
cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1\r
cl_bobmodel_side 0.25 // gun bobbing sideways sway amount\r
- 0.8: Chat portraits for all models.\r
\r
- +0.8: Fix flying spectators not going through teleporters and warpzones. Very hard, since they're FLY_WORLDONLY and can't touch triggers\r
+\r
+- 0.7: Randomize all punchangles.\r