if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
self.ammo_rockets = self.ammo_rockets - cvar("g_balance_minelayer_ammo");
- W_SetupShot_ProjectileSize (self, '-6 -6 -6', '6 6 6', FALSE, 5, "weapons/mine_fire.wav", cvar("g_balance_minelayer_damage"));
+ W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", cvar("g_balance_minelayer_damage"));
pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
mine = WarpZone_RefSys_SpawnSameRefSys(self);
mine.movetype = MOVETYPE_TOSS;
PROJECTILE_MAKETRIGGER(mine);
mine.projectiledeathtype = WEP_MINE_LAYER;
- setsize (mine, '-6 -6 -6', '6 6 6'); // give it some size so it can be shot
+ setsize (mine, '-4 -4 -4', '4 4 4'); // give it some size so it can be shot
- setorigin (mine, w_shotorg - v_forward * 6); // move it back so it hits the wall at the right point
+ setorigin (mine, w_shotorg - v_forward * 4); // move it back so it hits the wall at the right point
W_SetupProjectileVelocity(mine, cvar("g_balance_minelayer_speedstart"), 0);
mine.angles = vectoangles (mine.velocity);