this.angles_z = 0;
this.fixangle = true;
// offset it so that the spectator spawns higher off the ground, looks better this way
- setorigin(this, spot.origin + STAT(PL_VIEW_OFS, this));
+ setorigin(this, spot.origin + STAT(PL_VIEW_OFS, NULL));
this.prevorigin = this.origin;
if (IS_REAL_CLIENT(this))
{
FixPlayermodel(this);
}
setmodel(this, MDL_Null);
- setsize(this, STAT(PL_CROUCH_MIN, this), STAT(PL_CROUCH_MAX, this));
+ setsize(this, STAT(PL_CROUCH_MIN, NULL), STAT(PL_CROUCH_MAX, NULL));
this.view_ofs = '0 0 0';
}