MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol);
}
+void PF_te_flamejet (void)
+{
+ MSG_WriteByte(&sv.datagram, svc_temp_entity);
+ MSG_WriteByte(&sv.datagram, TE_FLAMEJET);
+ // org
+ MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol);
+ MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol);
+ MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol);
+ // vel
+ MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol);
+ MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol);
+ MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol);
+ // count
+ MSG_WriteByte(&sv.datagram, PRVM_G_FLOAT(OFS_PARM2));
+}
+
static void clippointtosurface(msurface_t *surface, vec3_t p, vec3_t out)
{
int i, j, k;
PF_spawnclient, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
PF_clienttype, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
PF_WriteUnterminatedString, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
-NULL, // #457
+PF_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet = #457 (DP_TE_FLAMEJET)
NULL, // #458
NULL, // #459
e10, e10, e10, e10 // #460-499 (LordHavoc)
-d (Speedy) feature darkplaces init: add -demolooponly option which makes escape key quit, and disables all other keys (Speedy)
-d (Spike) bug darkplaces console: inserting characters in the commandline is not adding a nul terminator to the commandline, resulting in lots of trash from older commandlines suddenly showing up (Spike)
-d (Spike) feature darkplaces server: add filename/line number reporting to progs stack and opcode printouts (Spike)
+-d (Supa) bug darkplaces server: add TE_FLAMEJET builtin and add extension (Supajoe)
-d (Toddd) bug darkplaces client: fix gl_flashblend, it's still drawing rtdlights even when gl_flashblend is on (Toddd)
-d (Vermeulen) feature darkplaces playerphysics: add sv_maxairspeed cvar and use it in sv_user.c, default 30 to match quake player physics (Vermeulen)
-d (Vermeulen, suminigashi, Willis) bug darkplaces server: local server is not being killed when you join another server (Vermeulen, suminigashi, Willis)
0 bug darkplaces rtlights: light entity import should spawn lights at torch origin so that it does not cast a shadow
0 bug darkplaces server: .colormap is not being set on DP_SV_BOTCLIENT entities the first time, but if removed and spawned again it is set (Urre)
0 bug darkplaces server: PF_vectorvectors is broken, given a v_forward from makevectors (not using roll) it does not give the same v_right and v_up vectors (VorteX)
-0 bug darkplaces server: add TE_FLAMEJET builtin and add extension (Supajoe)
0 bug darkplaces server: apparently MOVETYPE_WALK on non-players is frequently resetting origin to oldorigin, why does it think it's in solid? (Wazat)
0 bug darkplaces server: figure out what's breaking RenegadeC's TAOV monster jump code (RenegadeC)
0 bug darkplaces server: getlight builtin should consider lightstyles (Sajt)