cvar_t scr_showpause = {CVAR_SAVE, "showpause","1"};
cvar_t scr_printspeed = {0, "scr_printspeed","8"};
cvar_t scr_2dresolution = {CVAR_SAVE, "scr_2dresolution", "1"};
+cvar_t cl_avidemo = {0, "cl_avidemo", "0"};
qboolean scr_initialized; // ready to draw
Cvar_RegisterVariable (&scr_showpause);
Cvar_RegisterVariable (&scr_centertime);
Cvar_RegisterVariable (&scr_printspeed);
- Cvar_RegisterVariable(&scr_2dresolution);
+ Cvar_RegisterVariable (&scr_2dresolution);
+ Cvar_RegisterVariable (&cl_avidemo);
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
return;
}
- SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight);
- Con_Printf ("Wrote %s\n", filename);
+ if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight))
+ Con_Printf ("Wrote %s\n", filename);
+ else
+ Con_Printf ("unable to write %s\n", filename);
+}
+
+static int cl_avidemo_frame = 0;
+
+void SCR_CaptureAVIDemo(void)
+{
+ char filename[32];
+ sprintf(filename, "dpavi%06d.tga", cl_avidemo_frame);
+ if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight))
+ cl_avidemo_frame++;
+ else
+ {
+ Cvar_SetValueQuick(&cl_avidemo, 0);
+ Con_Printf("avi saving failed on frame %i, out of disk space? stopping avi demo catpure.\n", cl_avidemo_frame);
+ cl_avidemo_frame = 0;
+ }
}
/*
if (!scr_initialized || !con_initialized)
return; // not initialized yet
+ if (cl_avidemo.integer)
+ SCR_CaptureAVIDemo();
+ else
+ cl_avidemo_frame = 0;
R_TimeReport("other");
The filename will be prefixed by the current game directory
============
*/
-void COM_WriteFile (char *filename, void *data, int len)
+qboolean COM_WriteFile (char *filename, void *data, int len)
{
int handle;
char name[MAX_OSPATH];
handle = Sys_FileOpenWrite (name);
if (handle == -1)
{
- Sys_Printf ("COM_WriteFile: failed on %s\n", name);
- return;
+ Con_Printf ("COM_WriteFile: failed on %s\n", name);
+ return false;
}
- Con_Printf ("COM_WriteFile: %s\n", name);
+ Con_DPrintf ("COM_WriteFile: %s\n", name);
Sys_FileWrite (handle, data, len);
Sys_FileClose (handle);
+ return true;
}
extern char com_gamedir[MAX_OSPATH];
-void COM_WriteFile (char *filename, void *data, int len);
+qboolean COM_WriteFile (char *filename, void *data, int len);
int COM_FOpenFile (char *filename, QFile **file, qboolean quiet, qboolean zip);
// set by COM_LoadFile functions
==============================================================================
*/
-void SCR_ScreenShot(char *filename, int x, int y, int width, int height)
+qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height)
{
+ qboolean ret;
int i;
qbyte *buffer;
if (!r_render.integer)
- return;
+ return false;
buffer = Mem_Alloc(tempmempool, width*height*3);
glReadPixels (x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer);
for (i = 0;i < width * height * 3;i++)
buffer[i] <<= v_overbrightbits.integer;
- Image_WriteTGARGB_preflipped(filename, width, height, buffer);
+ ret = Image_WriteTGARGB_preflipped(filename, width, height, buffer);
Mem_Free(buffer);
+ return ret;
}
//=============================================================================
int R_Mesh_Draw_GetBuffer(rmeshbufferinfo_t *m);
// saves a section of the rendered frame to a .tga file
-void SCR_ScreenShot(char *filename, int x, int y, int width, int height);
+qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height);
// used by R_Envmap_f and internally in backend, clears the frame
void R_ClearScreen(void);
// invoke refresh of frame
=================
SV_ClientPrintf
-Sends text across to be displayed
+Sends text across to be displayed
FIXME: make this just a stuffed echo?
=================
*/
Returns false if the time is too short to run a frame
===================
*/
+extern cvar_t cl_avidemo;
qboolean Host_FilterTime (double time)
{
double timecap;
Cvar_SetValue("host_minfps", 10.0f);
if (host_maxfps.value < host_minfps.value)
Cvar_SetValue("host_maxfps", host_minfps.value);
+ if (cl_avidemo.value < 0.1f)
+ Cvar_SetValue("cl_avidemo", 0.0f);
- // check if framerate is too high
- if (!cls.timedemo)
+ // check if framerate is too high
+ if (cl_avidemo.value >= 0.1f)
+ {
+ timecap = 1.0 / (double)cl_avidemo.value;
+ if ((realtime - oldrealtime) < timecap)
+ return false;
+ }
+ else if (!cls.timedemo)
{
timecap = sys_ticrate.value;
if (cls.state == ca_connected)
if (host_framerate.value > 0)
host_frametime = host_framerate.value;
+ else if (cl_avidemo.value >= 0.1f)
+ {
+ // don't allow really short frames
+ //if (host_frametime > (1.0 / cl_avidemo.value))
+ host_frametime = (1.0 / cl_avidemo.value);
+ }
else
{
// don't allow really short frames
}
cl.frametime = host_frametime = bound(0, host_frametime * slowmo.value, 0.1f); // LordHavoc: the QC code relies on no less than 10fps
-
+
return true;
}
return rt;
}
-void Image_WriteTGARGB_preflipped (char *filename, int width, int height, qbyte *data)
+qboolean Image_WriteTGARGB_preflipped (char *filename, int width, int height, qbyte *data)
{
+ qboolean ret;
qbyte *buffer, *in, *out, *end;
buffer = Mem_Alloc(tempmempool, width*height*3 + 18);
*out++ = in[1];
*out++ = in[0];
}
- COM_WriteFile (filename, buffer, width*height*3 + 18 );
+ ret = COM_WriteFile (filename, buffer, width*height*3 + 18 );
Mem_Free(buffer);
+ return ret;
}
void Image_WriteTGARGB (char *filename, int width, int height, qbyte *data)
rtexture_t *loadtextureimagewithmask (rtexturepool_t *pool, char* filename, int matchwidth, int matchheight, qboolean complain, qboolean mipmap, qboolean precache);
// writes a RGB TGA that is already upside down (which TGA wants)
-void Image_WriteTGARGB_preflipped (char *filename, int width, int height, qbyte *data);
+qboolean Image_WriteTGARGB_preflipped (char *filename, int width, int height, qbyte *data);
// writes a RGB TGA
void Image_WriteTGARGB (char *filename, int width, int height, qbyte *data);
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
int *snd_p, snd_linear_count, snd_vol;
short *snd_out;
-void Snd_WriteLinearBlastStereo16 (void);
+/*
+// LordHavoc: disabled this because it desyncs with the video too easily
+extern cvar_t cl_avidemo;
+static FILE *cl_avidemo_soundfile = NULL;
+void S_CaptureAVISound(portable_samplepair_t *buf, int length)
+{
+ int i, n;
+ qbyte out[PAINTBUFFER_SIZE * 4];
+ char filename[MAX_OSPATH];
+
+ if (cl_avidemo.value >= 0.1f)
+ {
+ if (cl_avidemo_soundfile == NULL)
+ {
+ sprintf (filename, "%s/dpavi.wav", com_gamedir);
+ cl_avidemo_soundfile = fopen(filename, "wb");
+ memset(out, 0, 44);
+ fwrite(out, 1, 44, cl_avidemo_soundfile);
+ // header will be filled out when file is closed
+ }
+ fseek(cl_avidemo_soundfile, 0, SEEK_END);
+ // write the sound buffer as little endian 16bit interleaved stereo
+ for(i = 0;i < length;i++)
+ {
+ n = buf[i].left >> 2; // quiet enough to prevent clipping most of the time
+ n = bound(-32768, n, 32767);
+ out[i*4+0] = n & 0xFF;
+ out[i*4+1] = (n >> 8) & 0xFF;
+ n = buf[i].right >> 2; // quiet enough to prevent clipping most of the time
+ n = bound(-32768, n, 32767);
+ out[i*4+2] = n & 0xFF;
+ out[i*4+3] = (n >> 8) & 0xFF;
+ }
+ if (fwrite(out, 4, length, cl_avidemo_soundfile) < length)
+ {
+ Cvar_SetValueQuick(&cl_avidemo, 0);
+ Con_Printf("avi saving sound failed, out of disk space? stopping avi demo capture.\n");
+ }
+ }
+ else if (cl_avidemo_soundfile)
+ {
+ // file has not been closed yet, close it
+ fseek(cl_avidemo_soundfile, 0, SEEK_END);
+ i = ftell(cl_avidemo_soundfile);
+
+ //"RIFF", (int) unknown (chunk size), "WAVE",
+ //"fmt ", (int) 16 (chunk size), (short) format 1 (uncompressed PCM), (short) 2 channels, (int) unknown rate, (int) unknown bytes per second, (short) 4 bytes per sample (channels * bytes per channel), (short) 16 bits per channel
+ //"data", (int) unknown (chunk size)
+ memcpy(out, "RIFF****WAVEfmt \x10\x00\x00\x00\x01\x00\x02\x00********\x04\x00\x10\x00data****", 44);
+ // the length of the whole RIFF chunk
+ n = i - 8;
+ out[4] = (n) & 0xFF;
+ out[5] = (n >> 8) & 0xFF;
+ out[6] = (n >> 16) & 0xFF;
+ out[7] = (n >> 24) & 0xFF;
+ // rate
+ n = shm->speed;
+ out[24] = (n) & 0xFF;
+ out[25] = (n >> 8) & 0xFF;
+ out[26] = (n >> 16) & 0xFF;
+ out[27] = (n >> 24) & 0xFF;
+ // bytes per second (rate * channels * bytes per channel)
+ n = shm->speed * 4;
+ out[28] = (n) & 0xFF;
+ out[29] = (n >> 8) & 0xFF;
+ out[30] = (n >> 16) & 0xFF;
+ out[31] = (n >> 24) & 0xFF;
+ // the length of the data chunk
+ n = i - 44;
+ out[40] = (n) & 0xFF;
+ out[41] = (n >> 8) & 0xFF;
+ out[42] = (n >> 16) & 0xFF;
+ out[43] = (n >> 24) & 0xFF;
+
+ fseek(cl_avidemo_soundfile, 0, SEEK_SET);
+ fwrite(out, 1, 44, cl_avidemo_soundfile);
+ fclose(cl_avidemo_soundfile);
+ cl_avidemo_soundfile = NULL;
+ }
+}
+*/
void Snd_WriteLinearBlastStereo16 (void)
{
S_TransferStereo16 (endtime);
return;
}
-
+
p = (int *) paintbuffer;
count = (endtime - paintedtime) * shm->channels;
- out_mask = shm->samples - 1;
+ out_mask = shm->samples - 1;
out_idx = paintedtime * shm->channels & out_mask;
step = 3 - shm->channels;
snd_vol = volume.value*256;
DWORD dwNewpos, dwWrite;
int il = paintedtime;
int ir = endtime - paintedtime;
-
+
ir += il;
pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0);
count = end - ltime;
if (count > 0)
- {
+ {
if (sc->width == 1)
SND_PaintChannelFrom8(ch, sc, count);
else
SND_PaintChannelFrom16(ch, sc, count);
-
+
ltime += count;
}
ch->pos = sc->loopstart;
ch->end = ltime + sc->length - ch->pos;
}
- else
+ else
{
// channel just stopped
ch->sfx = NULL;
}
}
}
-
+
}
// transfer out according to DMA format
+ //S_CaptureAVISound(paintbuffer, end - paintedtime);
S_TransferPaintBuffer(end);
paintedtime = end;
}
void SND_InitScaletable (void)
{
int i, j;
-
+
for (i=0 ; i<32 ; i++)
for (j=0 ; j<256 ; j++)
snd_scaletable[i][j] = ((signed char)j) * i * 8;
paintbuffer[i].left += lscale[*sfx];
paintbuffer[i].right += rscale[*sfx++];
}
-
+
}
ch->pos += count;
}