{
// exempt commands which are not subject to floodcheck
case "begin": break; // handled by engine in host_cmd.c
+ case "clientversion": break; // requested during connection
case "download": break; // handled by engine in cl_parse.c
case "mv_getpicture": break; // handled by server in this file
case "wpeditor": break; // handled by server in this file
case "c2s": Net_ClientCommand(this, command); return; // handled by net.qh
// on connection, client sends all of these
- case "name": case "rate": case "rate_burstsize": case "playermodel": case "playerskin": case "clientversion":
+ case "name": case "rate": case "rate_burstsize": case "playermodel": case "playerskin":
if(!IS_CLIENT(this)) break;
// else fall through to default: flood control
default: