--- /dev/null
+void Draw_WaypointSprite()
+{
+ if(!autocvar_hud_shownames)
+ return;
+
+ string spriteimage;
+ float t;
+
+ if(self.lifetime)
+ self.alpha = pow(bound(0, (self.fadetime - time) / self.lifetime, 1), waypointsprite_timealphaexponent);
+ else
+ self.alpha = 1;
+
+ if(self.hideflags & 2)
+ return; // radar only
+
+ if(autocvar_cl_hidewaypoints >= 2)
+ return;
+
+ if(self.hideflags & 1)
+ if(autocvar_cl_hidewaypoints)
+ return; // fixed waypoint
+
+ InterpolateOrigin_Do();
+
+ t = GetPlayerColor(player_localentnum - 1) + 1;
+
+ spriteimage = "";
+
+ // choose the sprite
+ switch(self.rule)
+ {
+ case SPRITERULE_DEFAULT:
+ if(self.team)
+ {
+ if(self.team == t)
+ spriteimage = self.netname;
+ else
+ spriteimage = "";
+ }
+ else
+ spriteimage = self.netname;
+ break;
+ case SPRITERULE_TEAMPLAY:
+ if(t == COLOR_SPECTATOR + 1)
+ spriteimage = self.netname3;
+ else if(self.team == t)
+ spriteimage = self.netname2;
+ else
+ spriteimage = self.netname;
+ break;
+ default:
+ error("Invalid waypointsprite rule!");
+ break;
+ }
+
+ if(spriteimage == "")
+ return;
+
+ float dist;
+ dist = vlen(self.origin - view_origin);
+
+ float a;
+ a = self.alpha * autocvar_hud_panel_fg_alpha;
+
+ if(self.maxdistance > waypointsprite_normdistance)
+ a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
+ else if(self.maxdistance > 0)
+ a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
+
+ if(a <= 0)
+ return;
+
+ // draw the sprite image
+ vector o;
+ float rot;
+ o = project_3d_to_2d(self.origin);
+ rot = 0;
+
+ if(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
+ {
+ // scale it to be just in view
+ vector d;
+ float f1, f2;
+
+ // get the waypoint angle vector
+ /*
+ d_x = view_right * (self.origin - view_origin) * vid_conwidth / vid_width;
+ d_y = -view_up * (self.origin - view_origin) * vid_conheight / (vid_height * vid_pixelheight);
+ d_z = 0;
+ */
+
+ d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
+
+ /*
+ if(autocvar_v_flipped)
+ d_x = -d_x;
+ */
+
+ f1 = d_x / vid_conwidth;
+ f2 = d_y / vid_conheight;
+
+ if(max(f1, -f1) > max(f2, -f2))
+ {
+ if(d_z * f1 > 0)
+ {
+ // RIGHT edge
+ d = d * (0.5 / f1);
+ rot = 3;
+ }
+ else
+ {
+ // LEFT edge
+ d = d * (-0.5 / f1);
+ rot = 1;
+ }
+ }
+ else
+ {
+ if(d_z * f2 > 0)
+ {
+ // BOTTOM edge
+ d = d * (0.5 / f2);
+ rot = 0;
+ }
+ else
+ {
+ // TOP edge
+ d = d * (-0.5 / f2);
+ rot = 2;
+ }
+ }
+
+ o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
+ }
+ o_z = 0;
+
+ float vidscale;
+ vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
+
+ t = stof(db_get(tempdb, strcat("/spriteframes/", spriteimage)));
+ if(t == 0)
+ spriteimage = strcat("models/sprites/", spriteimage);
+ else
+ spriteimage = strcat("models/sprites/", spriteimage, "_frame", ftos(mod(floor((max(0, time - self.spawntime)) * 2), t)));
+
+ float edgedistance_min, crosshairdistance;
+ edgedistance_min = min4(o_y, o_x,vid_conwidth - o_x, vid_conheight - o_y);
+
+ crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
+
+ t = waypointsprite_scale * vidscale;
+ a *= waypointsprite_alpha;
+
+ {
+ a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
+ t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
+ }
+ if (edgedistance_min < waypointsprite_edgefadedistance) {
+ a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
+ t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
+ }
+ if(crosshairdistance < waypointsprite_crosshairfadedistance) {
+ a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
+ t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
+ }
+ drawrotpic(o, rot * 90 * DEG2RAD, spriteimage, SPRITE_SIZE * t, SPRITE_HOTSPOT * t, '1 1 1', a, DRAWFLAG_MIPMAP);
+
+ if(self.build_finished)
+ {
+ if(time < self.build_finished + 0.25)
+ {
+ if(time < self.build_started)
+ self.health = self.build_starthealth;
+ else if(time < self.build_finished)
+ self.health = (time - self.build_started) / (self.build_finished - self.build_started) * (1 - self.build_starthealth) + self.build_starthealth;
+ else
+ self.health = 1;
+ }
+ else
+ self.health = -1;
+ }
+
+ if(self.health >= 0)
+ {
+ float align;
+ if(self.build_finished)
+ align = 0.5;
+ else
+ align = 0;
+ drawhealthbar(o, rot * 90 * DEG2RAD, self.health, SPRITE_SIZE * t, SPRITE_HOTSPOT * t, SPRITE_HEALTHBAR_WIDTH * t, SPRITE_HEALTHBAR_HEIGHT * t, SPRITE_HEALTHBAR_MARGIN * t, SPRITE_HEALTHBAR_BORDER * t, align, self.teamradar_color, a * SPRITE_HEALTHBAR_BORDERALPHA, self.teamradar_color, a * SPRITE_HEALTHBAR_HEALTHALPHA, DRAWFLAG_NORMAL);
+ }
+}
+
+float shownames_alpha;
+void HUD_ShowNames(void)
+{
+ // for each playerslot etc
+
+ vector iconpos, iconsize;
+ vector namepos, namesize;
+ if(mySize_x/mySize_y > 6)
+ {
+ iconpos = myPos;
+ iconsize = eX * 2 * mySize_y + eY * mySize_y;
+
+ namepos = myPos + eX * 2 * mySize_y;
+ namesize = eX * mySize_x - eX * 2 * mySize_y + eY * mySize_y;
+ }
+ else
+ {
+ iconpos = myPos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_y;
+ iconsize = eX * mySize_y + eY * 0.5 * mySize_y;
+
+ namepos = myPos + eY * 0.5 * mySize_y;
+ namesize = eX * mySize_x + eY * 0.5 * mySize_y;
+ }
+
+ if(shownames_health > 0) // otherwise player is an enemy
+ {
+ // "ghost" backgrounds
+ drawpic_aspect_skin(iconpos, "health", '1 1 0' * iconsize_y, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor", '1 1 0' * iconsize_y, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+
+ drawsetcliparea(0, myPos_y + iconsize_y - iconsize_y * min(1, shownames_health/autocvar_hud_panel_healtharmor_maxhealth), vid_conwidth, myPos_y + iconsize_y);
+ drawpic_aspect_skin(iconpos, "health", '1 1 0' * iconsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ drawsetcliparea(0, myPos_y + iconsize_y - iconsize_y * min(1, shownames_armor/autocvar_hud_panel_healtharmor_maxarmor), vid_conwidth, myPos_y + iconsize_y);
+ drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor", '1 1 0' * iconsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ }
+ else
+ {
+ drawpic_aspect_skin(iconpos, "health_unknown", '1 1 0' * iconsize_y, '0 0 0', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor_unknown", '1 1 0' * iconsize_y, '0 0 0', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if(autocvar__hud_configure)
+ drawcolorcodedstring_aspect(namepos, "Player1234", namesize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ else
+ drawcolorcodedstring_aspect(namepos, shownames_netname, namesize, panel_fg_alpha, DRAWFLAG_NORMAL);
+}
+
+++ /dev/null
-#ifdef INTERFACE
-CLASS(XonoticHUDShownamesDialog) EXTENDS(XonoticRootDialog)
- METHOD(XonoticHUDShownamesDialog, fill, void(entity))
- ATTRIB(XonoticHUDShownamesDialog, title, string, _("Shownames Panel"))
- ATTRIB(XonoticHUDShownamesDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
- ATTRIB(XonoticHUDShownamesDialog, intendedWidth, float, 0.4)
- ATTRIB(XonoticHUDShownamesDialog, rows, float, 17)
- ATTRIB(XonoticHUDShownamesDialog, columns, float, 4)
- ATTRIB(XonoticHUDShownamesDialog, name, string, "HUDshownames")
-ENDCLASS(XonoticHUDShownamesDialog)
-#endif
-
-#ifdef IMPLEMENTATION
-void XonoticHUDShownamesDialog_fill(entity me)
-{
- entity e;
- string panelname = "shownames";
- float i;
-
- me.TR(me);
- me.TD(me, 1, 4, e = makeXonoticTextSlider("hud_panel_shownames"));
- e.addValue(e, _("Panel disabled"), "0");
- e.addValue(e, _("Panel enabled on teammates"), "1");
- e.addValue(e, _("Panel always enabled"), "2");
- e.configureXonoticTextSliderValues(e);
-
- DIALOG_HUDPANEL_COMMON_NOTOGGLE();
-
-}
-#endif