seta notification_ANNCE_KILLSTREAK_20 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
seta notification_ANNCE_KILLSTREAK_25 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
seta notification_ANNCE_KILLSTREAK_30 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
-seta notification_ANNCE_MINSTAGIB_LASTSECOND "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
-seta notification_ANNCE_MINSTAGIB_NARROWLY "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
-seta notification_ANNCE_MINSTAGIB_TERMINATED "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_INSTAGIB_LASTSECOND "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_INSTAGIB_NARROWLY "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_INSTAGIB_TERMINATED "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
seta notification_ANNCE_MULTIFRAG "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
seta notification_ANNCE_NUM_1 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
seta notification_ANNCE_NUM_2 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
seta notification_CENTER_KEYHUNT_WAIT "1" "0 = off, 1 = centerprint"
seta notification_CENTER_MISSING_TEAMS "1" "0 = off, 1 = centerprint"
seta notification_CENTER_MISSING_PLAYERS "1" "0 = off, 1 = centerprint"
-seta notification_CENTER_MINSTA_FINDAMMO "1" "0 = off, 1 = centerprint"
-seta notification_CENTER_MINSTA_FINDAMMO_FIRST "1" "0 = off, 1 = centerprint"
-seta notification_CENTER_MINSTA_LIVES_REMAINING "1" "0 = off, 1 = centerprint"
-seta notification_CENTER_MINSTA_SECONDARY "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_INSTAGIB_FINDAMMO "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_INSTAGIB_FINDAMMO_FIRST "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_INSTAGIB_LIVES_REMAINING "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_INSTAGIB_SECONDARY "1" "0 = off, 1 = centerprint"
seta notification_CENTER_MOTD "1" "0 = off, 1 = centerprint"
seta notification_CENTER_NIX_COUNTDOWN "1" "0 = off, 1 = centerprint"
seta notification_CENTER_NIX_NEWWEAPON "1" "0 = off, 1 = centerprint"
seta notification_ITEM_WEAPON_PRIMORSEC "1" "Enable this multiple notification"
seta notification_ITEM_WEAPON_UNAVAILABLE "1" "Enable this multiple notification"
seta notification_MULTI_COUNTDOWN_BEGIN "1" "Enable this multiple notification"
-seta notification_MULTI_MINSTA_FINDAMMO "1" "Enable this multiple notification"
+seta notification_MULTI_INSTAGIB_FINDAMMO "1" "Enable this multiple notification"
seta notification_WEAPON_ACCORDEON_MURDER "1" "Enable this multiple notification"
seta notification_WEAPON_ACCORDEON_SUICIDE "1" "Enable this multiple notification"
seta notification_WEAPON_CRYLINK_MURDER "1" "Enable this multiple notification"
MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20, CH_INFO, "20kills", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25, CH_INFO, "25kills", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30, CH_INFO, "30kills", VOL_BASEVOICE, ATTEN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_LASTSECOND, CH_INFO, "lastsecond", VOL_BASEVOICE, ATTEN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_NARROWLY, CH_INFO, "narrowly", VOL_BASEVOICE, ATTEN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_TERMINATED, CH_INFO, "terminated", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_LASTSECOND, CH_INFO, "lastsecond", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_NARROWLY, CH_INFO, "narrowly", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_TERMINATED, CH_INFO, "terminated", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG, CH_INFO, "multifrag", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(2, ANNCE_NUM_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(2, ANNCE_NUM_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_NEED, 0, 0, "", NO_CPID, "0 0", _("^BGYou need %s^BG!"), "") \
MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_ALSONEED, 0, 0, "", NO_CPID, "0 0", _("^BGYou also need %s^BG!"), "") \
MSG_CENTER_NOTIF(1, CENTER_DOOR_UNLOCKED, 0, 0, "", NO_CPID, "0 0", _("^BGDoor unlocked!"), "") \
- MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES, 0, 0, "", NO_CPID, "0 0", _("^F2You picked up some extra lives"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES, 0, 0, "", NO_CPID, "0 0", _("^F2You picked up some extra lives"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You revived ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT, 0, 4, "missing_teams", CPID_KEYHUNT_OTHER, "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS, 0, 4, "missing_teams", CPID_MISSING_TEAMS, "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS, 0, 1, "f1", CPID_MISSING_PLAYERS, "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \
- MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO, 0, 0, "", CPID_MINSTA_FINDAMMO, "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
- MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST, 0, 0, "", CPID_MINSTA_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
- MSG_CENTER_NOTIF(1, CENTER_MINSTA_LIVES_REMAINING, 0, 1, "f1", NO_CPID, "0 0", _("^F2Extra lives remaining: ^K1%s"), "") \
- MSG_CENTER_NOTIF(1, CENTER_MINSTA_SECONDARY, 0, 0, "", NO_CPID, "0 0", _("^BGSecondary fire inflicts no damage!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO, 0, 0, "", CPID_INSTAGIB_FINDAMMO,"1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO_FIRST, 0, 0, "", CPID_INSTAGIB_FINDAMMO,"1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
+ MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_LIVES_REMAINING, 0, 1, "f1", NO_CPID, "0 0", _("^F2Extra lives remaining: ^K1%s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_SECONDARY, 0, 0, "", NO_CPID, "0 0", _("^BGSecondary fire inflicts no damage!"), "") \
MSG_CENTER_NOTIF(1, CENTER_MOTD, 1, 0, "s1", CPID_MOTD, "-1 0", _("^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "") \
- MSG_CENTER_NOTIF(1, CENTER_NADE, 0, 0, "", NO_CPID, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_NADE, 0, 0, "", NO_CPID, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "") \
MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG, 0, 0, "", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME, 0, 1, "f1time", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \
MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Invisibility has worn off"), "") \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC, NO_MSG, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC) \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE, NO_MSG, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE) \
MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN, ANNCE_BEGIN, NO_MSG, CENTER_COUNTDOWN_BEGIN) \
- MSG_MULTI_NOTIF(1, MULTI_MINSTA_FINDAMMO, ANNCE_NUM_10, NO_MSG, CENTER_MINSTA_FINDAMMO_FIRST) \
+ MSG_MULTI_NOTIF(1, MULTI_INSTAGIB_FINDAMMO, ANNCE_NUM_10, NO_MSG, CENTER_INSTAGIB_FINDAMMO_FIRST) \
MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER, NO_MSG, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, NO_MSG, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER, NO_MSG, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
{
if (!e.instagib_needammo)
return;
- Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO);
+ Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_INSTAGIB_FINDAMMO);
e.instagib_needammo = FALSE;
}
void instagib_ammocheck()
}
else if (self.health == 90)
{
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_INSTAGIB_FINDAMMO);
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
}
else if (self.health == 100)
{
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_INSTAGIB_FINDAMMO);
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
}
}
if(frag_target.armorvalue)
{
frag_target.armorvalue -= 1;
- Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_target.armorvalue);
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_target.armorvalue);
frag_damage = 0;
frag_target.damage_dealt += 1;
frag_attacker.damage_dealt += 1; // TODO change this to a future specific hitsound for armor hit
if (frag_target != frag_attacker)
{
if (frag_target.health >= 1)
- Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
+ Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_SECONDARY);
frag_force = '0 0 0';
// keep mirrorfrag_force
//frag_attacker = frag_target;
if(frag_attacker.armorvalue > 0)
{
frag_attacker.armorvalue -= 1;
- Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_attacker.armorvalue);
+ Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_attacker.armorvalue);
frag_attacker.damage_dealt += 1;
}
frag_mirrordamage = 0;