Once again there are many reasons to make this change:
- All those listed in
d12dc1c164 (better that only one of the two weapons uses an identical color rather than both),
- Hlac now shoots green bullets due to
d12dc1c164,
- Machinegun bullet trails are yellow-orange,
- Machinegun bullet casings are yellow-ish,
- The wpcolor of Machinegun is already yellow,
- ... meaning the crosshair with `crosshair_color_special 1` is already yellow,
- The _simple simpleitems color for machinegun is already yellow,
- Making Overkill Machinegun orangey brings it closer to the Overkill Heavy Machinegun's color,
- Etc.
This will have to be followed up with a mediasource MR.
/* impulse */ ATTRIB(OverkillMachineGun, impulse, int, 3);
/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS | WEP_FLAG_MUTATORBLOCKED);
/* rating */ ATTRIB(OverkillMachineGun, bot_pickupbasevalue, float, 7000);
-/* color */ ATTRIB(OverkillMachineGun, wpcolor, vector, '0.506 0.945 0.239');
+/* color */ ATTRIB(OverkillMachineGun, wpcolor, vector, '0.898 0.588 0.357');
/* modelname */ ATTRIB(OverkillMachineGun, mdl, string, "ok_mg");
#ifdef GAMEQC
/* model */ ATTRIB(OverkillMachineGun, m_model, Model, MDL_OK_MG_ITEM);
/* impulse */ ATTRIB(HLAC, impulse, int, 6);
/* flags */ ATTRIB(HLAC, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(HLAC, bot_pickupbasevalue, float, 4000);
-/* color */ ATTRIB(HLAC, wpcolor, vector, '0.898 0.588 0.357');
+/* color */ ATTRIB(HLAC, wpcolor, vector, '0.506 0.945 0.239');
/* modelname */ ATTRIB(HLAC, mdl, string, "hlac");
#ifdef GAMEQC
/* model */ ATTRIB(HLAC, m_model, Model, MDL_HLAC_ITEM);
/* impulse */ ATTRIB(MachineGun, impulse, int, 3);
/* flags */ ATTRIB(MachineGun, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS | WEP_FLAG_BLEED);
/* rating */ ATTRIB(MachineGun, bot_pickupbasevalue, float, 7000);
-/* color */ ATTRIB(MachineGun, wpcolor, vector, '0.506 0.945 0.239');
+/* color */ ATTRIB(MachineGun, wpcolor, vector, '0.898 0.588 0.357');
/* modelname */ ATTRIB(MachineGun, mdl, string, "uzi");
#ifdef GAMEQC
/* model */ ATTRIB(MachineGun, m_model, Model, MDL_MACHINEGUN_ITEM);