-#define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
-#define spider_rocket_targ "gfx/vehicles/target.tga"
-#define SPIDER_CROSS "textures/spiderbot/cross.tga"
-#define rkt_size 32
-#define rld_size_x 256
-#define rld_size_y 16
-
-void CSQC_WAKIZASHI_HUD();
-
-entity porto;
-vector polyline[16];
-float trace_dphitcontents;
-float trace_networkentity;
-float Q3SURFACEFLAG_SLICK = 2; // low friction surface
-float DPCONTENTS_SOLID = 1; // blocks player movement
-float DPCONTENTS_BODY = 32; // blocks player movement
-float DPCONTENTS_CORPSE = 64; // blocks player movement
-float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
-void Porto_Draw()
-{
- vector p, dir, ang, q, nextdir;
- float idx, portal_number, portal1_idx;
-
- if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
- return;
- if(intermission == 1)
- return;
- if(intermission == 2)
- return;
- if (getstati(STAT_HEALTH) <= 0)
- return;
-
- dir = view_forward;
-
- if(angles_held_status)
- {
- makevectors(angles_held);
- dir = v_forward;
- }
-
- p = view_origin;
-
- polyline[0] = p;
- idx = 1;
- portal_number = 0;
- nextdir = dir;
-
- for(;;)
- {
- dir = nextdir;
- traceline(p, p + 65536 * dir, TRUE, porto);
- if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
- return;
- nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
- p = trace_endpos;
- polyline[idx] = p;
- ++idx;
- if(idx >= 16)
- return;
- if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
- continue;
- ++portal_number;
- ang = vectoangles2(trace_plane_normal, dir);
- ang_x = -ang_x;
- makevectors(ang);
- if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
- return;
- if(portal_number == 1)
- portal1_idx = idx;
- if(portal_number >= 2)
- break;
- }
-
- while(idx >= 2)
- {
- p = polyline[idx-2];
- q = polyline[idx-1];
- if(idx == 2)
- p = p - view_up * 16;
- if(idx-1 >= portal1_idx)
- {
- Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
- }
- else
- {
- Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
- }
- --idx;
- }
-}
-
-/**
- * Checks whether the server initiated a map restart (stat_game_starttime changed)
- *
- * TODO: Use a better solution where a common shared entitiy is used that contains
- * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
- * and STAT_FRAGLIMIT to be auto-sent)
- */
-void CheckForGamestartChange() {
- float startTime;
- startTime = getstatf(STAT_GAMESTARTTIME);
- if (previous_game_starttime != startTime) {
- if ((time + 5.0) < startTime) {
- //if connecting to server while restart was active don't always play prepareforbattle
- sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
- }
- if (time < startTime) {
- restartAnnouncer = spawn();
- restartAnnouncer.think = restartAnnouncer_Think;
- restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
- }
- }
- previous_game_starttime = startTime;
-}
-
-void Porto_Init()
-{
- porto = spawn();
- porto.classname = "porto";
- porto.draw = Porto_Draw;
- porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
-}
-
-float drawtime;
-float avgspeed;
-vector GetCurrentFov(float fov)
-{
- float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
-
- zoomsensitivity = cvar("cl_zoomsensitivity");
- zoomfactor = cvar("cl_zoomfactor");
- if(zoomfactor < 1 || zoomfactor > 16)
- zoomfactor = 2.5;
- zoomspeed = cvar("cl_zoomspeed");
- if(zoomspeed >= 0)
- if(zoomspeed < 0.5 || zoomspeed > 16)
- zoomspeed = 3.5;
-
- zoomdir = button_zoom;
- if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
- zoomdir += button_attack2;
- if(spectatee_status > 0 || isdemo())
- {
- if(spectatorbutton_zoom)
- zoomdir = 0 + !zoomdir;
- // do not even THINK about removing this 0
- // _I_ know what I am doing
- // fteqcc does not
- }
-
- if(zoomdir)
- zoomin_effect = 0;
-
- if(zoomin_effect || camera_active)
- {
- current_viewzoom = min(1, current_viewzoom + drawframetime);
- }
- else
- {
- if(zoomspeed < 0) // instant zoom
- {
- if(zoomdir)
- current_viewzoom = 1 / zoomfactor;
- else
- current_viewzoom = 1;
- }
- else
- {
- if(zoomdir)
- current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
- else
- current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
- }
- }
-
- if(almost_equals(current_viewzoom, 1))
- current_zoomfraction = 0;
- else if(almost_equals(current_viewzoom, 1/zoomfactor))
- current_zoomfraction = 1;
- else
- current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
-
- if(zoomsensitivity < 1)
- setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
- else
- setsensitivityscale(1);
-
- velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
- avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
- velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
-
- //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
-
- float frustumx, frustumy, fovx, fovy;
- frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
- frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
- fovx = atan2(frustumx, 1) / M_PI * 360.0;
- fovy = atan2(frustumy, 1) / M_PI * 360.0;
-
- return '1 0 0' * fovx + '0 1 0' * fovy;
-}
-
-// this function must match W_SetupShot!
-float zoomscript_caught;
-
-vector wcross_origin;
-float wcross_scale_prev, wcross_alpha_prev;
-vector wcross_color_prev;
-float wcross_scale_goal_prev, wcross_alpha_goal_prev;
-vector wcross_color_goal_prev;
-float wcross_changedonetime;
-
-string wcross_name_goal_prev, wcross_name_goal_prev_prev;
-float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
-float wcross_name_changestarttime, wcross_name_changedonetime;
-float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
-entity trueaim;
-entity trueaim_rifle;
-
-#define SHOTTYPE_HITTEAM 1
-#define SHOTTYPE_HITOBSTRUCTION 2
-#define SHOTTYPE_HITWORLD 3
-#define SHOTTYPE_HITENEMY 4
-
-void TrueAim_Init()
-{
- trueaim = spawn();
- trueaim.classname = "trueaim";
- trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
- trueaim_rifle = spawn();
- trueaim_rifle.classname = "trueaim_rifle";
- trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
-}
-
-float EnemyHitCheck()
-{
- float t;
- wcross_origin = project_3d_to_2d(trace_endpos);
- wcross_origin_z = 0;
- if(trace_networkentity < 1)
- return SHOTTYPE_HITWORLD;
- if(trace_networkentity > maxclients)
- return SHOTTYPE_HITWORLD;
- t = GetPlayerColor(trace_networkentity - 1);
- if(teamplay)
- if(t == myteam)
- return SHOTTYPE_HITTEAM;
- if(t == COLOR_SPECTATOR)
- return SHOTTYPE_HITWORLD;
- return SHOTTYPE_HITENEMY;
-}
-
-float TrueAimCheck()
-{
- float nudge = 1; // added to traceline target and subtracted from result
- vector vecs, trueaimpoint, w_shotorg;
- vector mi, ma, dv;
- float shottype;
- entity ta;
- float mv;
-
- mi = ma = '0 0 0';
- ta = trueaim;
- mv = MOVE_NOMONSTERS;
-
- switch(activeweapon)
- {
- case WEP_TUBA: // no aim
- case WEP_PORTO: // shoots from eye
- case WEP_HOOK: // no trueaim
- case WEP_GRENADE_LAUNCHER: // toss curve
- return SHOTTYPE_HITWORLD;
- case WEP_NEX:
- case WEP_MINSTANEX:
- mv = MOVE_NORMAL;
- break;
- case WEP_CAMPINGRIFLE:
- ta = trueaim_rifle;
- mv = MOVE_NORMAL;
- if(zoomscript_caught)
- {
- tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
- return EnemyHitCheck();
- }
- break;
- case WEP_ROCKET_LAUNCHER: // projectile has a size!
- mi = '-3 -3 -3';
- ma = '3 3 3';
- break;
- case WEP_FIREBALL: // projectile has a size!
- mi = '-16 -16 -16';
- ma = '16 16 16';
- break;
- case WEP_ELECTRO: // projectile has a size!
- mi = '0 0 -3';
- ma = '0 0 -3';
- break;
- }
-
- vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
-
- traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
- trueaimpoint = trace_endpos;
-
- if(vecs_x > 0)
- vecs_y = -vecs_y;
- else
- vecs = '0 0 0';
-
- dv = view_right * vecs_y + view_up * vecs_z;
- w_shotorg = view_origin + dv;
-
- // now move the vecs forward as much as requested if possible
- tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
- w_shotorg = trace_endpos - view_forward * nudge;
-
- tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
- shottype = EnemyHitCheck();
- if(shottype != SHOTTYPE_HITWORLD)
- return shottype;
-
-#if 0
- // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
- // or rather, I know why, but see no fix
- if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
- // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
- return SHOTTYPE_HITOBSTRUCTION;
-#endif
-
- return SHOTTYPE_HITWORLD;
-}
-
-void CSQC_common_hud(void);
-
-void CSQC_kh_hud(void);
-void CSQC_ctf_hud(void);
-void PostInit(void);
-void CSQC_Demo_Camera();
-float Sbar_WouldDrawScoreboard ();
-float view_set;
-float camera_mode;
-string NextFrameCommand;
-void CSQC_SPIDER_HUD();
-void CSQC_UpdateView(float w, float h)
-{
- entity e;
- float fov;
- float f, i, j;
- vector v, vo;
-
- WaypointSprite_Load();
-
- if(spectatee_status)
- myteam = GetPlayerColor(spectatee_status - 1);
- else
- myteam = GetPlayerColor(player_localentnum - 1);
-
- ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
- vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
-
- warpzone_fixview_origin = pmove_org + vo;
- warpzone_fixview_angles = input_angles;
- WarpZone_FixView();
- pmove_org = warpzone_fixview_origin - vo;
- input_angles = warpzone_fixview_angles;
-
- // Render the Scene
- if(!intermission || !view_set)
- {
- view_origin = pmove_org + vo;
- view_angles = input_angles;
- makevectors(view_angles);
- view_forward = v_forward;
- view_right = v_right;
- view_up = v_up;
- view_set = 1;
- }
-
- vid_width = w;
- vid_height = h;
-
-#ifdef BLURTEST
- if(time > blurtest_time0 && time < blurtest_time1)
- {
- float r, t;
-
- t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
- r = t * blurtest_radius;
- f = 1 / pow(t, blurtest_power) - 1;
-
- cvar_set("r_glsl_postprocess", "1");
- cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
- }
- else
- {
- cvar_set("r_glsl_postprocess", "0");
- cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
- }
-#endif
-
- Fog_Force();
-
- drawframetime = max(0.000001, time - drawtime);
- drawtime = time;
-
- // watch for gametype changes here...
- // in ParseStuffCMD the cmd isn't executed yet :/
- // might even be better to add the gametype to TE_CSQC_INIT...?
- if(!postinit)
- PostInit();
-
- if(intermission && !isdemo() && !(calledhooks & HOOK_END))
- if(calledhooks & HOOK_START)
- {
- localcmd("\ncl_hook_gameend;");
- calledhooks |= HOOK_END;
- }
-
- CheckForGamestartChange();
- serverAnnouncer();
- maptimeAnnouncer();
- carrierAnnouncer();
-
- fov = cvar("fov");
- if(button_zoom || fov <= 59.5)
- {
- if(!zoomscript_caught)
- {
- localcmd("+button4\n");
- zoomscript_caught = 1;
- ignore_plus_zoom += 1;
- }
- }
- else
- {
- if(zoomscript_caught)
- {
- localcmd("-button4\n");
- zoomscript_caught = 0;
- ignore_minus_zoom += 1;
- }
- }
-
- sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));
- sbar_currentammo = cvar("sbar_showcurrentammo");
- sbar_hudselector = cvar("sbar_hudselector");
- sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1);
- ColorTranslateMode = cvar("cl_stripcolorcodes");
- activeweapon = getstati(STAT_SWITCHWEAPON);
- f = cvar("teamplay");
- if(f != teamplay)
- {
- teamplay = f;
- Sbar_InitScores();
- }
-
- if(last_weapon != activeweapon) {
- weapontime = time;
- last_weapon = activeweapon;
- }
-
- // ALWAYS Clear Current Scene First
- R_ClearScene();
-
- // Assign Standard Viewflags
- // Draw the World (and sky)
- R_SetView(VF_DRAWWORLD, 1);
-
- // Set the console size vars
- vid_conwidth = cvar("vid_conwidth");
- vid_conheight = cvar("vid_conheight");
- vid_pixelheight = cvar("vid_pixelheight");
-
- R_SetView(VF_FOV, GetCurrentFov(fov));
-
- // Camera for demo playback
- if(camera_active)
- {
- if(cvar("camera_enable"))
- CSQC_Demo_Camera();
- else
- {
- cvar_set("chase_active", ftos(chase_active_backup));
- cvar_set("cl_demo_mousegrab", "0");
- camera_active = FALSE;
- }
- }
-#ifdef CAMERATEST
- else if(cvar("camera_enable"))
-#else
- else if(cvar("camera_enable") && isdemo())
-#endif
- {
- // Enable required Darkplaces cvars
- chase_active_backup = cvar("chase_active");
- cvar_set("chase_active", "2");
- cvar_set("cl_demo_mousegrab", "1");
- camera_active = TRUE;
- camera_mode = FALSE;
- }
-
- // Draw the Crosshair
- float scoreboard_active;
- scoreboard_active = Sbar_WouldDrawScoreboard();
- R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
-
- // Draw the Engine Status Bar (the default Quake HUD)
- R_SetView(VF_DRAWENGINESBAR, 0);
-
- // fetch this one only once per frame
- sbar_showbinds = cvar("sbar_showbinds");
- sbar_showbinds_limit = cvar("sbar_showbinds_limit");
-
- // Update the mouse position
- /*
- mousepos_x = vid_conwidth;
- mousepos_y = vid_conheight;
- mousepos = mousepos*0.5 + getmousepos();
- */
-
- e = self;
- for(self = world; (self = nextent(self)); )
- if(self.draw)
- self.draw();
- self = e;
-
- R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
- R_RenderScene();
-
- // now switch to 2D drawing mode by calling a 2D drawing function
- // then polygon drawing will draw as 2D stuff, and NOT get queued until the
- // next R_RenderScene call
- drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
-
- // Draw the mouse cursor
- // NOTE: drawpic must happen after R_RenderScene for some reason
- //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
- //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
- //self = edict_num(player_localnum);
- //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
- //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
- // as long as the ctf part isn't in, this is useless
- if(menu_visible)
- menu_show();
-
- /*if(gametype == GAME_CTF)
- {
- ctf_view();
- } else */
-
- // draw 2D entities
- e = self;
- for(self = world; (self = nextent(self)); )
- if(self.draw2d)
- self.draw2d();
- self = e;
-
- // draw radar
- if(
- ons_showmap
- ||
- (
- !scoreboard_active
- &&
- cvar_string("cl_teamradar") != "0"
- &&
- (
- cvar("cl_teamradar") == 2
- ||
- teamplay
- )
- )
- )
- teamradar_view();
-
- // draw sbar
- if(cvar("r_letterbox") == 0) {
- if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
- if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
- Sbar_DrawPressedKeys();
- }
-
- if (cvar("cl_showspeed"))
- Sbar_ShowSpeed();
- if (cvar("cl_showacceleration"))
- Sbar_ShowAcceleration();
-
- Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
- }
-
- float hud;
- hud = getstati(STAT_HUD);
- if(hud == HUD_SPIDERBOT)
- {
- CSQC_SPIDER_HUD();
- }
- else if(hud == HUD_WAKIZASHI)
- CSQC_WAKIZASHI_HUD();
- else
- {
- if(cvar("r_letterbox") == 0)
- if(cvar("viewsize") < 120)
- CSQC_common_hud();
-
- // crosshair goes VERY LAST
- if(!scoreboard_active && !ons_showmap && !camera_active) {
- // TrueAim check
- float shottype;
- float bullets, ring_scale;
- // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
- wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
- wcross_origin_z = 0;
- if(cvar("crosshair_hittest"))
- {
- vector wcross_oldorigin;
- wcross_oldorigin = wcross_origin;
- shottype = TrueAimCheck();
- if(shottype == SHOTTYPE_HITWORLD)
- {
- v = wcross_origin - wcross_oldorigin;
- v_x /= vid_conwidth;
- v_y /= vid_conheight;
- if(vlen(v) > 0.01)
- shottype = SHOTTYPE_HITOBSTRUCTION;
- }
- if(!cvar("crosshair_hittest_showimpact"))
- wcross_origin = wcross_oldorigin;
- }
- else
- shottype = SHOTTYPE_HITWORLD;
-
- string wcross_style;
- wcross_style = cvar_string("crosshair");
-
- if (wcross_style != "0") {
- vector wcross_color, wcross_size;
- string wcross_wep, wcross_name;
- float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
-
- wcross_color_x = cvar("crosshair_color_red");
- wcross_color_y = cvar("crosshair_color_green");
- wcross_color_z = cvar("crosshair_color_blue");
- wcross_alpha = cvar("crosshair_color_alpha");
- wcross_resolution = cvar("crosshair_size");
- if (cvar("crosshair_per_weapon")) {
- e = get_weaponinfo(activeweapon);
- if (e && e.netname != "")
- {
- wcross_wep = e.netname;
- wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
- if(wcross_style == "")
- wcross_style = e.netname;
-
- if(!cvar("crosshair_color_override"))
- {
- wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
- wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
- wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
- }
-
- wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
- wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
- }
- }
-
- wcross_name = strcat("gfx/crosshair", wcross_style);
-
- if(cvar("crosshair_effect_scalefade"))
- {
- wcross_scale = wcross_resolution;
- wcross_resolution = 1;
- }
- else
- {
- wcross_scale = 1;
- }
-
- if(shottype == SHOTTYPE_HITENEMY)
- wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
- if(shottype == SHOTTYPE_HITTEAM)
- wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
-
- f = cvar("crosshair_effect_speed");
- if(f < 0)
- f *= -2 * g_weaponswitchdelay;
- if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
- {
- wcross_changedonetime = time + f;
- }
- if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
- {
- wcross_name_changestarttime = time;
- wcross_name_changedonetime = time + f;
- if(wcross_name_goal_prev_prev)
- strunzone(wcross_name_goal_prev_prev);
- wcross_name_goal_prev_prev = wcross_name_goal_prev;
- wcross_name_goal_prev = strzone(wcross_name);
- wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
- wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
- wcross_resolution_goal_prev = wcross_resolution;
- }
-
- wcross_scale_goal_prev = wcross_scale;
- wcross_alpha_goal_prev = wcross_alpha;
- wcross_color_goal_prev = wcross_color;
-
- if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
- {
- wcross_blur = 1;
- wcross_alpha *= 0.75;
- }
- else
- wcross_blur = 0;
- // *_prev is at time-frametime
- // * is at wcross_changedonetime+f
- // what do we have at time?
- if(time < wcross_changedonetime)
- {
- f = frametime / (wcross_changedonetime - time + frametime);
- wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
- wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
- wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
- }
-
- wcross_scale_prev = wcross_scale;
- wcross_alpha_prev = wcross_alpha;
- wcross_color_prev = wcross_color;
-
- wcross_scale *= 1 - cvar("_menu_alpha");
- wcross_alpha *= 1 - cvar("_menu_alpha");
-
- // ring around crosshair representing bullets left in camping rifle clip
- if (activeweapon == WEP_CAMPINGRIFLE)
- {
- ring_scale = cvar("crosshair_campingrifle_ring_size");
- bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
- }
- else
- bullets = 0;
-
-#define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
- drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
-
-#define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
- do \
- { \
- if(wcross_blur > 0) \
- { \
- for(i = -2; i <= 2; ++i) \
- for(j = -2; j <= 2; ++j) \
- M(i,j,sz,wcross_name,wcross_alpha*0.04); \
- } \
- else \
- { \
- M(0,0,sz,wcross_name,wcross_alpha); \
- } \
- } \
- while(0)
-
-#define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
- drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
-
-#define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
- CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
-
- if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
- {
- f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
- wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
- CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
- f = 1 - f;
- }
- else
- {
- f = 1;
- }
-
- wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
- if(bullets)
- {
- CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
- }
- CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
- wcross_name_alpha_goal_prev = f;
- }
- }
- else
- {
- wcross_scale_prev = 0;
- wcross_alpha_prev = 0;
- wcross_scale_goal_prev = 0;
- wcross_alpha_goal_prev = 0;
- wcross_changedonetime = 0;
- if(wcross_name_goal_prev)
- strunzone(wcross_name_goal_prev);
- wcross_name_goal_prev = string_null;
- if(wcross_name_goal_prev_prev)
- strunzone(wcross_name_goal_prev_prev);
- wcross_name_goal_prev_prev = string_null;
- wcross_name_changestarttime = 0;
- wcross_name_changedonetime = 0;
- wcross_name_alpha_goal_prev = 0;
- wcross_name_alpha_goal_prev_prev = 0;
- wcross_resolution_goal_prev = 0;
- wcross_resolution_goal_prev_prev = 0;
- }
- }
-
- if(NextFrameCommand)
- {
- localcmd("\n", NextFrameCommand, "\n");
- NextFrameCommand = string_null;
- }
-
- // we must do this check AFTER a frame was rendered, or it won't work
- if(cs_project_is_b0rked == 0)
- {
- string w0, h0;
- w0 = cvar_string("vid_conwidth");
- h0 = cvar_string("vid_conheight");
- //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
- //R_SetView(VF_FOV, '90 90 0');
- R_SetView(VF_ORIGIN, '0 0 0');
- R_SetView(VF_ANGLES, '0 0 0');
- R_SetView(VF_PERSPECTIVE, 1);
- makevectors('0 0 0');
- vector v1, v2;
- cvar_set("vid_conwidth", "800");
- cvar_set("vid_conheight", "600");
- v1 = cs_project(v_forward);
- cvar_set("vid_conwidth", "640");
- cvar_set("vid_conheight", "480");
- v2 = cs_project(v_forward);
- if(v1 == v2)
- cs_project_is_b0rked = 1;
- else
- cs_project_is_b0rked = -1;
- cvar_set("vid_conwidth", w0);
- cvar_set("vid_conheight", h0);
- }
-
- // be safe against triggerbots until everyone has the fixed engine
- // this call is meant to overwrite the trace globals by something
- // unsuspicious
- traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
-}
-
-void Sbar_Draw();
-#define spider_h "gfx/vehicles/hud_bg.tga"
-#define spider_b "gfx/vehicles/sbot.tga"
-#define spider_r "gfx/vehicles/sbot_rpods.tga"
-#define spider_g "gfx/vehicles/sbot_mguns.tga"
-#define spider_s "gfx/vehicles/shiled.tga"
-
-#define spider_a1 "gfx/hud/sb_rocket.tga"
-#define spider_a2 "gfx/sb_bullets.tga"
-
-void CSQC_SPIDER_HUD()
-{
- float rockets, reload, heat, hp, shield, i;
- vector picsize, hudloc;
-
- // Fetch health & ammo stats
- hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
- shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
- heat = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
- rockets = getstati(STAT_VEHICLESTAT_AMMO2);
- reload = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
-
- // Draw the crosshairs
- picsize = drawgetimagesize(SPIDER_CROSS);
- picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
- picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
-
- hudloc_y = 4;
- hudloc_x = 4;
-
- picsize = drawgetimagesize(spider_h) * 0.5;
- drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- picsize = drawgetimagesize(spider_a2) * 0.5;
- drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
-
- drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
-
- drawstring(hudloc + '136 102 0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
-
- picsize = drawgetimagesize(spider_a1) * 0.85;
- if(rockets == 9)
- {
- drawpic(hudloc + '132 54 0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '179 69 0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
- }
-
- picsize = drawgetimagesize(spider_b) * 0.5;
- hudloc_y = 10.5;
- hudloc_x = 10.5;
-
- drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
- drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' * heat, 1, DRAWFLAG_NORMAL);
-
-
- /*
- // Draw health bar
- p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
- p = p + '0 1 0' * vid_conheight - '0 32 0';
- //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
- drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
- p_y += 8;
- drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
- p_x += 256 * hp;
- drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
-
- // Draw minigun heat indicator
- p = '0.5 0 0' * (vid_conwidth - 256);
- p = p + '0 1 0' * vid_conheight - '0 34 0';
- drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
- p_x += 256 * (1-heat);
- drawfill(p, '256 0 0' * heat + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
-
-
- // Draw rocket icons for loaded/empty tubes.
- pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
- pp += '0 1 0' * vid_conheight - '0 64 0';
- for(i = 0; i < 8; ++i)
- {
- p = pp + '1 0 0' * (rkt_size * i);
- if(rockets == 8)
- {
- if(floor(reload * 8) == i)
- {
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
- }
- else if(i < reload * 8)
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
- else
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
- }
- else
- {
- if(i < rockets)
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
- else
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
- }
- }
- */
-
- if (sb_showscores)
- {
- Sbar_DrawScoreboard();
- Sbar_DrawCenterPrint();
- }
-
-}
-
-#define waki_h "gfx/vehicles/hud_bg.tga"
-#define waki_b "gfx/vehicles/waki.tga"
-#define waki_e "gfx/vehicles/waki_e.tga"
-#define waki_g "gfx/vehicles/waki_guns.tga"
-#define waki_r "gfx/vehicles/waki_rockets.tga"
-#define waki_s "gfx/vehicles/shiled.tga"
-
-#define waki_a1 "gfx/hud/sb_rocket.tga"
-#define waki_a2 "gfx/sb_cells.tga"
-
-void CSQC_WAKIZASHI_HUD()
-{
- // 0--1 floats. 1 = 100%, 0.6 = 50%.
- float health, shield, energy, rockets;
- vector picsize, hudloc;
-
- picsize = drawgetimagesize(SPIDER_CROSS);
- picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
- picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
-
-/*
-const float STAT_VEHICLESTAT_HEALTH = 60;
-const float STAT_VEHICLESTAT_SHIELD = 61;
-const float STAT_VEHICLESTAT_ENERGY = 62;
-const float STAT_VEHICLESTAT_AMMO1 = 63;
-const float STAT_VEHICLESTAT_RELAOD1 = 64;
-const float STAT_VEHICLESTAT_AMMO2 = 65;
-const float STAT_VEHICLESTAT_RELOAD2 = 66;
-*/
- health = min(getstatf(STAT_VEHICLESTAT_HEALTH), 1);
- shield = min(getstatf(STAT_VEHICLESTAT_SHIELD), 1);
- energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
- rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
-
- hudloc_y = 4;
- hudloc_x = 4;
-
- picsize = drawgetimagesize(waki_h) * 0.5;
- drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- picsize = drawgetimagesize(waki_a2) * 0.7;
- drawpic(hudloc + '116 92 0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
-
- drawstring(hudloc + '145 19 0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
-
- drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
-
- picsize = drawgetimagesize(waki_a1) * 0.75;
- if(rockets == 1)
- {
- drawpic(hudloc + '140 55 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + '144 59 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + '140 55 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + '144 59 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
- }
-
- picsize = drawgetimagesize(waki_b) * 0.5;
- hudloc_y = 10.5;
- hudloc_x = 10.5;
-
- drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
- drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
-
-
-
- /*
- p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
- p = p + '0 1 0' * vid_conheight - '0 32 0';
-
- // Draw health bar
- p_y += 8;
- drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
- p_x += 256 * health;
- drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
-
- // Draw shiled bar
- p_x -= 256 * health;
- p_y += 4;
- drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
-
- // Draw energy
- //p_x -= 256 * health;
- p_y -= 8;
- drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
-
- // Draw rockets bar
- p_y += 12;
- drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
- */
-
-
-
-
- if (sb_showscores)
- {
- Sbar_DrawScoreboard();
- Sbar_DrawCenterPrint();
- }
-
-}
-
-
-void CSQC_common_hud(void)
-{
- // Sbar_SortFrags(); done in Sbar_Draw
- float hud;
- hud = getstati(STAT_HUD);
-
- //hud = 10;
- switch(hud)
- {
- case HUD_NORMAL:
- Sbar_Draw();
- break;
-
- case HUD_SPIDERBOT:
- CSQC_SPIDER_HUD();
- break;
-
- case HUD_WAKIZASHI:
- CSQC_WAKIZASHI_HUD();
- break;
- }
-}
-
-
-// following vectors must be global to allow seamless switching between camera modes
-vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
-void CSQC_Demo_Camera()
-{
- float speed, attenuation, dimensions;
- vector tmp, delta;
-
- if( cvar("camera_reset") || !camera_mode )
- {
- camera_offset = '0 0 0';
- current_angles = '0 0 0';
- camera_direction = '0 0 0';
- camera_offset_z += 30;
- camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
- camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
- current_origin = view_origin;
- current_camera_offset = camera_offset;
- cvar_set("camera_reset", "0");
- camera_mode = CAMERA_CHASE;
- }
-
- // Camera angles
- if( camera_roll )
- mouse_angles_z += camera_roll * cvar("camera_speed_roll");
-
- if(cvar("camera_look_player"))
- {
- local vector dir;
- local float n;
-
- dir = normalize(view_origin - current_position);
- n = mouse_angles_z;
- mouse_angles = vectoangles(dir);
- mouse_angles_x = mouse_angles_x * -1;
- mouse_angles_z = n;
- }
- else
- {
- tmp = getmousepos() * 0.1;
- if(vlen(tmp)>cvar("camera_mouse_treshold"))
- {
- mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
- mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
- }
- }
-
- while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
- while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
- while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
- while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
-
- // Fix difference when angles don't have the same sign
- delta = '0 0 0';
- if(mouse_angles_y < -60 && current_angles_y > 60)
- delta = '0 360 0';
- if(mouse_angles_y > 60 && current_angles_y < -60)
- delta = '0 -360 0';
-
- if(cvar("camera_look_player"))
- attenuation = cvar("camera_look_attenuation");
- else
- attenuation = cvar("camera_speed_attenuation");
-
- attenuation = 1 / max(1, attenuation);
- current_angles += (mouse_angles - current_angles + delta) * attenuation;
-
- while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
- while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
- while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
- while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
-
- // Camera position
- tmp = '0 0 0';
- dimensions = 0;
-
- if( camera_direction_x )
- {
- tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
- tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
- if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
- tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
- ++dimensions;
- }
-
- if( camera_direction_y )
- {
- tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
- tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
- tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
- ++dimensions;
- }
-
- if( camera_direction_z )
- {
- tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
- ++dimensions;
- }
-
- if(cvar("camera_free"))
- speed = cvar("camera_speed_free");
- else
- speed = cvar("camera_speed_chase");
-
- if(dimensions)
- {
- speed = speed * sqrt(1 / dimensions);
- camera_offset += tmp * speed;
- }
-
- current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
-
- // Camera modes
- if( cvar("camera_free") )
- {
- if ( camera_mode == CAMERA_CHASE )
- {
- current_camera_offset = current_origin + current_camera_offset;
- camera_offset = current_origin + camera_offset;
- }
-
- camera_mode = CAMERA_FREE;
- current_position = current_camera_offset;
- }
- else
- {
- if ( camera_mode == CAMERA_FREE )
- {
- current_origin = view_origin;
- camera_offset = camera_offset - current_origin;
- current_camera_offset = current_camera_offset - current_origin;
- }
-
- camera_mode = CAMERA_CHASE;
-
- if(cvar("camera_chase_smoothly"))
- current_origin += (view_origin - current_origin) * attenuation;
- else
- current_origin = view_origin;
-
- current_position = current_origin + current_camera_offset;
- }
-
- R_SetView(VF_ANGLES, current_angles);
- R_SetView(VF_ORIGIN, current_position);
-}
+#define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"\r
+#define spider_rocket_targ "gfx/vehicles/target.tga"\r
+#define SPIDER_CROSS "textures/spiderbot/cross.tga"\r
+#define rkt_size 32\r
+#define rld_size_x 256\r
+#define rld_size_y 16\r
+\r
+void CSQC_WAKIZASHI_HUD();\r
+\r
+entity porto;\r
+vector polyline[16];\r
+float trace_dphitcontents;\r
+float trace_networkentity;\r
+float Q3SURFACEFLAG_SLICK = 2; // low friction surface\r
+float DPCONTENTS_SOLID = 1; // blocks player movement\r
+float DPCONTENTS_BODY = 32; // blocks player movement\r
+float DPCONTENTS_CORPSE = 64; // blocks player movement\r
+float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement\r
+void Porto_Draw()\r
+{\r
+ vector p, dir, ang, q, nextdir;\r
+ float idx, portal_number, portal1_idx;\r
+\r
+ if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)\r
+ return;\r
+ if(intermission == 1)\r
+ return;\r
+ if(intermission == 2)\r
+ return;\r
+ if (getstati(STAT_HEALTH) <= 0)\r
+ return;\r
+\r
+ dir = view_forward;\r
+\r
+ if(angles_held_status)\r
+ {\r
+ makevectors(angles_held);\r
+ dir = v_forward;\r
+ }\r
+\r
+ p = view_origin;\r
+\r
+ polyline[0] = p;\r
+ idx = 1;\r
+ portal_number = 0;\r
+ nextdir = dir;\r
+\r
+ for(;;)\r
+ {\r
+ dir = nextdir;\r
+ traceline(p, p + 65536 * dir, TRUE, porto);\r
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
+ return;\r
+ nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal\r
+ p = trace_endpos;\r
+ polyline[idx] = p;\r
+ ++idx;\r
+ if(idx >= 16)\r
+ return;\r
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)\r
+ continue;\r
+ ++portal_number;\r
+ ang = vectoangles2(trace_plane_normal, dir);\r
+ ang_x = -ang_x;\r
+ makevectors(ang);\r
+ if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))\r
+ return;\r
+ if(portal_number == 1)\r
+ portal1_idx = idx;\r
+ if(portal_number >= 2)\r
+ break;\r
+ }\r
+\r
+ while(idx >= 2)\r
+ {\r
+ p = polyline[idx-2];\r
+ q = polyline[idx-1];\r
+ if(idx == 2)\r
+ p = p - view_up * 16;\r
+ if(idx-1 >= portal1_idx)\r
+ {\r
+ Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);\r
+ }\r
+ else\r
+ {\r
+ Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);\r
+ }\r
+ --idx;\r
+ }\r
+}\r
+\r
+/**\r
+ * Checks whether the server initiated a map restart (stat_game_starttime changed)\r
+ *\r
+ * TODO: Use a better solution where a common shared entitiy is used that contains\r
+ * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT\r
+ * and STAT_FRAGLIMIT to be auto-sent)\r
+ */\r
+void CheckForGamestartChange() {\r
+ float startTime;\r
+ startTime = getstatf(STAT_GAMESTARTTIME);\r
+ if (previous_game_starttime != startTime) {\r
+ if ((time + 5.0) < startTime) {\r
+ //if connecting to server while restart was active don't always play prepareforbattle\r
+ sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);\r
+ }\r
+ if (time < startTime) {\r
+ restartAnnouncer = spawn();\r
+ restartAnnouncer.think = restartAnnouncer_Think;\r
+ restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime\r
+ }\r
+ }\r
+ previous_game_starttime = startTime;\r
+}\r
+\r
+void Porto_Init()\r
+{\r
+ porto = spawn();\r
+ porto.classname = "porto";\r
+ porto.draw = Porto_Draw;\r
+ porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;\r
+}\r
+\r
+float drawtime;\r
+float avgspeed;\r
+vector GetCurrentFov(float fov)\r
+{\r
+ float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;\r
+\r
+ zoomsensitivity = cvar("cl_zoomsensitivity");\r
+ zoomfactor = cvar("cl_zoomfactor");\r
+ if(zoomfactor < 1 || zoomfactor > 16)\r
+ zoomfactor = 2.5;\r
+ zoomspeed = cvar("cl_zoomspeed");\r
+ if(zoomspeed >= 0)\r
+ if(zoomspeed < 0.5 || zoomspeed > 16)\r
+ zoomspeed = 3.5;\r
+\r
+ zoomdir = button_zoom;\r
+ if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here\r
+ zoomdir += button_attack2;\r
+ if(spectatee_status > 0 || isdemo())\r
+ {\r
+ if(spectatorbutton_zoom)\r
+ zoomdir = 0 + !zoomdir;\r
+ // do not even THINK about removing this 0\r
+ // _I_ know what I am doing\r
+ // fteqcc does not\r
+ }\r
+\r
+ if(zoomdir)\r
+ zoomin_effect = 0;\r
+\r
+ if(zoomin_effect || camera_active)\r
+ {\r
+ current_viewzoom = min(1, current_viewzoom + drawframetime);\r
+ }\r
+ else\r
+ {\r
+ if(zoomspeed < 0) // instant zoom\r
+ {\r
+ if(zoomdir)\r
+ current_viewzoom = 1 / zoomfactor;\r
+ else\r
+ current_viewzoom = 1;\r
+ }\r
+ else\r
+ {\r
+ if(zoomdir)\r
+ current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);\r
+ else\r
+ current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);\r
+ }\r
+ }\r
+\r
+ if(almost_equals(current_viewzoom, 1))\r
+ current_zoomfraction = 0;\r
+ else if(almost_equals(current_viewzoom, 1/zoomfactor))\r
+ current_zoomfraction = 1;\r
+ else\r
+ current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);\r
+\r
+ if(zoomsensitivity < 1)\r
+ setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));\r
+ else\r
+ setsensitivityscale(1);\r
+\r
+ velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);\r
+ avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;\r
+ velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);\r
+\r
+ //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging\r
+\r
+ float frustumx, frustumy, fovx, fovy;\r
+ frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;\r
+ frustumx = frustumy * vid_width / vid_height / vid_pixelheight;\r
+ fovx = atan2(frustumx, 1) / M_PI * 360.0;\r
+ fovy = atan2(frustumy, 1) / M_PI * 360.0;\r
+\r
+ return '1 0 0' * fovx + '0 1 0' * fovy;\r
+}\r
+\r
+// this function must match W_SetupShot!\r
+float zoomscript_caught;\r
+\r
+vector wcross_origin;\r
+float wcross_scale_prev, wcross_alpha_prev;\r
+vector wcross_color_prev;\r
+float wcross_scale_goal_prev, wcross_alpha_goal_prev;\r
+vector wcross_color_goal_prev;\r
+float wcross_changedonetime;\r
+\r
+string wcross_name_goal_prev, wcross_name_goal_prev_prev;\r
+float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;\r
+float wcross_name_changestarttime, wcross_name_changedonetime;\r
+float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;\r
+entity trueaim;\r
+entity trueaim_rifle;\r
+\r
+#define SHOTTYPE_HITTEAM 1\r
+#define SHOTTYPE_HITOBSTRUCTION 2\r
+#define SHOTTYPE_HITWORLD 3\r
+#define SHOTTYPE_HITENEMY 4\r
+\r
+void TrueAim_Init()\r
+{\r
+ trueaim = spawn();\r
+ trueaim.classname = "trueaim";\r
+ trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;\r
+ trueaim_rifle = spawn();\r
+ trueaim_rifle.classname = "trueaim_rifle";\r
+ trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;\r
+}\r
+\r
+float EnemyHitCheck()\r
+{\r
+ float t;\r
+ wcross_origin = project_3d_to_2d(trace_endpos);\r
+ wcross_origin_z = 0;\r
+ if(trace_networkentity < 1)\r
+ return SHOTTYPE_HITWORLD;\r
+ if(trace_networkentity > maxclients)\r
+ return SHOTTYPE_HITWORLD;\r
+ t = GetPlayerColor(trace_networkentity - 1);\r
+ if(teamplay)\r
+ if(t == myteam)\r
+ return SHOTTYPE_HITTEAM;\r
+ if(t == COLOR_SPECTATOR)\r
+ return SHOTTYPE_HITWORLD;\r
+ return SHOTTYPE_HITENEMY;\r
+}\r
+\r
+float TrueAimCheck()\r
+{\r
+ float nudge = 1; // added to traceline target and subtracted from result\r
+ vector vecs, trueaimpoint, w_shotorg;\r
+ vector mi, ma, dv;\r
+ float shottype;\r
+ entity ta;\r
+ float mv;\r
+\r
+ mi = ma = '0 0 0';\r
+ ta = trueaim;\r
+ mv = MOVE_NOMONSTERS;\r
+\r
+ switch(activeweapon)\r
+ {\r
+ case WEP_TUBA: // no aim\r
+ case WEP_PORTO: // shoots from eye\r
+ case WEP_HOOK: // no trueaim\r
+ case WEP_GRENADE_LAUNCHER: // toss curve\r
+ return SHOTTYPE_HITWORLD;\r
+ case WEP_NEX:\r
+ case WEP_MINSTANEX:\r
+ mv = MOVE_NORMAL;\r
+ break;\r
+ case WEP_CAMPINGRIFLE:\r
+ ta = trueaim_rifle;\r
+ mv = MOVE_NORMAL;\r
+ if(zoomscript_caught)\r
+ {\r
+ tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);\r
+ return EnemyHitCheck();\r
+ }\r
+ break;\r
+ case WEP_ROCKET_LAUNCHER: // projectile has a size!\r
+ mi = '-3 -3 -3';\r
+ ma = '3 3 3';\r
+ break;\r
+ case WEP_FIREBALL: // projectile has a size!\r
+ mi = '-16 -16 -16';\r
+ ma = '16 16 16';\r
+ break;\r
+ case WEP_ELECTRO: // projectile has a size!\r
+ mi = '0 0 -3';\r
+ ma = '0 0 -3';\r
+ break;\r
+ }\r
+\r
+ vecs = decompressShotOrigin(getstati(STAT_SHOTORG));\r
+\r
+ traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);\r
+ trueaimpoint = trace_endpos;\r
+\r
+ if(vecs_x > 0)\r
+ vecs_y = -vecs_y;\r
+ else\r
+ vecs = '0 0 0';\r
+\r
+ dv = view_right * vecs_y + view_up * vecs_z;\r
+ w_shotorg = view_origin + dv;\r
+\r
+ // now move the vecs forward as much as requested if possible\r
+ tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc\r
+ w_shotorg = trace_endpos - view_forward * nudge;\r
+\r
+ tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);\r
+ shottype = EnemyHitCheck();\r
+ if(shottype != SHOTTYPE_HITWORLD)\r
+ return shottype;\r
+\r
+#if 0\r
+ // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?\r
+ // or rather, I know why, but see no fix\r
+ if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)\r
+ // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace\r
+ return SHOTTYPE_HITOBSTRUCTION;\r
+#endif\r
+\r
+ return SHOTTYPE_HITWORLD;\r
+}\r
+\r
+void CSQC_common_hud(void);\r
+\r
+void CSQC_kh_hud(void);\r
+void CSQC_ctf_hud(void);\r
+void PostInit(void);\r
+void CSQC_Demo_Camera();\r
+float Sbar_WouldDrawScoreboard ();\r
+float view_set;\r
+float camera_mode;\r
+string NextFrameCommand;\r
+void CSQC_SPIDER_HUD();\r
+void CSQC_RAPTOR_HUD();\r
+\r
+void CSQC_UpdateView(float w, float h)\r
+{\r
+ entity e;\r
+ float fov;\r
+ float f, i, j;\r
+ vector v, vo;\r
+\r
+ WaypointSprite_Load();\r
+\r
+ if(spectatee_status)\r
+ myteam = GetPlayerColor(spectatee_status - 1);\r
+ else\r
+ myteam = GetPlayerColor(player_localentnum - 1);\r
+\r
+ ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);\r
+ vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);\r
+\r
+ warpzone_fixview_origin = pmove_org + vo;\r
+ warpzone_fixview_angles = input_angles;\r
+ WarpZone_FixView();\r
+ pmove_org = warpzone_fixview_origin - vo;\r
+ input_angles = warpzone_fixview_angles;\r
+\r
+ // Render the Scene\r
+ if(!intermission || !view_set)\r
+ {\r
+ view_origin = pmove_org + vo;\r
+ view_angles = input_angles;\r
+ makevectors(view_angles);\r
+ view_forward = v_forward;\r
+ view_right = v_right;\r
+ view_up = v_up;\r
+ view_set = 1;\r
+ }\r
+\r
+ vid_width = w;\r
+ vid_height = h;\r
+\r
+#ifdef BLURTEST\r
+ if(time > blurtest_time0 && time < blurtest_time1)\r
+ {\r
+ float r, t;\r
+\r
+ t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);\r
+ r = t * blurtest_radius;\r
+ f = 1 / pow(t, blurtest_power) - 1;\r
+\r
+ cvar_set("r_glsl_postprocess", "1");\r
+ cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));\r
+ }\r
+ else\r
+ {\r
+ cvar_set("r_glsl_postprocess", "0");\r
+ cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");\r
+ }\r
+#endif\r
+\r
+ Fog_Force();\r
+\r
+ drawframetime = max(0.000001, time - drawtime);\r
+ drawtime = time;\r
+\r
+ // watch for gametype changes here...\r
+ // in ParseStuffCMD the cmd isn't executed yet :/\r
+ // might even be better to add the gametype to TE_CSQC_INIT...?\r
+ if(!postinit)\r
+ PostInit();\r
+\r
+ if(intermission && !isdemo() && !(calledhooks & HOOK_END))\r
+ if(calledhooks & HOOK_START)\r
+ {\r
+ localcmd("\ncl_hook_gameend;");\r
+ calledhooks |= HOOK_END;\r
+ }\r
+\r
+ CheckForGamestartChange();\r
+ serverAnnouncer();\r
+ maptimeAnnouncer();\r
+ carrierAnnouncer();\r
+\r
+ fov = cvar("fov");\r
+ if(button_zoom || fov <= 59.5)\r
+ {\r
+ if(!zoomscript_caught)\r
+ {\r
+ localcmd("+button4\n");\r
+ zoomscript_caught = 1;\r
+ ignore_plus_zoom += 1;\r
+ }\r
+ }\r
+ else\r
+ {\r
+ if(zoomscript_caught)\r
+ {\r
+ localcmd("-button4\n");\r
+ zoomscript_caught = 0;\r
+ ignore_minus_zoom += 1;\r
+ }\r
+ }\r
+\r
+ sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));\r
+ sbar_currentammo = cvar("sbar_showcurrentammo");\r
+ sbar_hudselector = cvar("sbar_hudselector");\r
+ sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1);\r
+ ColorTranslateMode = cvar("cl_stripcolorcodes");\r
+ activeweapon = getstati(STAT_SWITCHWEAPON);\r
+ f = cvar("teamplay");\r
+ if(f != teamplay)\r
+ {\r
+ teamplay = f;\r
+ Sbar_InitScores();\r
+ }\r
+\r
+ if(last_weapon != activeweapon) {\r
+ weapontime = time;\r
+ last_weapon = activeweapon;\r
+ }\r
+\r
+ // ALWAYS Clear Current Scene First\r
+ R_ClearScene();\r
+\r
+ // Assign Standard Viewflags\r
+ // Draw the World (and sky)\r
+ R_SetView(VF_DRAWWORLD, 1);\r
+\r
+ // Set the console size vars\r
+ vid_conwidth = cvar("vid_conwidth");\r
+ vid_conheight = cvar("vid_conheight");\r
+ vid_pixelheight = cvar("vid_pixelheight");\r
+\r
+ R_SetView(VF_FOV, GetCurrentFov(fov));\r
+\r
+ // Camera for demo playback\r
+ if(camera_active)\r
+ {\r
+ if(cvar("camera_enable"))\r
+ CSQC_Demo_Camera();\r
+ else\r
+ {\r
+ cvar_set("chase_active", ftos(chase_active_backup));\r
+ cvar_set("cl_demo_mousegrab", "0");\r
+ camera_active = FALSE;\r
+ }\r
+ }\r
+#ifdef CAMERATEST\r
+ else if(cvar("camera_enable"))\r
+#else\r
+ else if(cvar("camera_enable") && isdemo())\r
+#endif\r
+ {\r
+ // Enable required Darkplaces cvars\r
+ chase_active_backup = cvar("chase_active");\r
+ cvar_set("chase_active", "2");\r
+ cvar_set("cl_demo_mousegrab", "1");\r
+ camera_active = TRUE;\r
+ camera_mode = FALSE;\r
+ }\r
+\r
+ // Draw the Crosshair\r
+ float scoreboard_active;\r
+ scoreboard_active = Sbar_WouldDrawScoreboard();\r
+ R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden\r
+\r
+ // Draw the Engine Status Bar (the default Quake HUD)\r
+ R_SetView(VF_DRAWENGINESBAR, 0);\r
+\r
+ // fetch this one only once per frame\r
+ sbar_showbinds = cvar("sbar_showbinds");\r
+ sbar_showbinds_limit = cvar("sbar_showbinds_limit");\r
+\r
+ // Update the mouse position\r
+ /*\r
+ mousepos_x = vid_conwidth;\r
+ mousepos_y = vid_conheight;\r
+ mousepos = mousepos*0.5 + getmousepos();\r
+ */\r
+\r
+ e = self;\r
+ for(self = world; (self = nextent(self)); )\r
+ if(self.draw)\r
+ self.draw();\r
+ self = e;\r
+\r
+ R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);\r
+ R_RenderScene();\r
+\r
+ // now switch to 2D drawing mode by calling a 2D drawing function\r
+ // then polygon drawing will draw as 2D stuff, and NOT get queued until the\r
+ // next R_RenderScene call\r
+ drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);\r
+\r
+ // Draw the mouse cursor\r
+ // NOTE: drawpic must happen after R_RenderScene for some reason\r
+ //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);\r
+ //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);\r
+ //self = edict_num(player_localnum);\r
+ //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);\r
+ //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);\r
+ // as long as the ctf part isn't in, this is useless\r
+ if(menu_visible)\r
+ menu_show();\r
+\r
+ /*if(gametype == GAME_CTF)\r
+ {\r
+ ctf_view();\r
+ } else */\r
+\r
+ // draw 2D entities\r
+ e = self;\r
+ for(self = world; (self = nextent(self)); )\r
+ if(self.draw2d)\r
+ self.draw2d();\r
+ self = e;\r
+\r
+ // draw radar\r
+ if(\r
+ ons_showmap\r
+ ||\r
+ (\r
+ !scoreboard_active\r
+ &&\r
+ cvar_string("cl_teamradar") != "0"\r
+ &&\r
+ (\r
+ cvar("cl_teamradar") == 2\r
+ ||\r
+ teamplay\r
+ )\r
+ )\r
+ )\r
+ teamradar_view();\r
+\r
+ // draw sbar\r
+ if(cvar("r_letterbox") == 0) {\r
+ if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing\r
+ if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)\r
+ Sbar_DrawPressedKeys();\r
+ }\r
+\r
+ if (cvar("cl_showspeed"))\r
+ Sbar_ShowSpeed();\r
+ if (cvar("cl_showacceleration"))\r
+ Sbar_ShowAcceleration();\r
+\r
+ Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120\r
+ }\r
+\r
+ float hud;\r
+ hud = getstati(STAT_HUD);\r
+ if(hud == HUD_SPIDERBOT)\r
+ {\r
+ CSQC_SPIDER_HUD();\r
+ }\r
+ else if(hud == HUD_WAKIZASHI)\r
+ CSQC_WAKIZASHI_HUD();\r
+ else if(hud == HUD_RAPTOR)\r
+ CSQC_RAPTOR_HUD();\r
+ else\r
+ {\r
+ if(cvar("r_letterbox") == 0)\r
+ if(cvar("viewsize") < 120)\r
+ CSQC_common_hud();\r
+\r
+ // crosshair goes VERY LAST\r
+ if(!scoreboard_active && !ons_showmap && !camera_active) {\r
+ // TrueAim check\r
+ float shottype;\r
+ float bullets, ring_scale;\r
+ // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;\r
+ wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);\r
+ wcross_origin_z = 0;\r
+ if(cvar("crosshair_hittest"))\r
+ {\r
+ vector wcross_oldorigin;\r
+ wcross_oldorigin = wcross_origin;\r
+ shottype = TrueAimCheck();\r
+ if(shottype == SHOTTYPE_HITWORLD)\r
+ {\r
+ v = wcross_origin - wcross_oldorigin;\r
+ v_x /= vid_conwidth;\r
+ v_y /= vid_conheight;\r
+ if(vlen(v) > 0.01)\r
+ shottype = SHOTTYPE_HITOBSTRUCTION;\r
+ }\r
+ if(!cvar("crosshair_hittest_showimpact"))\r
+ wcross_origin = wcross_oldorigin;\r
+ }\r
+ else\r
+ shottype = SHOTTYPE_HITWORLD;\r
+\r
+ string wcross_style;\r
+ wcross_style = cvar_string("crosshair");\r
+\r
+ if (wcross_style != "0") {\r
+ vector wcross_color, wcross_size;\r
+ string wcross_wep, wcross_name;\r
+ float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;\r
+\r
+ wcross_color_x = cvar("crosshair_color_red");\r
+ wcross_color_y = cvar("crosshair_color_green");\r
+ wcross_color_z = cvar("crosshair_color_blue");\r
+ wcross_alpha = cvar("crosshair_color_alpha");\r
+ wcross_resolution = cvar("crosshair_size");\r
+ if (cvar("crosshair_per_weapon")) {\r
+ e = get_weaponinfo(activeweapon);\r
+ if (e && e.netname != "")\r
+ {\r
+ wcross_wep = e.netname;\r
+ wcross_style = cvar_string(strcat("crosshair_", wcross_wep));\r
+ if(wcross_style == "")\r
+ wcross_style = e.netname;\r
+\r
+ if(!cvar("crosshair_color_override"))\r
+ {\r
+ wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));\r
+ wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));\r
+ wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));\r
+ }\r
+\r
+ wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));\r
+ wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));\r
+ }\r
+ }\r
+\r
+ wcross_name = strcat("gfx/crosshair", wcross_style);\r
+\r
+ if(cvar("crosshair_effect_scalefade"))\r
+ {\r
+ wcross_scale = wcross_resolution;\r
+ wcross_resolution = 1;\r
+ }\r
+ else\r
+ {\r
+ wcross_scale = 1;\r
+ }\r
+\r
+ if(shottype == SHOTTYPE_HITENEMY)\r
+ wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0\r
+ if(shottype == SHOTTYPE_HITTEAM)\r
+ wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0\r
+\r
+ f = cvar("crosshair_effect_speed");\r
+ if(f < 0)\r
+ f *= -2 * g_weaponswitchdelay;\r
+ if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)\r
+ {\r
+ wcross_changedonetime = time + f;\r
+ }\r
+ if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)\r
+ {\r
+ wcross_name_changestarttime = time;\r
+ wcross_name_changedonetime = time + f;\r
+ if(wcross_name_goal_prev_prev)\r
+ strunzone(wcross_name_goal_prev_prev);\r
+ wcross_name_goal_prev_prev = wcross_name_goal_prev;\r
+ wcross_name_goal_prev = strzone(wcross_name);\r
+ wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;\r
+ wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;\r
+ wcross_resolution_goal_prev = wcross_resolution;\r
+ }\r
+\r
+ wcross_scale_goal_prev = wcross_scale;\r
+ wcross_alpha_goal_prev = wcross_alpha;\r
+ wcross_color_goal_prev = wcross_color;\r
+\r
+ if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))\r
+ {\r
+ wcross_blur = 1;\r
+ wcross_alpha *= 0.75;\r
+ }\r
+ else\r
+ wcross_blur = 0;\r
+ // *_prev is at time-frametime\r
+ // * is at wcross_changedonetime+f\r
+ // what do we have at time?\r
+ if(time < wcross_changedonetime)\r
+ {\r
+ f = frametime / (wcross_changedonetime - time + frametime);\r
+ wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;\r
+ wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;\r
+ wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;\r
+ }\r
+\r
+ wcross_scale_prev = wcross_scale;\r
+ wcross_alpha_prev = wcross_alpha;\r
+ wcross_color_prev = wcross_color;\r
+\r
+ wcross_scale *= 1 - cvar("_menu_alpha");\r
+ wcross_alpha *= 1 - cvar("_menu_alpha");\r
+\r
+ // ring around crosshair representing bullets left in camping rifle clip\r
+ if (activeweapon == WEP_CAMPINGRIFLE)\r
+ {\r
+ ring_scale = cvar("crosshair_campingrifle_ring_size");\r
+ bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);\r
+ }\r
+ else\r
+ bullets = 0;\r
+\r
+#define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \\r
+ drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)\r
+\r
+#define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \\r
+ do \\r
+ { \\r
+ if(wcross_blur > 0) \\r
+ { \\r
+ for(i = -2; i <= 2; ++i) \\r
+ for(j = -2; j <= 2; ++j) \\r
+ M(i,j,sz,wcross_name,wcross_alpha*0.04); \\r
+ } \\r
+ else \\r
+ { \\r
+ M(0,0,sz,wcross_name,wcross_alpha); \\r
+ } \\r
+ } \\r
+ while(0)\r
+\r
+#define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \\r
+ drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)\r
+\r
+#define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \\r
+ CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)\r
+\r
+ if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)\r
+ {\r
+ f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);\r
+ wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;\r
+ CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);\r
+ f = 1 - f;\r
+ }\r
+ else\r
+ {\r
+ f = 1;\r
+ }\r
+\r
+ wcross_size = drawgetimagesize(wcross_name) * wcross_scale;\r
+ if(bullets)\r
+ {\r
+ CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);\r
+ }\r
+ CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);\r
+ wcross_name_alpha_goal_prev = f;\r
+ }\r
+ }\r
+ else\r
+ {\r
+ wcross_scale_prev = 0;\r
+ wcross_alpha_prev = 0;\r
+ wcross_scale_goal_prev = 0;\r
+ wcross_alpha_goal_prev = 0;\r
+ wcross_changedonetime = 0;\r
+ if(wcross_name_goal_prev)\r
+ strunzone(wcross_name_goal_prev);\r
+ wcross_name_goal_prev = string_null;\r
+ if(wcross_name_goal_prev_prev)\r
+ strunzone(wcross_name_goal_prev_prev);\r
+ wcross_name_goal_prev_prev = string_null;\r
+ wcross_name_changestarttime = 0;\r
+ wcross_name_changedonetime = 0;\r
+ wcross_name_alpha_goal_prev = 0;\r
+ wcross_name_alpha_goal_prev_prev = 0;\r
+ wcross_resolution_goal_prev = 0;\r
+ wcross_resolution_goal_prev_prev = 0;\r
+ }\r
+ }\r
+\r
+ if(NextFrameCommand)\r
+ {\r
+ localcmd("\n", NextFrameCommand, "\n");\r
+ NextFrameCommand = string_null;\r
+ }\r
+\r
+ // we must do this check AFTER a frame was rendered, or it won't work\r
+ if(cs_project_is_b0rked == 0)\r
+ {\r
+ string w0, h0;\r
+ w0 = cvar_string("vid_conwidth");\r
+ h0 = cvar_string("vid_conheight");\r
+ //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
+ //R_SetView(VF_FOV, '90 90 0');\r
+ R_SetView(VF_ORIGIN, '0 0 0');\r
+ R_SetView(VF_ANGLES, '0 0 0');\r
+ R_SetView(VF_PERSPECTIVE, 1);\r
+ makevectors('0 0 0');\r
+ vector v1, v2;\r
+ cvar_set("vid_conwidth", "800");\r
+ cvar_set("vid_conheight", "600");\r
+ v1 = cs_project(v_forward);\r
+ cvar_set("vid_conwidth", "640");\r
+ cvar_set("vid_conheight", "480");\r
+ v2 = cs_project(v_forward);\r
+ if(v1 == v2)\r
+ cs_project_is_b0rked = 1;\r
+ else\r
+ cs_project_is_b0rked = -1;\r
+ cvar_set("vid_conwidth", w0);\r
+ cvar_set("vid_conheight", h0);\r
+ }\r
+\r
+ // be safe against triggerbots until everyone has the fixed engine\r
+ // this call is meant to overwrite the trace globals by something\r
+ // unsuspicious\r
+ traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);\r
+}\r
+\r
+void Sbar_Draw();\r
+#define spider_h "gfx/vehicles/hud_bg.tga"\r
+#define spider_b "gfx/vehicles/sbot.tga"\r
+#define spider_r "gfx/vehicles/sbot_rpods.tga"\r
+#define spider_g "gfx/vehicles/sbot_mguns.tga"\r
+#define spider_s "gfx/vehicles/shiled.tga"\r
+\r
+#define spider_a1 "gfx/hud/sb_rocket.tga"\r
+#define spider_a2 "gfx/sb_bullets.tga"\r
+\r
+void CSQC_SPIDER_HUD()\r
+{\r
+ float rockets, reload, heat, hp, shield;\r
+ vector picsize, hudloc;\r
+\r
+ // Fetch health & ammo stats\r
+ hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);\r
+ shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);\r
+ heat = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);\r
+ rockets = getstati(STAT_VEHICLESTAT_AMMO2);\r
+ reload = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);\r
+\r
+ // Draw the crosshairs\r
+ picsize = drawgetimagesize(SPIDER_CROSS);\r
+ picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);\r
+ picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);\r
+ drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);\r
+\r
+ hudloc_y = 4;\r
+ hudloc_x = 4;\r
+\r
+ picsize = drawgetimagesize(spider_h) * 0.5;\r
+ drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
+\r
+ picsize = drawgetimagesize(spider_a2) * 0.5;\r
+ drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
+\r
+ drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);\r
+ drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);\r
+ drawstring(hudloc + '136 102 0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);\r
+\r
+ picsize = drawgetimagesize(spider_a1) * 0.85;\r
+ if(rockets == 9)\r
+ {\r
+ drawpic(hudloc + '132 54 0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);\r
+ drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);\r
+ }\r
+ else\r
+ {\r
+ drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
+ drawstring(hudloc + '179 69 0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);\r
+ }\r
+\r
+ picsize = drawgetimagesize(spider_b) * 0.5;\r
+ hudloc_y = 10.5;\r
+ hudloc_x = 10.5;\r
+\r
+ drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);\r
+ drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);\r
+ drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);\r
+ drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' * heat, 1, DRAWFLAG_NORMAL);\r
+\r
+\r
+ /*\r
+ // Draw health bar\r
+ p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));\r
+ p = p + '0 1 0' * vid_conheight - '0 32 0';\r
+ //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));\r
+ drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);\r
+ p_y += 8;\r
+ drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);\r
+ p_x += 256 * hp;\r
+ drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);\r
+\r
+ // Draw minigun heat indicator\r
+ p = '0.5 0 0' * (vid_conwidth - 256);\r
+ p = p + '0 1 0' * vid_conheight - '0 34 0';\r
+ drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);\r
+ p_x += 256 * (1-heat);\r
+ drawfill(p, '256 0 0' * heat + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);\r
+\r
+\r
+ // Draw rocket icons for loaded/empty tubes.\r
+ pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));\r
+ pp += '0 1 0' * vid_conheight - '0 64 0';\r
+ for(i = 0; i < 8; ++i)\r
+ {\r
+ p = pp + '1 0 0' * (rkt_size * i);\r
+ if(rockets == 8)\r
+ {\r
+ if(floor(reload * 8) == i)\r
+ {\r
+ drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);\r
+ }\r
+ else if(i < reload * 8)\r
+ drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);\r
+ else\r
+ drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);\r
+ }\r
+ else\r
+ {\r
+ if(i < rockets)\r
+ drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);\r
+ else\r
+ drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);\r
+ }\r
+ }\r
+ */\r
+\r
+ if (sb_showscores)\r
+ {\r
+ Sbar_DrawScoreboard();\r
+ Sbar_DrawCenterPrint();\r
+ }\r
+\r
+}\r
+\r
+#define raptor_h "gfx/vehicles/hud_bg.tga"\r
+#define raptor_b "gfx/vehicles/raptor.tga"\r
+#define raptor_g1 "gfx/vehicles/raptor_guns.tga"\r
+#define raptor_g2 "gfx/vehicles/raptor_bombs.tga"\r
+#define raptor_s "gfx/vehicles/shiled.tga"\r
+\r
+#define spider_a1 "gfx/hud/sb_rocket.tga"\r
+#define spider_a2 "gfx/sb_bullets.tga"\r
+\r
+void CSQC_RAPTOR_HUD()\r
+{\r
+ float rockets, reload, heat, hp, shield, energy;\r
+ vector picsize, hudloc;\r
+\r
+ // Fetch health & ammo stats\r
+ hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);\r
+ shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);\r
+ reload = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);\r
+ energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);\r
+\r
+ // Draw the crosshairs\r
+ picsize = drawgetimagesize(SPIDER_CROSS);\r
+ picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);\r
+ picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);\r
+ drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);\r
+\r
+ hudloc_y = 4;\r
+ hudloc_x = 4;\r
+\r
+ picsize = drawgetimagesize(raptor_h) * 0.5;\r
+ drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
+\r
+ picsize = drawgetimagesize(spider_a2) * 0.5;\r
+ drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
+\r
+ drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);\r
+ drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);\r
+ drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);\r
+\r
+\r
+ picsize = drawgetimagesize(spider_a1) * 0.85;\r
+ if(reload == 1)\r
+ {\r
+ drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
+ drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);\r
+ }\r
+ else\r
+ {\r
+ drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
+ drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);\r
+ }\r
+\r
+ picsize = drawgetimagesize(raptor_b) * 0.5;\r
+ hudloc_y = 10.5;\r
+ hudloc_x = 10.5;\r
+\r
+ drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);\r
+ drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);\r
+ drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);\r
+ drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);\r
+\r
+\r
+ if (sb_showscores)\r
+ {\r
+ Sbar_DrawScoreboard();\r
+ Sbar_DrawCenterPrint();\r
+ }\r
+\r
+}\r
+\r
+#define waki_h "gfx/vehicles/hud_bg.tga"\r
+#define waki_b "gfx/vehicles/waki.tga"\r
+#define waki_e "gfx/vehicles/waki_e.tga"\r
+#define waki_g "gfx/vehicles/waki_guns.tga"\r
+#define waki_r "gfx/vehicles/waki_rockets.tga"\r
+#define waki_s "gfx/vehicles/shiled.tga"\r
+\r
+#define waki_a1 "gfx/hud/sb_rocket.tga"\r
+#define waki_a2 "gfx/sb_cells.tga"\r
+\r
+void CSQC_WAKIZASHI_HUD()\r
+{\r
+ // 0--1 floats. 1 = 100%, 0.6 = 50%.\r
+ float health, shield, energy, rockets;\r
+ vector picsize, hudloc;\r
+\r
+ picsize = drawgetimagesize(SPIDER_CROSS);\r
+ picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);\r
+ picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);\r
+ drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);\r
+\r
+/*\r
+const float STAT_VEHICLESTAT_HEALTH = 60;\r
+const float STAT_VEHICLESTAT_SHIELD = 61;\r
+const float STAT_VEHICLESTAT_ENERGY = 62;\r
+const float STAT_VEHICLESTAT_AMMO1 = 63;\r
+const float STAT_VEHICLESTAT_RELAOD1 = 64;\r
+const float STAT_VEHICLESTAT_AMMO2 = 65;\r
+const float STAT_VEHICLESTAT_RELOAD2 = 66;\r
+*/\r
+ health = min(getstatf(STAT_VEHICLESTAT_HEALTH), 1);\r
+ shield = min(getstatf(STAT_VEHICLESTAT_SHIELD), 1);\r
+ energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);\r
+ rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);\r
+\r
+ hudloc_y = 4;\r
+ hudloc_x = 4;\r
+\r
+ picsize = drawgetimagesize(waki_h) * 0.5;\r
+ drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
+\r
+ picsize = drawgetimagesize(waki_a2) * 0.7;\r
+ drawpic(hudloc + '116 92 0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
+\r
+\r
+ drawstring(hudloc + '145 19 0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);\r
+ drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);\r
+\r
+ drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);\r
+\r
+ picsize = drawgetimagesize(waki_a1) * 0.75;\r
+ if(rockets == 1)\r
+ {\r
+ drawpic(hudloc + '140 55 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
+ drawpic(hudloc + '144 59 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
+ }\r
+ else\r
+ {\r
+ drawpic(hudloc + '140 55 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);\r
+ drawpic(hudloc + '144 59 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);\r
+ drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);\r
+ }\r
+\r
+ picsize = drawgetimagesize(waki_b) * 0.5;\r
+ hudloc_y = 10.5;\r
+ hudloc_x = 10.5;\r
+\r
+ drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);\r
+ drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);\r
+ drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);\r
+ drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);\r
+\r
+\r
+\r
+ /*\r
+ p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));\r
+ p = p + '0 1 0' * vid_conheight - '0 32 0';\r
+\r
+ // Draw health bar\r
+ p_y += 8;\r
+ drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);\r
+ p_x += 256 * health;\r
+ drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);\r
+\r
+ // Draw shiled bar\r
+ p_x -= 256 * health;\r
+ p_y += 4;\r
+ drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);\r
+\r
+ // Draw energy\r
+ //p_x -= 256 * health;\r
+ p_y -= 8;\r
+ drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);\r
+\r
+ // Draw rockets bar\r
+ p_y += 12;\r
+ drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);\r
+ */\r
+\r
+\r
+\r
+\r
+ if (sb_showscores)\r
+ {\r
+ Sbar_DrawScoreboard();\r
+ Sbar_DrawCenterPrint();\r
+ }\r
+\r
+}\r
+\r
+\r
+void CSQC_common_hud(void)\r
+{\r
+ // Sbar_SortFrags(); done in Sbar_Draw\r
+ float hud;\r
+ hud = getstati(STAT_HUD);\r
+\r
+ //hud = 10;\r
+ switch(hud)\r
+ {\r
+ case HUD_NORMAL:\r
+ Sbar_Draw();\r
+ break;\r
+\r
+ case HUD_SPIDERBOT:\r
+ CSQC_SPIDER_HUD();\r
+ break;\r
+\r
+ case HUD_WAKIZASHI:\r
+ CSQC_WAKIZASHI_HUD();\r
+ break;\r
+ }\r
+}\r
+\r
+\r
+// following vectors must be global to allow seamless switching between camera modes\r
+vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;\r
+void CSQC_Demo_Camera()\r
+{\r
+ float speed, attenuation, dimensions;\r
+ vector tmp, delta;\r
+\r
+ if( cvar("camera_reset") || !camera_mode )\r
+ {\r
+ camera_offset = '0 0 0';\r
+ current_angles = '0 0 0';\r
+ camera_direction = '0 0 0';\r
+ camera_offset_z += 30;\r
+ camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);\r
+ camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);\r
+ current_origin = view_origin;\r
+ current_camera_offset = camera_offset;\r
+ cvar_set("camera_reset", "0");\r
+ camera_mode = CAMERA_CHASE;\r
+ }\r
+\r
+ // Camera angles\r
+ if( camera_roll )\r
+ mouse_angles_z += camera_roll * cvar("camera_speed_roll");\r
+\r
+ if(cvar("camera_look_player"))\r
+ {\r
+ local vector dir;\r
+ local float n;\r
+\r
+ dir = normalize(view_origin - current_position);\r
+ n = mouse_angles_z;\r
+ mouse_angles = vectoangles(dir);\r
+ mouse_angles_x = mouse_angles_x * -1;\r
+ mouse_angles_z = n;\r
+ }\r
+ else\r
+ {\r
+ tmp = getmousepos() * 0.1;\r
+ if(vlen(tmp)>cvar("camera_mouse_treshold"))\r
+ {\r
+ mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));\r
+ mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));\r
+ }\r
+ }\r
+\r
+ while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;\r
+ while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;\r
+ while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;\r
+ while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;\r
+\r
+ // Fix difference when angles don't have the same sign\r
+ delta = '0 0 0';\r
+ if(mouse_angles_y < -60 && current_angles_y > 60)\r
+ delta = '0 360 0';\r
+ if(mouse_angles_y > 60 && current_angles_y < -60)\r
+ delta = '0 -360 0';\r
+\r
+ if(cvar("camera_look_player"))\r
+ attenuation = cvar("camera_look_attenuation");\r
+ else\r
+ attenuation = cvar("camera_speed_attenuation");\r
+\r
+ attenuation = 1 / max(1, attenuation);\r
+ current_angles += (mouse_angles - current_angles + delta) * attenuation;\r
+\r
+ while (current_angles_x < -180) current_angles_x = current_angles_x + 360;\r
+ while (current_angles_x > 180) current_angles_x = current_angles_x - 360;\r
+ while (current_angles_y < -180) current_angles_y = current_angles_y + 360;\r
+ while (current_angles_y > 180) current_angles_y = current_angles_y - 360;\r
+\r
+ // Camera position\r
+ tmp = '0 0 0';\r
+ dimensions = 0;\r
+\r
+ if( camera_direction_x )\r
+ {\r
+ tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);\r
+ tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);\r
+ if( cvar("camera_forward_follows") && !cvar("camera_look_player") )\r
+ tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);\r
+ ++dimensions;\r
+ }\r
+\r
+ if( camera_direction_y )\r
+ {\r
+ tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);\r
+ tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);\r
+ tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);\r
+ ++dimensions;\r
+ }\r
+\r
+ if( camera_direction_z )\r
+ {\r
+ tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);\r
+ ++dimensions;\r
+ }\r
+\r
+ if(cvar("camera_free"))\r
+ speed = cvar("camera_speed_free");\r
+ else\r
+ speed = cvar("camera_speed_chase");\r
+\r
+ if(dimensions)\r
+ {\r
+ speed = speed * sqrt(1 / dimensions);\r
+ camera_offset += tmp * speed;\r
+ }\r
+\r
+ current_camera_offset += (camera_offset - current_camera_offset) * attenuation;\r
+\r
+ // Camera modes\r
+ if( cvar("camera_free") )\r
+ {\r
+ if ( camera_mode == CAMERA_CHASE )\r
+ {\r
+ current_camera_offset = current_origin + current_camera_offset;\r
+ camera_offset = current_origin + camera_offset;\r
+ }\r
+\r
+ camera_mode = CAMERA_FREE;\r
+ current_position = current_camera_offset;\r
+ }\r
+ else\r
+ {\r
+ if ( camera_mode == CAMERA_FREE )\r
+ {\r
+ current_origin = view_origin;\r
+ camera_offset = camera_offset - current_origin;\r
+ current_camera_offset = current_camera_offset - current_origin;\r
+ }\r
+\r
+ camera_mode = CAMERA_CHASE;\r
+\r
+ if(cvar("camera_chase_smoothly"))\r
+ current_origin += (view_origin - current_origin) * attenuation;\r
+ else\r
+ current_origin = view_origin;\r
+\r
+ current_position = current_origin + current_camera_offset;\r
+ }\r
+\r
+ R_SetView(VF_ANGLES, current_angles);\r
+ R_SetView(VF_ORIGIN, current_position);\r
+}\r