\r
// general bot AI cvars\r
set bot_ai_thinkinterval 0.05\r
-set bot_ai_strategyinterval 3 "How often a new objective is chosen"\r
-set bot_ai_enemydetectioninterval 0.5 "How often bots pick a new target"\r
+set bot_ai_strategyinterval 1 "How often a new objective is chosen"\r
+set bot_ai_enemydetectioninterval 0.3 "How often bots pick a new target"\r
set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"\r
set bot_ai_dodgeupdateinterval 0.1 "How often scan for items to dodge. Currently not in use."\r
set bot_ai_chooseweaponinterval 0.3 "How often the best weapon according to the situation will be chosen"\r
if(!Stomach_HasLivePrey(self))
if not(cvar("g_balance_vore_digestion_limit") < 0 && self.health < cvar("g_balance_vore_digestion_vampire_stable"))
- if not(consumables && self.health < min(min(g_pickup_healthsmall_max, g_pickup_healthmedium_max), min(g_pickup_healthlarge_max, g_pickup_healthmega_max)))
+ if not(consumables && self.health < max(max(g_pickup_healthsmall_max, g_pickup_healthmedium_max), max(g_pickup_healthlarge_max, g_pickup_healthmega_max)))
self.BUTTON_REGURGITATE = TRUE;
}
\r
- 0.8: Vore roles mutator, or gametype\r
\r
-- +0.8: Make sure bots follow the prey they are trying to swallow, and don't go for other items and stuff\r
-\r
- 0.7 | 0.8: New player color symbols for scoreboard?\r
\r
- +0.8: Perhaps make new bots in bots.txt, using characters with names?\r