armorblockpercent = ReadByte() / 255.0;
- g_balance_grenadelauncher_bouncefactor = ReadCoord();
- g_balance_grenadelauncher_bouncestop = ReadCoord();
+ g_balance_mortar_bouncefactor = ReadCoord();
+ g_balance_mortar_bouncestop = ReadCoord();
g_balance_electro_secondary_bouncefactor = ReadCoord();
g_balance_electro_secondary_bouncestop = ReadCoord();
.float ping, ping_packetloss, ping_movementloss;
-float g_balance_grenadelauncher_bouncefactor;
-float g_balance_grenadelauncher_bouncestop;
+float g_balance_mortar_bouncefactor;
+float g_balance_mortar_bouncestop;
float g_balance_electro_secondary_bouncefactor;
float g_balance_electro_secondary_bouncestop;
float g_trueaim_minrange;
self.maxs = '3 3 3';
self.move_movetype = MOVETYPE_BOUNCE;
self.move_touch = func_null;
- self.move_bounce_factor = g_balance_grenadelauncher_bouncefactor;
- self.move_bounce_stopspeed = g_balance_grenadelauncher_bouncestop;
+ self.move_bounce_factor = g_balance_mortar_bouncefactor;
+ self.move_bounce_stopspeed = g_balance_mortar_bouncestop;
break;
case PROJECTILE_SHAMBLER_LIGHTNING:
self.mins = '-8 -8 -8';