}
}
bool do_crouch = PHYS_INPUT_BUTTON_CROUCH(this);
+ if(this.viewloc && !(this.viewloc.spawnflags & VIEWLOC_FREEMOVE) && PHYS_CS(this).movement.x < 0)
+ do_crouch = true;
if (have_hook) {
do_crouch = false;
//} else if (this.waterlevel >= WATERLEVEL_SWIMMING) {
if(PHYS_CS(this).movement_x > 0) // right
this.angles_y = forward.y;
}
-
+ #if 0
//if(!PHYS_INPUT_BUTTON_CROUCH(this) && !IS_DUCKED(this))
if(!(this.viewloc.spawnflags & VIEWLOC_FREEMOVE))
{
//else { input_buttons &= ~16; this.flags &= ~FL_DUCKED; }
#endif
}
+ #endif
}
}