// write out the game file
Str gameFilePath = g_strAppPath.GetBuffer();
gameFilePath += "games/";
+ if(CheckFile(gameFilePath) != PATH_DIRECTORY) {
+ radCreateDirectory(gameFilePath);
+ }
gameFilePath += m_strName.GetBuffer();
gameFilePath += ".game";
Sys_Printf( "game file: %s\n", gameFilePath.GetBuffer() );
source += "/install/";
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
+ // Hardcoded fix for "missing" shaderlist in gamepack
+ dest += "/baseq3/scripts/shaderlist.txt";
+ if(CheckFile(dest.GetBuffer()) != PATH_FILE) {
+ source += "baseq3/scripts/default_shaderlist.txt";
+ radCopyFile(source.GetBuffer(),dest.GetBuffer());
+ }
fprintf( fg, " basegame=\"baseq3\"\n" );
break;
}