CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
+ CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
+ CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
+ CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
+ CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
-
+ CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
+
#undef CHECK_MUTATOR_ADD
-
+
if(cvar("sv_allow_fullbright"))
serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
mutators/gamemode_domination.qh
mutators/gamemode_keyhunt.qh // TODO fix this
mutators/gamemode_keepaway.qh
- mutators/gamemode_nexball.qh
+ mutators/gamemode_nexball.qh
mutators/gamemode_lms.qh
mutators/mutator_dodging.qh
+mutators/mutator_nades.qh
//// tZork Turrets ////
tturrets/include/turrets_early.qh