#include <client/draw.qh>
#include <lib/csqcmodel/cl_player.qh>
+#include <common/physics/player.qh>
+#include <common/physics/movetypes/movetypes.qh>
// jump speed
#include <lib/csqcmodel/common.qh> // for IS_PLAYER() macro
HUD_Write_Cvar("hud_panel_physics_speed_vertical");
HUD_Write_Cvar("hud_panel_physics_topspeed");
HUD_Write_Cvar("hud_panel_physics_topspeed_time");
+ HUD_Write_Cvar("hud_panel_physics_jumpspeed");
+ HUD_Write_Cvar("hud_panel_physics_jumpspeed_time");
HUD_Write_Cvar("hud_panel_physics_acceleration_max");
+ HUD_Write_Cvar("hud_panel_physics_acceleration_max_slick");
HUD_Write_Cvar("hud_panel_physics_acceleration_vertical");
HUD_Write_Cvar("hud_panel_physics_flip");
HUD_Write_Cvar("hud_panel_physics_baralign");