]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix some team things-- whoops, sorry peoplez :D
authorSamual Lenks <samual@xonotic.org>
Tue, 7 May 2013 15:56:07 +0000 (11:56 -0400)
committerSamual Lenks <samual@xonotic.org>
Tue, 7 May 2013 15:56:07 +0000 (11:56 -0400)
qcsrc/common/teams.qh
qcsrc/server/mutators/gamemode_assault.qc

index c1ef62d95079a669b82ac7b54a388ca3ed8743bf..db3a39bcd5a0b4b43215eeb8fe859fa18a49979a 100644 (file)
@@ -63,17 +63,10 @@ vector Team_ColorRGB(float teamid)
 {
        switch(teamid)
        {
-               #ifdef TEAMNUMBERS_THAT_ARENT_STUPID
-               case NUM_TEAM_1: return '1 0 0'; // red
-               case NUM_TEAM_2: return '0 0 1'; // blue
-               case NUM_TEAM_3: return '1 1 0'; // yellow
-               case NUM_TEAM_4: return '1 0 1'; // pink
-               #else
                case NUM_TEAM_1: return '1 0.0625 0.0625';
                case NUM_TEAM_2: return '0.0625 0.0625 1';
                case NUM_TEAM_3: return '1 1 0.0625';
                case NUM_TEAM_4: return '1 0.0625 1';
-               #endif
        }
 
     return '0 0 0';
index bf2594785cff6bbb9b70e426bbd79f23902fcf8d..94e104728f3ab27271f920c49edfe2d474e2c13e 100644 (file)
@@ -178,10 +178,10 @@ void assault_roundstart_use()
        ent = find(world, classname, "turret_main");
        while(ent) {
                // Swap turret teams
-               if(ent.team == COLOR_TEAM1)
-                       ent.team = COLOR_TEAM2;
+               if(ent.team == NUM_TEAM_1)
+                       ent.team = NUM_TEAM_2;
                else
-                       ent.team = COLOR_TEAM1;
+                       ent.team = NUM_TEAM_1;
 
                self = ent;
 
@@ -241,20 +241,20 @@ void assault_new_round()
        self.winning = self.winning + 1;
 
        // swap attacker/defender roles
-       if(assault_attacker_team == COLOR_TEAM1)
-               assault_attacker_team = COLOR_TEAM2;
+       if(assault_attacker_team == NUM_TEAM_1)
+               assault_attacker_team = NUM_TEAM_2;
        else
-               assault_attacker_team = COLOR_TEAM1;
+               assault_attacker_team = NUM_TEAM_1;
 
        entity ent;
        for(ent = world; (ent = nextent(ent)); )
        {
                if(clienttype(ent) == CLIENTTYPE_NOTACLIENT)
                {
-                       if(ent.team_saved == COLOR_TEAM1)
-                               ent.team_saved = COLOR_TEAM2;
-                       else if(ent.team_saved == COLOR_TEAM2)
-                               ent.team_saved = COLOR_TEAM1;
+                       if(ent.team_saved == NUM_TEAM_1)
+                               ent.team_saved = NUM_TEAM_2;
+                       else if(ent.team_saved == NUM_TEAM_2)
+                               ent.team_saved = NUM_TEAM_1;
                }
        }
 
@@ -268,7 +268,7 @@ void spawnfunc_info_player_attacker()
 {
        if not(g_assault) { remove(self); return; }
        
-       self.team = COLOR_TEAM1; // red, gets swapped every round
+       self.team = NUM_TEAM_1; // red, gets swapped every round
        spawnfunc_info_player_deathmatch();
 }
 
@@ -276,7 +276,7 @@ void spawnfunc_info_player_defender()
 {
        if not(g_assault) { remove(self); return; }
        
-       self.team = COLOR_TEAM2; // blue, gets swapped every round
+       self.team = NUM_TEAM_2; // blue, gets swapped every round
        spawnfunc_info_player_deathmatch();
 }
 
@@ -316,10 +316,10 @@ void spawnfunc_func_assault_destructible()
        self.spawnflags = 3;
        self.classname = "func_assault_destructible";
        
-       if(assault_attacker_team == COLOR_TEAM1)
-               self.team = COLOR_TEAM2;
+       if(assault_attacker_team == NUM_TEAM_1)
+               self.team = NUM_TEAM_2;
        else
-               self.team = COLOR_TEAM1;
+               self.team = NUM_TEAM_1;
 
        spawnfunc_func_breakable();
 }
@@ -352,7 +352,7 @@ void spawnfunc_target_assault_roundstart()
 {
        if not(g_assault) { remove(self); return; }
        
-       assault_attacker_team = COLOR_TEAM1;
+       assault_attacker_team = NUM_TEAM_1;
        self.classname = "target_assault_roundstart";
        self.use = assault_roundstart_use;
        self.reset2 = assault_roundstart_use;