WaypointSprite_Kill(player.wps_enemyflagcarrier);
// captureshield
- //ctf_CaptureShield_Update(player, 0); // shield only
+ ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
}
{
// punish the player who dropped the flag
PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned"));
- ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield only
+
+ // captureshield
+ ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
// set next take time
flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay;