// a winner!
// and assign him his first place
PlayerScore_Add(head, SP_LMS_RANK, 1);
- return WINNING_YES;
+ if(warmup_stage)
+ return WINNING_NO;
+ else
+ return WINNING_YES;
}
}
}
MUTATOR_HOOKFUNCTION(lms, reset_map_players)
{
- if(restart_mapalreadyrestarted || (time < game_starttime))
- FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(PlayerScore_Add(it, SP_LMS_LIVES, LMS_NewPlayerLives())));
+ FOREACH_CLIENT(true, {
+ TRANSMUTE(Player, it);
+ it.frags = FRAGS_PLAYER;
+ PlayerScore_Add(it, SP_LMS_LIVES, LMS_NewPlayerLives());
+ PutClientInServer(it);
+ });
}
MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
lms_lowest_lives = tl;
if(tl <= 0)
TRANSMUTE(Observer, player);
+ if(warmup_stage)
+ PlayerScore_Add(player, SP_LMS_RANK, -PlayerScore_Add(player, SP_LMS_RANK, 0));
}
}
{
entity player = M_ARGV(0, entity);
+ if(warmup_stage)
+ return false;
if(player.frags == FRAGS_SPECTATOR)
return true;
if(PlayerScore_Add(player, SP_LMS_LIVES, 0) <= 0)
lms_lowest_lives = tl;
}
});
- PlayerScore_Add(player, SP_LMS_LIVES, -PlayerScore_Add(player, SP_LMS_LIVES, 0));
+ if(!warmup_stage)
+ PlayerScore_Add(player, SP_LMS_LIVES, -PlayerScore_Add(player, SP_LMS_LIVES, 0));
PlayerScore_Add(player, SP_LMS_RANK, 665); // different from 666
player.frags = FRAGS_LMS_LOSER;
TRANSMUTE(Observer, player);
}
- if (pl_cnt == 2) // a player is forfeiting leaving only one player
+ if (pl_cnt == 2 && !warmup_stage) // a player is forfeiting leaving only one player
lms_lowest_lives = 0; // end the game now!
}
{
entity frag_target = M_ARGV(1, entity);
- // remove a life
- float tl;
- tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
- if(tl < lms_lowest_lives)
- lms_lowest_lives = tl;
- if(tl <= 0)
+ if (!warmup_stage)
{
- int pl_cnt = 0;
- FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
- frag_target.frags = FRAGS_LMS_LOSER;
- PlayerScore_Add(frag_target, SP_LMS_RANK, pl_cnt);
+ // remove a life
+ int tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
+ if(tl < lms_lowest_lives)
+ lms_lowest_lives = tl;
+ if(tl <= 0)
+ {
+ int pl_cnt = 0;
+ FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
+ frag_target.frags = FRAGS_LMS_LOSER;
+ PlayerScore_Add(frag_target, SP_LMS_RANK, pl_cnt);
+ }
}
M_ARGV(2, float) = 0; // frag score
{
entity player = M_ARGV(0, entity);
- if(player.lms_spectate_warning)
+ if(warmup_stage || player.lms_spectate_warning)
{
// for the forfeit message...
player.lms_spectate_warning = 2;