me.TDempty(me, 0.2);
me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Hit testing:")));
me.TD(me, 1, 2, e = makeXonoticTextSlider("crosshair_hittest"));
- e.addValue(e, "Disabled", "0");
- e.addValue(e, "TrueAim", "1");
- e.addValue(e, "Enemies", "1.25");
+ e.addValue(e, ZCTX(_("HTTST^Disabled")), "0");
+ e.addValue(e, ZCTX(_("HTTST^TrueAim")), "1");
+ e.addValue(e, ZCTX(_("HTTST^Enemies")), "1.25");
e.configureXonoticTextSliderValues(e);
setDependent(e, "crosshair_enabled", 1, 2);
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Zoom:")));
me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_reticle"));
- e.addValue(e, _("Fullscreen"), "0");
- e.addValue(e, _("With reticle"), "1");
+ e.addValue(e, ZCTX(_("RETICLE^Fullscreen")), "0");
+ e.addValue(e, ZCTX(_("RETICLE^With reticle")), "1");
e.configureXonoticTextSliderValues(e);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Factor:")));
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Factor:"))));
me.TD(me, 1, 2, e = makeXonoticSlider(2, 16, 0.5, "cl_zoomfactor"));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Speed:")));
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Speed:"))));
me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_zoomspeed"));
e.addValue(e, "1", "1"); // Samual: for() loop doesn't work here, even though it would make sense.
e.addValue(e, "2", "2");
e.addValue(e, "6", "6");
e.addValue(e, "7", "7");
e.addValue(e, "8", "8");
- e.addValue(e, _("Instant"), "-1");
+ e.addValue(e, ZCTX(_("ZOOM^Instant")), "-1");
e.configureXonoticTextSliderValues(e);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Sensitivity:")));
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Sensitivity:"))));
me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_zoomsensitivity"));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Velocity zoom:")));
me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_velocityzoom_type"));
- e.addValue(e, _("Disabled"), "0");
- e.addValue(e, _("Forward only"), "3");
- e.addValue(e, _("All directions"), "1");
+ e.addValue(e, ZCTX(_("VZOOM^Disabled")), "0");
+ e.addValue(e, ZCTX(_("VZOOM^Forward only")), "3");
+ e.addValue(e, ZCTX(_("VZOOM^All directions")), "1");
e.configureXonoticTextSliderValues(e);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Speed")));
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("VZOOM^Speed"))));
me.TD(me, 1, 2, e = makeXonoticSlider(-1, 1, 0.2, "cl_velocityzoom"));
setDependent(e, "cl_velocityzoom_type", 1, 3);
me.TR(me);
me.gotoRC(me, me.rows - 2, 0);
me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Campaign Difficulty:")));
- me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-2", _("Easy")));
- me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-1", _("Medium")));
- me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "0", _("Hard")));
+ me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-2", ZCTX(_("CSKL^Easy"))));
+ me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-1", ZCTX(_("CSKL^Medium"))));
+ me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "0", ZCTX(_("CSKL^Hard"))));
me.TR(me);
me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Singleplayer!"), '0 0 0'));
e.onClick = CampaignList_LoadMap;