>\r
</File>\r
<File\r
- RelativePath=".\thread_null.c"\r
+ RelativePath=".\thread_win.c"\r
>\r
</File>\r
<File\r
#include "thread.h"
#include "dpsoftrast.h"
+#ifdef _MSC_VER
+#pragma warning(disable : 4324)
+#endif
+
#ifndef __cplusplus
typedef qboolean bool;
#endif
#define ALIGN_SIZE 16
#define ATOMIC_SIZE 32
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
#if defined(__APPLE__)
#include <libkern/OSAtomic.h>
#define ALIGN(var) var __attribute__((__aligned__(16)))
#define ATOMIC_ADD(counter, val) ((void)((counter) += (val)))
#endif
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
#include <emmintrin.h>
#define MM_MALLOC(size) _mm_malloc(size, ATOMIC_SIZE)
}
void DPSOFTRAST_UniformMatrix4fv(DPSOFTRAST_UNIFORM uniform, int arraysize, int transpose, const float *v)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int i, index;
for (i = 0, index = (int)uniform;i < arraysize;i++, index += 4, v += 16)
{
dpsoftrast.uniform1i[command->index] = i0;
}
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
static void DPSOFTRAST_Load4fTo4f(float *dst, const unsigned char *src, int size, int stride)
{
float *end = dst + size*4;
void DPSOFTRAST_Vertex_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
static const float identitymatrix[4][4] = {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
__m128 m0, m1, m2, m3;
float *end;
memcpy(out4f, in4f, numitems * sizeof(float[4]));
}
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
#define DPSOFTRAST_PROJECTVERTEX(out, in, viewportcenter, viewportscale) \
{ \
__m128 p = (in), w = _mm_shuffle_ps(p, p, _MM_SHUFFLE(3, 3, 3, 3)); \
static float *DPSOFTRAST_Array_Load(int outarray, int inarray)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
float *outf = dpsoftrast.post_array4f[outarray];
const unsigned char *inb;
int firstvertex = dpsoftrast.firstvertex;
#if 0
static float *DPSOFTRAST_Array_Project(int outarray, int inarray)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
float *data = inarray >= 0 ? DPSOFTRAST_Array_Load(outarray, inarray) : dpsoftrast.post_array4f[outarray];
dpsoftrast.drawclipped = DPSOFTRAST_Vertex_Project(data, dpsoftrast.screencoord4f, &dpsoftrast.drawstarty, &dpsoftrast.drawendy, data, dpsoftrast.numvertices);
return data;
static float *DPSOFTRAST_Array_TransformProject(int outarray, int inarray, const float *inmatrix16f)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
float *data = inarray >= 0 ? DPSOFTRAST_Array_Load(outarray, inarray) : dpsoftrast.post_array4f[outarray];
dpsoftrast.drawclipped = DPSOFTRAST_Vertex_TransformProject(data, dpsoftrast.screencoord4f, &dpsoftrast.drawstarty, &dpsoftrast.drawendy, data, dpsoftrast.numvertices, inmatrix16f);
return data;
void DPSOFTRAST_Draw_Span_FinishBGRA8(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, const unsigned char* RESTRICT in4ub)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x;
int startx = span->startx;
int endx = span->endx;
void DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x;
int startx = span->startx;
int endx = span->endx;
void DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, int arrayindex, const float *zf)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x;
int startx = span->startx;
int endx = span->endx;
void DPSOFTRAST_Draw_Span_VaryingBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, int arrayindex, const float *zf)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x;
int startx = span->startx;
int endx = span->endx;
void DPSOFTRAST_Draw_Span_AddBloomBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *subcolor)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
__m128i localcolor = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(subcolor), _mm_set1_ps(255.0f))), _MM_SHUFFLE(3, 0, 1, 2));
localcolor = _mm_packs_epi32(localcolor, localcolor);
void DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
for (x = startx;x+2 <= endx;x+=2)
{
void DPSOFTRAST_Draw_Span_AddBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
for (x = startx;x+2 <= endx;x+=2)
{
void DPSOFTRAST_Draw_Span_TintedAddBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *inbtintbgra)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
__m128i tint = _mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(inbtintbgra), _mm_set1_ps(256.0f)));
tint = _mm_packs_epi32(tint, tint);
void DPSOFTRAST_Draw_Span_MixBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
for (x = startx;x+2 <= endx;x+=2)
{
void DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, const float *color)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
__m128i localcolor = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(color), _mm_set1_ps(255.0f))), _MM_SHUFFLE(3, 0, 1, 2)), blend;
localcolor = _mm_packs_epi32(localcolor, localcolor);
void DPSOFTRAST_PixelShader_FlatColor(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
unsigned char * RESTRICT pixelmask = span->pixelmask;
unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + (span->y * dpsoftrast.fb_width + span->x) * 4;
int x, startx = span->startx, endx = span->endx;
void DPSOFTRAST_PixelShader_VertexColor(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
unsigned char * RESTRICT pixelmask = span->pixelmask;
unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + (span->y * dpsoftrast.fb_width + span->x) * 4;
int x, startx = span->startx, endx = span->endx;
void DPSOFTRAST_PixelShader_Lightmap(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
unsigned char * RESTRICT pixelmask = span->pixelmask;
unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + (span->y * dpsoftrast.fb_width + span->x) * 4;
int x, startx = span->startx, endx = span->endx;
void DPSOFTRAST_PixelShader_LightSource(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_normalbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
static void DPSOFTRAST_Interpret_Draw(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_Draw *command)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int cullface = thread->cullface;
int minx, maxx, miny, maxy;
int miny1, maxy1, miny2, maxy2;
Mod_Skeletal_AnimateVertices_Generic(model, frameblend, skeleton, vertex3f, normal3f, svector3f, tvector3f);
}
-#ifdef SSE_POSSIBLE
-#ifndef SSE_PRESENT
-// code from SDL, shortened as we can expect CPUID to work
-static int CPUID_Features(void)
-{
- int features = 0;
-# if defined(__GNUC__) && defined(__i386__)
- __asm__ (
-" movl %%ebx,%%edi\n"
-" xorl %%eax,%%eax \n"
-" incl %%eax \n"
-" cpuid # Get family/model/stepping/features\n"
-" movl %%edx,%0 \n"
-" movl %%edi,%%ebx\n"
- : "=m" (features)
- :
- : "%eax", "%ecx", "%edx", "%edi"
- );
-# elif (defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)
- __asm {
- xor eax, eax
- inc eax
- cpuid ; Get family/model/stepping/features
- mov features, edx
- }
-# else
-# error SSE_POSSIBLE set but no CPUID implementation
-# endif
- return features;
-}
-#endif
-static qboolean Have_SSE(void)
-{
- // COMMANDLINEOPTION: SSE: -nosse disables SSE support and detection
- if(COM_CheckParm("-nosse"))
- return false;
- // COMMANDLINEOPTION: SSE: -forcesse enables SSE support and disables detection
-#ifdef SSE_PRESENT
- return true;
-#else
- if(COM_CheckParm("-forcesse"))
- return true;
- if(CPUID_Features() & (1 << 25))
- return true;
- return false;
-#endif
-}
-#endif
-
void Mod_AliasInit (void)
{
int i;
for (i = 0;i < 320;i++)
mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0);
#ifdef SSE_POSSIBLE
+ if(Sys_HaveSSE())
{
- if(Have_SSE())
- {
- Con_Printf("Skeletal animation uses SSE code path\n");
- r_skeletal_use_sse_defined = true;
- Cvar_RegisterVariable(&r_skeletal_use_sse);
- }
- else
- Con_Printf("Skeletal animation uses generic code path (SSE disabled or not detected)\n");
+ Con_Printf("Skeletal animation uses SSE code path\n");
+ r_skeletal_use_sse_defined = true;
+ Cvar_RegisterVariable(&r_skeletal_use_sse);
}
+ else
+ Con_Printf("Skeletal animation uses generic code path (SSE disabled or not detected)\n");
#else
Con_Printf("Skeletal animation uses generic code path (SSE not compiled in)\n");
#endif
# undef SSE2_PRESENT
#endif
+// for x86 cpus only... (x64 has SSE2_PRESENT)
+#if defined(SSE_POSSIBLE) && !defined(SSE2_PRESENT)
+qboolean Sys_HaveSSE(void);
+qboolean Sys_HaveSSE2(void);
+#endif
+
/// incremented every frame, never reset
extern int host_framecount;
/// not bounded in any way, changed at start of every frame, never reset
return;
com_selffd = FS_SysOpenFD(Sys_FindExecutableName(), "rb", false);
}
+
+// for x86 cpus only... (x64 has SSE2_PRESENT)
+#if defined(SSE_POSSIBLE) && !defined(SSE2_PRESENT)
+// code from SDL, shortened as we can expect CPUID to work
+static int CPUID_Features(void)
+{
+ int features = 0;
+# if defined(__GNUC__) && defined(__i386__)
+ __asm__ (
+" movl %%ebx,%%edi\n"
+" xorl %%eax,%%eax \n"
+" incl %%eax \n"
+" cpuid # Get family/model/stepping/features\n"
+" movl %%edx,%0 \n"
+" movl %%edi,%%ebx\n"
+ : "=m" (features)
+ :
+ : "%eax", "%ecx", "%edx", "%edi"
+ );
+# elif (defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)
+ __asm {
+ xor eax, eax
+ inc eax
+ cpuid ; Get family/model/stepping/features
+ mov features, edx
+ }
+# else
+# error SSE_POSSIBLE set but no CPUID implementation
+# endif
+ return features;
+}
+
+qboolean Sys_HaveSSE(void)
+{
+ // COMMANDLINEOPTION: SSE: -nosse disables SSE support and detection
+ if(COM_CheckParm("-nosse"))
+ return false;
+ // COMMANDLINEOPTION: SSE: -forcesse enables SSE support and disables detection
+ if(COM_CheckParm("-forcesse") || COM_CheckParm("-forcesse2"))
+ return true;
+ if(CPUID_Features() & (1 << 25))
+ return true;
+ return false;
+}
+
+qboolean Sys_HaveSSE2(void)
+{
+ // COMMANDLINEOPTION: SSE2: -nosse2 disables SSE2 support and detection
+ if(COM_CheckParm("-nosse") || COM_CheckParm("-nosse2"))
+ return false;
+ // COMMANDLINEOPTION: SSE2: -forcesse2 enables SSE2 support and disables detection
+ if(COM_CheckParm("-forcesse2"))
+ return true;
+ if((CPUID_Features() & (3 << 25)) == (3 << 25)) // SSE is 1<<25, SSE2 is 1<<26
+ return true;
+ return false;
+}
+#endif
--- /dev/null
+#include "quakedef.h"
+#include "thread.h"
+#include <process.h>
+
+int Thread_Init(void)
+{
+ return 0;
+}
+
+void Thread_Shutdown(void)
+{
+}
+
+qboolean Thread_HasThreads(void)
+{
+ return true;
+}
+
+void *Thread_CreateMutex(void)
+{
+ return (void *)CreateMutex(NULL, FALSE, NULL);
+}
+
+void Thread_DestroyMutex(void *mutex)
+{
+ CloseHandle(mutex);
+}
+
+int Thread_LockMutex(void *mutex)
+{
+ return (WaitForSingleObject(mutex, INFINITE) == WAIT_FAILED) ? -1 : 0;
+}
+
+int Thread_UnlockMutex(void *mutex)
+{
+ return (ReleaseMutex(mutex) == FALSE) ? -1 : 0;
+}
+
+typedef struct thread_semaphore_s
+{
+ HANDLE semaphore;
+ volatile LONG value;
+}
+thread_semaphore_t;
+
+static thread_semaphore_t *Thread_CreateSemaphore(unsigned int v)
+{
+ thread_semaphore_t *s = (thread_semaphore_t *)calloc(sizeof(*s), 1);
+ s->semaphore = CreateSemaphore(NULL, v, 32768, NULL);
+ s->value = v;
+ return s;
+}
+
+static void Thread_DestroySemaphore(thread_semaphore_t *s)
+{
+ CloseHandle(s->semaphore);
+ free(s);
+}
+
+static int Thread_WaitSemaphore(thread_semaphore_t *s, unsigned int msec)
+{
+ int r = WaitForSingleObject(s->semaphore, msec);
+ if (r == WAIT_OBJECT_0)
+ {
+ InterlockedDecrement(&s->value);
+ return 0;
+ }
+ if (r == WAIT_TIMEOUT)
+ return 1;
+ return -1;
+}
+
+static int Thread_PostSemaphore(thread_semaphore_t *s)
+{
+ InterlockedIncrement(&s->value);
+ if (ReleaseSemaphore(s->semaphore, 1, NULL))
+ return 0;
+ InterlockedDecrement(&s->value);
+ return -1;
+}
+
+typedef struct thread_cond_s
+{
+ HANDLE mutex;
+ int waiting;
+ int signals;
+ thread_semaphore_t *sem;
+ thread_semaphore_t *done;
+}
+thread_cond_t;
+
+void *Thread_CreateCond(void)
+{
+ thread_cond_t *c = (thread_cond_t *)calloc(sizeof(*c), 1);
+ c->mutex = CreateMutex(NULL, FALSE, NULL);
+ c->sem = Thread_CreateSemaphore(0);
+ c->done = Thread_CreateSemaphore(0);
+ c->waiting = 0;
+ c->signals = 0;
+ return c;
+}
+
+void Thread_DestroyCond(void *cond)
+{
+ thread_cond_t *c = (thread_cond_t *)cond;
+ Thread_DestroySemaphore(c->sem);
+ Thread_DestroySemaphore(c->done);
+ CloseHandle(c->mutex);
+}
+
+int Thread_CondSignal(void *cond)
+{
+ thread_cond_t *c = (thread_cond_t *)cond;
+ int n;
+ WaitForSingleObject(c->mutex, INFINITE);
+ n = c->waiting - c->signals;
+ if (n > 0)
+ {
+ c->signals++;
+ Thread_PostSemaphore(c->sem);
+ }
+ ReleaseMutex(c->mutex);
+ if (n > 0)
+ Thread_WaitSemaphore(c->done, INFINITE);
+ return 0;
+}
+
+int Thread_CondBroadcast(void *cond)
+{
+ thread_cond_t *c = (thread_cond_t *)cond;
+ int i = 0;
+ int n = 0;
+ WaitForSingleObject(c->mutex, INFINITE);
+ n = c->waiting - c->signals;
+ if (n > 0)
+ {
+ c->signals += n;
+ for (i = 0;i < n;i++)
+ Thread_PostSemaphore(c->sem);
+ }
+ ReleaseMutex(c->mutex);
+ for (i = 0;i < n;i++)
+ Thread_WaitSemaphore(c->done, INFINITE);
+ return 0;
+}
+
+int Thread_CondWait(void *cond, void *mutex)
+{
+ thread_cond_t *c = (thread_cond_t *)cond;
+ int waitresult;
+
+ WaitForSingleObject(c->mutex, INFINITE);
+ c->waiting++;
+ ReleaseMutex(c->mutex);
+
+ ReleaseMutex(mutex);
+
+ waitresult = Thread_WaitSemaphore(c->sem, INFINITE);
+ WaitForSingleObject(c->mutex, INFINITE);
+ if (c->signals > 0)
+ {
+ if (waitresult > 0)
+ Thread_WaitSemaphore(c->sem, INFINITE);
+ Thread_PostSemaphore(c->done);
+ c->signals--;
+ }
+ c->waiting--;
+ ReleaseMutex(c->mutex);
+
+ WaitForSingleObject(mutex, INFINITE);
+ return waitresult;
+}
+
+typedef struct threadwrapper_s
+{
+ HANDLE handle;
+ unsigned int threadid;
+ int result;
+ int (*fn)(void *);
+ void *data;
+}
+threadwrapper_t;
+
+unsigned int __stdcall Thread_WrapperFunc(void *d)
+{
+ threadwrapper_t *w = (threadwrapper_t *)d;
+ w->result = w->fn(w->data);
+ _endthreadex(w->result);
+ return w->result;
+}
+
+void *Thread_CreateThread(int (*fn)(void *), void *data)
+{
+ threadwrapper_t *w = (threadwrapper_t *)calloc(sizeof(*w), 1);
+ w->fn = fn;
+ w->data = data;
+ w->threadid = 0;
+ w->result = 0;
+ w->handle = (HANDLE)_beginthreadex(NULL, 0, Thread_WrapperFunc, (void *)w, 0, &w->threadid);
+ return (void *)w;
+}
+
+int Thread_WaitThread(void *d, int retval)
+{
+ threadwrapper_t *w = (threadwrapper_t *)d;
+ WaitForSingleObject(w->handle, INFINITE);
+ CloseHandle(w->handle);
+ retval = w->result;
+ free(w);
+ return retval;
+}
extern qboolean vid_usinghwgamma;
extern qboolean vid_supportrefreshrate;
+extern cvar_t vid_soft;
+extern cvar_t vid_soft_threads;
+extern cvar_t vid_soft_interlace;
+
extern cvar_t vid_fullscreen;
extern cvar_t vid_width;
extern cvar_t vid_height;
vid_mode_t;
size_t VID_ListModes(vid_mode_t *modes, size_t maxcount);
size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect);
+void VID_Soft_SharedSetup(void);
#endif
qboolean vid_supportrefreshrate = false;
-cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
-cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"};
-cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer should interlace the screen bands occupied by each thread"};
cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
Cvar_RegisterVariable(&apple_mouse_noaccel);
#endif
#endif
- Cvar_RegisterVariable(&vid_soft);
- Cvar_RegisterVariable(&vid_soft_threads);
- Cvar_RegisterVariable(&vid_soft_interlace);
Cvar_RegisterVariable(&joy_detected);
Cvar_RegisterVariable(&joy_enable);
Cvar_RegisterVariable(&joy_index);
// enable key repeat since everyone expects it
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
- gl_platform = "SDLSoft";
- gl_platformextensions = "";
-
- gl_renderer = "DarkPlaces-Soft";
- gl_vendor = "Forest Hale";
- gl_version = "0.0";
- gl_extensions = "";
-
- // clear the extension flags
- memset(&vid.support, 0, sizeof(vid.support));
- Cvar_SetQuick(&gl_info_extensions, "");
-
- vid.forcevbo = false;
- vid.support.arb_depth_texture = true;
- vid.support.arb_draw_buffers = true;
- vid.support.arb_occlusion_query = true;
- vid.support.arb_shadow = true;
- //vid.support.arb_texture_compression = true;
- vid.support.arb_texture_cube_map = true;
- vid.support.arb_texture_non_power_of_two = false;
- vid.support.arb_vertex_buffer_object = true;
- vid.support.ext_blend_subtract = true;
- vid.support.ext_draw_range_elements = true;
- vid.support.ext_framebuffer_object = true;
- vid.support.ext_texture_3d = true;
- //vid.support.ext_texture_compression_s3tc = true;
- vid.support.ext_texture_filter_anisotropic = true;
- vid.support.ati_separate_stencil = true;
-
- vid.maxtexturesize_2d = 16384;
- vid.maxtexturesize_3d = 512;
- vid.maxtexturesize_cubemap = 16384;
- vid.texunits = 4;
- vid.teximageunits = 32;
- vid.texarrayunits = 8;
- vid.max_anisotropy = 1;
- vid.maxdrawbuffers = 4;
-
- vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
- vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
- vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
- Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
- vid.renderpath = RENDERPATH_SOFT;
- vid.useinterleavedarrays = false;
-
- Cvar_SetQuick(&gl_info_vendor, gl_vendor);
- Cvar_SetQuick(&gl_info_renderer, gl_renderer);
- Cvar_SetQuick(&gl_info_version, gl_version);
- Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
- Cvar_SetQuick(&gl_info_driver, gl_driver);
-
- // LordHavoc: report supported extensions
- Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
-
- // clear to black (loading plaque will be seen over this)
- GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
+ VID_Soft_SharedSetup();
vid_numjoysticks = SDL_NumJoysticks();
vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
{
if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
if (vid_soft.integer)
return VID_InitModeSoft(mode);
else
// let go of the mouse, turn off sound, and restore system gamma ramps...
qboolean vid_activewindow = true;
+// cvars for DPSOFTRAST
+cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
+cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"};
+cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer should interlace the screen bands occupied by each thread"};
+
// we don't know until we try it!
cvar_t vid_hardwaregammasupported = {CVAR_READONLY,"vid_hardwaregammasupported","1", "indicates whether hardware gamma is supported (updated by attempts to set hardware gamma ramps)"};
void VID_Shared_Init(void)
{
+#ifdef SSE_POSSIBLE
+ if (Sys_HaveSSE2())
+ {
+ Con_Printf("DPSOFTRAST available (SSE2 instructions detected)\n");
+ Cvar_RegisterVariable(&vid_soft);
+ Cvar_RegisterVariable(&vid_soft_threads);
+ Cvar_RegisterVariable(&vid_soft_interlace);
+ }
+ else
+ Con_Printf("DPSOFTRAST not available (SSE2 disabled or not detected)\n");
+#else
+ Con_Printf("DPSOFTRAST not available (SSE2 not compiled in)\n");
+#endif
+
Cvar_RegisterVariable(&vid_hardwaregammasupported);
Cvar_RegisterVariable(&gl_info_vendor);
Cvar_RegisterVariable(&gl_info_renderer);
}
return count;
}
+
+void VID_Soft_SharedSetup(void)
+{
+ gl_platform = "DPSOFTRAST";
+ gl_platformextensions = "";
+
+ gl_renderer = "DarkPlaces-Soft";
+ gl_vendor = "Forest Hale";
+ gl_version = "0.0";
+ gl_extensions = "";
+
+ // clear the extension flags
+ memset(&vid.support, 0, sizeof(vid.support));
+ Cvar_SetQuick(&gl_info_extensions, "");
+
+ vid.forcevbo = false;
+ vid.support.arb_depth_texture = true;
+ vid.support.arb_draw_buffers = true;
+ vid.support.arb_occlusion_query = true;
+ vid.support.arb_shadow = true;
+ //vid.support.arb_texture_compression = true;
+ vid.support.arb_texture_cube_map = true;
+ vid.support.arb_texture_non_power_of_two = false;
+ vid.support.arb_vertex_buffer_object = true;
+ vid.support.ext_blend_subtract = true;
+ vid.support.ext_draw_range_elements = true;
+ vid.support.ext_framebuffer_object = true;
+ vid.support.ext_texture_3d = true;
+ //vid.support.ext_texture_compression_s3tc = true;
+ vid.support.ext_texture_filter_anisotropic = true;
+ vid.support.ati_separate_stencil = true;
+
+ vid.maxtexturesize_2d = 16384;
+ vid.maxtexturesize_3d = 512;
+ vid.maxtexturesize_cubemap = 16384;
+ vid.texunits = 4;
+ vid.teximageunits = 32;
+ vid.texarrayunits = 8;
+ vid.max_anisotropy = 1;
+ vid.maxdrawbuffers = 4;
+
+ vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
+ vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
+ vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
+ Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
+ vid.renderpath = RENDERPATH_SOFT;
+ vid.useinterleavedarrays = false;
+
+ Cvar_SetQuick(&gl_info_vendor, gl_vendor);
+ Cvar_SetQuick(&gl_info_renderer, gl_renderer);
+ Cvar_SetQuick(&gl_info_version, gl_version);
+ Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
+ Cvar_SetQuick(&gl_info_driver, gl_driver);
+
+ // LordHavoc: report supported extensions
+ Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
+
+ // clear to black (loading plaque will be seen over this)
+ GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
+}
\ No newline at end of file
#ifdef SUPPORTDIRECTX
#include <dinput.h>
#endif
+#include "dpsoftrast.h"
#ifdef SUPPORTD3D
#include <d3d9.h>
static HDC baseDC;
static HGLRC baseRC;
+static HDC vid_softhdc;
+static HGDIOBJ vid_softhdc_backup;
+static BITMAPINFO vid_softbmi;
+static HBITMAP vid_softdibhandle;
+
//HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
static qboolean vid_isfullscreen;
void VID_Finish (void)
{
#ifdef SUPPORTD3D
- if (vid_d3d9dev)
- {
- HRESULT hr;
- if (vid_begunscene)
- {
- IDirect3DDevice9_EndScene(vid_d3d9dev);
- vid_begunscene = false;
- }
- if (vid_reallyhidden)
- return;
- if (!vid_d3ddevicelost)
- {
- vid_hidden = vid_reallyhidden;
- hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
- if (hr == D3DERR_DEVICELOST)
- {
- vid_d3ddevicelost = true;
- vid_hidden = true;
- Sleep(100);
- }
- }
- else
- {
- hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
- switch(hr)
- {
- case D3DERR_DEVICELOST:
- vid_d3ddevicelost = true;
- vid_hidden = true;
- Sleep(100);
- break;
- case D3DERR_DEVICENOTRESET:
- vid_d3ddevicelost = false;
- vid_hidden = vid_reallyhidden;
- R_Modules_DeviceLost();
- IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
- R_Modules_DeviceRestored();
- break;
- case D3D_OK:
- vid_hidden = vid_reallyhidden;
- IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
- break;
- }
- }
- if (!vid_begunscene && !vid_hidden)
- {
- IDirect3DDevice9_BeginScene(vid_d3d9dev);
- vid_begunscene = true;
- }
- return;
- }
+ HRESULT hr;
#endif
-
vid_hidden = vid_reallyhidden;
vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
- if (vid_usingvsync != vid_usevsync)
- {
- vid_usingvsync = vid_usevsync;
- qwglSwapIntervalEXT (vid_usevsync);
- }
if (!vid_hidden)
{
- CHECKGLERROR
- if (r_speeds.integer == 2 || gl_finish.integer)
+ switch(vid.renderpath)
{
- qglFinish();CHECKGLERROR
+ case RENDERPATH_GL11:
+ case RENDERPATH_GL13:
+ case RENDERPATH_GL20:
+ case RENDERPATH_GLES2:
+ if (vid_usingvsync != vid_usevsync)
+ {
+ vid_usingvsync = vid_usevsync;
+ qwglSwapIntervalEXT (vid_usevsync);
+ }
+ if (r_speeds.integer == 2 || gl_finish.integer)
+ GL_Finish();
+ SwapBuffers(baseDC);
+ break;
+ case RENDERPATH_D3D9:
+#ifdef SUPPORTD3D
+ if (vid_begunscene)
+ {
+ IDirect3DDevice9_EndScene(vid_d3d9dev);
+ vid_begunscene = false;
+ }
+ if (!vid_reallyhidden)
+ {
+ if (!vid_d3ddevicelost)
+ {
+ vid_hidden = vid_reallyhidden;
+ hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ if (hr == D3DERR_DEVICELOST)
+ {
+ vid_d3ddevicelost = true;
+ vid_hidden = true;
+ Sleep(100);
+ }
+ }
+ else
+ {
+ hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
+ switch(hr)
+ {
+ case D3DERR_DEVICELOST:
+ vid_d3ddevicelost = true;
+ vid_hidden = true;
+ Sleep(100);
+ break;
+ case D3DERR_DEVICENOTRESET:
+ vid_d3ddevicelost = false;
+ vid_hidden = vid_reallyhidden;
+ R_Modules_DeviceLost();
+ IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
+ R_Modules_DeviceRestored();
+ break;
+ case D3D_OK:
+ vid_hidden = vid_reallyhidden;
+ IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ break;
+ }
+ }
+ if (!vid_begunscene && !vid_hidden)
+ {
+ IDirect3DDevice9_BeginScene(vid_d3d9dev);
+ vid_begunscene = true;
+ }
+ }
+#endif
+ break;
+ case RENDERPATH_D3D10:
+ break;
+ case RENDERPATH_D3D11:
+ break;
+ case RENDERPATH_SOFT:
+ DPSOFTRAST_Finish();
+// baseDC = GetDC(mainwindow);
+ BitBlt(baseDC, 0, 0, vid.width, vid.height, vid_softhdc, 0, 0, SRCCOPY);
+// ReleaseDC(mainwindow, baseDC);
+// baseDC = NULL;
+ break;
}
- SwapBuffers(baseDC);
}
// make sure a context switch can happen every frame - Logitech drivers
}
#endif
+qboolean VID_InitModeSOFT(viddef_mode_t *mode)
+{
+ int i;
+ HDC hdc;
+ RECT rect;
+ MSG msg;
+ int pixelformat, newpixelformat;
+ DWORD WindowStyle, ExWindowStyle;
+ int CenterX, CenterY;
+ int depth;
+ DEVMODE thismode;
+ qboolean foundmode, foundgoodmode;
+ int bpp = mode->bitsperpixel;
+ int width = mode->width;
+ int height = mode->height;
+ int refreshrate = (int)floor(mode->refreshrate+0.5);
+ int fullscreen = mode->fullscreen;
+
+ if (vid_initialized)
+ Sys_Error("VID_InitMode called when video is already initialised");
+
+ memset(&gdevmode, 0, sizeof(gdevmode));
+
+ vid_isfullscreen = false;
+ if (fullscreen)
+ {
+ if(vid_forcerefreshrate.integer)
+ {
+ foundmode = true;
+ gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+ gdevmode.dmBitsPerPel = bpp;
+ gdevmode.dmPelsWidth = width;
+ gdevmode.dmPelsHeight = height;
+ gdevmode.dmSize = sizeof (gdevmode);
+ if(refreshrate)
+ {
+ gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
+ gdevmode.dmDisplayFrequency = refreshrate;
+ }
+ }
+ else
+ {
+ if(refreshrate == 0)
+ refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
+
+ foundmode = false;
+ foundgoodmode = false;
+
+ thismode.dmSize = sizeof(thismode);
+ thismode.dmDriverExtra = 0;
+ for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
+ {
+ if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
+ {
+ Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
+ continue;
+ }
+ if(developer_extra.integer)
+ Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
+ if(thismode.dmBitsPerPel != (DWORD)bpp)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong bpp\n");
+ continue;
+ }
+ if(thismode.dmPelsWidth != (DWORD)width)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong width\n");
+ continue;
+ }
+ if(thismode.dmPelsHeight != (DWORD)height)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong height\n");
+ continue;
+ }
+
+ if(foundgoodmode)
+ {
+ // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
+ if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("too high refresh rate\n");
+ continue;
+ }
+ else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("doesn't beat previous best match (too low)\n");
+ continue;
+ }
+ }
+ else if(foundmode)
+ {
+ // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
+ if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("doesn't beat previous best match (too high)\n");
+ continue;
+ }
+ }
+ // otherwise, take anything
+
+ memcpy(&gdevmode, &thismode, sizeof(gdevmode));
+ if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
+ foundgoodmode = true;
+ else
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("(out of range)\n");
+ }
+ foundmode = true;
+ if(developer_extra.integer)
+ Con_DPrintf("accepted\n");
+ }
+ }
+
+ if (!foundmode)
+ {
+ VID_Shutdown();
+ Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
+ return false;
+ }
+ else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
+ {
+ VID_Shutdown();
+ Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
+ return false;
+ }
+
+ vid_isfullscreen = true;
+ WindowStyle = WS_POPUP;
+ ExWindowStyle = WS_EX_TOPMOST;
+ }
+ else
+ {
+ hdc = GetDC (NULL);
+ i = GetDeviceCaps(hdc, RASTERCAPS);
+ depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
+ ReleaseDC (NULL, hdc);
+ if (i & RC_PALETTE)
+ {
+ VID_Shutdown();
+ Con_Print("Can't run in non-RGB mode\n");
+ return false;
+ }
+ if (bpp > depth)
+ {
+ VID_Shutdown();
+ Con_Print("A higher desktop depth is required to run this video mode\n");
+ return false;
+ }
+
+ WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+ ExWindowStyle = 0;
+ }
+
+ rect.top = 0;
+ rect.left = 0;
+ rect.right = width;
+ rect.bottom = height;
+ AdjustWindowRectEx(&rect, WindowStyle, false, 0);
+
+ if (fullscreen)
+ {
+ CenterX = 0;
+ CenterY = 0;
+ }
+ else
+ {
+ CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
+ CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
+ }
+ CenterX = max(0, CenterX);
+ CenterY = max(0, CenterY);
+
+ // x and y may be changed by WM_MOVE messages
+ window_x = CenterX;
+ window_y = CenterY;
+ rect.left += CenterX;
+ rect.right += CenterX;
+ rect.top += CenterY;
+ rect.bottom += CenterY;
+
+ pixelformat = 0;
+ newpixelformat = 0;
+ gl_extensions = "";
+ gl_platformextensions = "";
+
+ mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+ if (!mainwindow)
+ {
+ Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
+ VID_Shutdown();
+ return false;
+ }
+
+ baseDC = GetDC(mainwindow);
+ vid.softpixels = NULL;
+ memset(&vid_softbmi, 0, sizeof(vid_softbmi));
+ vid_softbmi.bmiHeader.biSize = sizeof(vid_softbmi.bmiHeader);
+ vid_softbmi.bmiHeader.biWidth = width;
+ vid_softbmi.bmiHeader.biHeight = -height; // negative to make a top-down bitmap
+ vid_softbmi.bmiHeader.biPlanes = 1;
+ vid_softbmi.bmiHeader.biBitCount = 32;
+ vid_softbmi.bmiHeader.biCompression = BI_RGB;
+ vid_softbmi.bmiHeader.biSizeImage = width*height*4;
+ vid_softbmi.bmiHeader.biClrUsed = 256;
+ vid_softbmi.bmiHeader.biClrImportant = 256;
+ vid_softdibhandle = CreateDIBSection(baseDC, &vid_softbmi, DIB_RGB_COLORS, (void **)&vid.softpixels, NULL, 0);
+ if (!vid_softdibhandle)
+ {
+ Con_Printf("CreateDIBSection failed\n");
+ VID_Shutdown();
+ return false;
+ }
+
+ vid_softhdc = CreateCompatibleDC(baseDC);
+ vid_softhdc_backup = SelectObject(vid_softhdc, vid_softdibhandle);
+ if (!vid_softhdc_backup)
+ {
+ Con_Printf("SelectObject failed\n");
+ VID_Shutdown();
+ return false;
+ }
+// ReleaseDC(mainwindow, baseDC);
+// baseDC = NULL;
+
+ vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
+ if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid.softpixels, (unsigned int *)vid.softdepthpixels) < 0)
+ {
+ Con_Printf("Failed to initialize software rasterizer\n");
+ VID_Shutdown();
+ return false;
+ }
+
+ VID_Soft_SharedSetup();
+
+ ShowWindow (mainwindow, SW_SHOWDEFAULT);
+ UpdateWindow (mainwindow);
+
+ // now we try to make sure we get the focus on the mode switch, because
+ // sometimes in some systems we don't. We grab the foreground, then
+ // finish setting up, pump all our messages, and sleep for a little while
+ // to let messages finish bouncing around the system, then we put
+ // ourselves at the top of the z order, then grab the foreground again,
+ // Who knows if it helps, but it probably doesn't hurt
+ SetForegroundWindow (mainwindow);
+
+ while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+
+ Sleep (100);
+
+ SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
+
+ SetForegroundWindow (mainwindow);
+
+ // fix the leftover Alt from any Alt-Tab or the like that switched us away
+ ClearAllStates ();
+
+ //vid_menudrawfn = VID_MenuDraw;
+ //vid_menukeyfn = VID_MenuKey;
+ vid_usingmouse = false;
+ vid_usinghidecursor = false;
+ vid_usingvsync = false;
+ vid_reallyhidden = vid_hidden = false;
+ vid_initialized = true;
+
+ IN_StartupMouse ();
+ IN_StartupJoystick ();
+
+ return true;
+}
+
qboolean VID_InitMode(viddef_mode_t *mode)
{
+#ifdef SSE_POSSIBLE
+ if (vid_soft.integer)
+ return VID_InitModeSOFT(mode);
+#endif
#ifdef SUPPORTD3D
// if (vid_dx11.integer)
// return VID_InitModeDX(mode, 11);
gl_extensions = "";
gl_platform = "";
gl_platformextensions = "";
+ if (vid_softhdc)
+ {
+ SelectObject(vid_softhdc, vid_softhdc_backup);
+ ReleaseDC(mainwindow, vid_softhdc);
+ }
+ vid_softhdc = NULL;
+ vid_softhdc_backup = NULL;
+ if (vid_softdibhandle)
+ DeleteObject(vid_softdibhandle);
+ vid_softdibhandle = NULL;
+ vid.softpixels = NULL;
+ if (vid.softdepthpixels)
+ free(vid.softdepthpixels);
+ vid.softdepthpixels = NULL;
#ifdef SUPPORTD3D
if (vid_d3d9dev)
{
GL_CloseLibrary();
if (baseDC && mainwindow)
ReleaseDC(mainwindow, baseDC);
+ baseDC = NULL;
AppActivate(false, false);
if (mainwindow)
DestroyWindow(mainwindow);