// set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
- strlcpy(cl.worldbasename, FS_FileWithoutPath(cl.worldnamenoextension), sizeof(cl.worldbasename));
+ strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 4 : cl.worldnamenoextension, sizeof(cl.worldbasename));
Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
Cvar_SetQuick(&cl_worldname, cl.worldname);
Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);