// use default physics
set sv_friction_on_land 0
+set sv_friction_slick 0.5
set sv_player_viewoffset "0 0 35" "view offset of the player model"
set sv_player_mins "-16 -16 -24" "playermodel mins"
sv_warsowbunny_topspeed 925
sv_warsowbunny_backtosideratio 0.8
sv_friction_on_land 0
+sv_friction_slick 0.5
sv_doublejump 0
sv_jumpspeedcap_min ""
sv_jumpspeedcap_max ""
sv_warsowbunny_topspeed 925
sv_warsowbunny_backtosideratio 0.8
sv_friction_on_land 0
+sv_friction_slick 0.5
sv_doublejump 0
sv_jumpspeedcap_min ""
sv_jumpspeedcap_max ""
sv_warsowbunny_topspeed 925
sv_warsowbunny_backtosideratio 0.8
sv_friction_on_land 0
+sv_friction_slick 0.5
sv_doublejump 0
sv_jumpspeedcap_min ""
sv_jumpspeedcap_max ""
sv_warsowbunny_topspeed 925
sv_warsowbunny_backtosideratio 0.8
sv_friction_on_land 0
+sv_friction_slick 0.5
sv_doublejump 1
sv_jumpspeedcap_min 0
sv_jumpspeedcap_max 0.5
sv_warsowbunny_topspeed 925
sv_warsowbunny_backtosideratio 0.8
sv_friction_on_land 0
+sv_friction_slick 0.5
sv_doublejump 0
sv_jumpspeedcap_min ""
sv_jumpspeedcap_max ""
float autocvar_sv_eventlog_files_timestamps;
float autocvar_sv_friction;
float autocvar_sv_friction_on_land;
-var float autocvar_sv_friction_slick = 1;
+var float autocvar_sv_friction_slick = 0.5;
float autocvar_sv_gameplayfix_q2airaccelerate;
float autocvar_sv_gentle;
#define autocvar_sv_gravity cvar("sv_gravity")