const int CSQCMODEL_PROPERTY_YAW = BIT(19);
const int CSQCMODEL_PROPERTY_PITCHROLL = BIT(18);
const int CSQCMODEL_PROPERTY_FRAME2 = BIT(17);
-const int CSQCMODEL_PROPERTY_LERPFRAC = BIT(BIT(4));
+const int CSQCMODEL_PROPERTY_LERPFRAC = BIT(16);
const int CSQCMODEL_PROPERTY_SIZE = BIT(15);
#define ALLPROPERTIES_COMMON \
const int FL_WEAPON = BIT(13);
const int FL_POWERUP = BIT(14);
const int FL_PROJECTILE = BIT(15);
-const int FL_TOSSED = BIT(BIT(4));
+const int FL_TOSSED = BIT(16);
const int FL_NO_WEAPON_STAY = BIT(17);
const int FL_SPAWNING = BIT(18);
const int FL_PICKUPITEMS = BIT(19);