MUTATOR_HOOKFUNCTION(hook, BuildGameplayTipsString)
{
- M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3grappling hook^8 is enabled, press 'e' (+hook) to use it\n");
}
MUTATOR_HOOKFUNCTION(hook, SetStartItems)
MUTATOR_HOOKFUNCTION(nades, BuildGameplayTipsString)
{
- M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3nades^8 are enabled, press 'g' to use them\n");
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3nades^8 are enabled, press 'g' (dropweapon) to use them\n");
}
#endif
MUTATOR_HOOKFUNCTION(offhand_blaster, BuildGameplayTipsString)
{
- M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3offhand blaster^8 is enabled, press 'e' to use it\n");
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3offhand blaster^8 is enabled, press 'e' (+hook) to use it\n");
}
MUTATOR_HOOKFUNCTION(offhand_blaster, PlayerSpawn)