set g_balance_arc_weaponthrowable 1
// }}}
// {{{ #21: Heavy Machine Gun
-set g_balance_hmg_ammo 0
-set g_balance_hmg_damage 0
-set g_balance_hmg_force 0
-set g_balance_hmg_refire 0
+set g_balance_hmg_ammo 1
+set g_balance_hmg_damage 10
+set g_balance_hmg_force 5
+set g_balance_hmg_refire 0.05
set g_balance_hmg_reload_ammo 120
set g_balance_hmg_reload_time 1
set g_balance_hmg_solidpenetration 32
set g_balance_arc_weaponthrowable 1
// }}}
// {{{ #21: Heavy Machine Gun
-set g_balance_hmg_ammo 0
-set g_balance_hmg_damage 0
-set g_balance_hmg_force 0
-set g_balance_hmg_refire 0
+set g_balance_hmg_ammo 1
+set g_balance_hmg_damage 10
+set g_balance_hmg_force 5
+set g_balance_hmg_refire 0.05
set g_balance_hmg_reload_ammo 120
set g_balance_hmg_reload_time 1
set g_balance_hmg_solidpenetration 32
set g_balance_shotgun_weaponthrowable 1
// }}}
// {{{ #21: Heavy Machine Gun
-set g_balance_hmg_ammo 0
-set g_balance_hmg_damage 0
-set g_balance_hmg_force 0
-set g_balance_hmg_refire 0
+set g_balance_hmg_ammo 1
+set g_balance_hmg_damage 10
+set g_balance_hmg_force 5
+set g_balance_hmg_refire 0.05
set g_balance_hmg_reload_ammo 120
set g_balance_hmg_reload_time 1
set g_balance_hmg_solidpenetration 32
set g_balance_arc_weaponthrowable 1
// }}}
// {{{ #21: Heavy Machine Gun
-set g_balance_hmg_ammo 0
-set g_balance_hmg_damage 0
-set g_balance_hmg_force 0
-set g_balance_hmg_refire 0
+set g_balance_hmg_ammo 1
+set g_balance_hmg_damage 10
+set g_balance_hmg_force 5
+set g_balance_hmg_refire 0.05
set g_balance_hmg_reload_ammo 120
set g_balance_hmg_reload_time 1
set g_balance_hmg_solidpenetration 32
set g_balance_arc_weaponthrowable 1
// }}}
// {{{ #21: Heavy Machine Gun
-set g_balance_hmg_ammo 0
-set g_balance_hmg_damage 0
-set g_balance_hmg_force 0
-set g_balance_hmg_refire 0
+set g_balance_hmg_ammo 1
+set g_balance_hmg_damage 10
+set g_balance_hmg_force 5
+set g_balance_hmg_refire 0.05
set g_balance_hmg_reload_ammo 120
set g_balance_hmg_reload_time 1
set g_balance_hmg_solidpenetration 32
set g_balance_arc_weaponthrowable 1
// }}}
// {{{ #21: Heavy Machine Gun
-set g_balance_hmg_ammo 0
-set g_balance_hmg_damage 0
-set g_balance_hmg_force 0
-set g_balance_hmg_refire 0
+set g_balance_hmg_ammo 1
+set g_balance_hmg_damage 10
+set g_balance_hmg_force 5
+set g_balance_hmg_refire 0.05
set g_balance_hmg_reload_ammo 120
set g_balance_hmg_reload_time 1
set g_balance_hmg_solidpenetration 32
float i;
float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
row = column = 0;
+ if(!infinite_ammo)
if(autocvar_hud_panel_ammo_onlycurrent)
{
if(autocvar__hud_configure)
/* impulse */ 3,
/* flags */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_SUPERWEAPON,
/* rating */ BOT_PICKUP_RATING_HIGH,
-/* color */ '1 1 0',
+/* color */ '0.5 0.5 0',
/* modelname */ "ok_hmg",
/* simplemdl */ "foobar",
/* crosshair */ "gfx/crosshairuzi 0.6",
/* impulse */ 7,
/* flags */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_SUPERWEAPON,
/* rating */ BOT_PICKUP_RATING_HIGH,
-/* color */ '1 1 0',
+/* color */ '0.5 0.5 0',
/* modelname */ "ok_rl",
/* simplemdl */ "foobar",
/* crosshair */ "gfx/crosshairrocketlauncher 0.5875",
float autocvar_g_overkill_superguns_respawn_time;
float autocvar_g_overkill_100h_anyway;
float autocvar_g_overkill_100a_anyway;
-float autocvar_g_overkill_ammo_start;
float autocvar_g_overkill_ammo_charge;
float autocvar_g_overkill_ammo_charge_notice;
float autocvar_g_overkill_ammo_charge_limit;
start_items |= IT_UNLIMITED_WEAPON_AMMO;
start_weapons = warmup_start_weapons = ok_start_items;
- start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
- warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
-
return FALSE;
}
return 1;
if(self.frozen)
return 1;
+ if(self.weapon_blocked)
+ return 1;
return 0;
}