continue; // we still get the added count, but skip the actual processing
// todo: Check by play count of maps for other game types?
- if (
- (g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
- ||
- (g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
- )
+ if((g_race || g_cts) && !race_readTime(MapInfo_Map_bspname, 1))
{
newmaps = true;
if (i % 2) col = "^4*"; else col = "^5*";