entity damage_targ;
entity damage_inflictor;
entity damage_attacker;
-.float prevhitsound;
void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
{
float to_eventlog;
float to_file;
float i;
- entity e;
to_console = autocvar_sv_logscores_console;
to_eventlog = autocvar_sv_eventlog;
entity winnerscorekeeper;
entity secondscorekeeper;
entity sk;
- float slots;
// format:
// gametype:P<pure>:S<slots>::plabel,plabel:tlabel,tlabel:teamid:tscore,tscore:teamid:tscore,tscore