e.eater.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
Vore_Weight_apply(e.eater);\r
\r
+ e.weapon_delay = time + button_delay;\r
e.system_delay = e.eater.system_delay = time + system_delay_time;\r
e.eater = world;\r
}\r
\r
void W_Grabber_Attack2()\r
{\r
+ if(time < self.weapon_delay)\r
+ return FALSE;\r
+\r
W_SetupShot (self, TRUE, 0, "weapons/grabber_altfire.wav", cvar("g_balance_grabber_secondary_damage"));\r
\r
WarpZone_traceline_antilag(self, w_shotorg, w_shotorg + w_shotdir * cvar("g_balance_grabber_secondary_radius"), FALSE, self, ANTILAG_LATENCY(self));\r