{
cscale = wl->corona * r_coronas.value * 0.25f;
scale = wl->radius * 0.25f;
- R_DrawSprite(GL_ONE, GL_ONE, lightcorona, true, rd->origin, r_viewright, r_viewup, scale, -scale, -scale, scale, wl->color[0] * cscale, wl->color[1] * cscale, wl->color[2] * cscale, 1);
+ R_DrawSprite(GL_ONE, GL_ONE, lightcorona, true, wl->origin, r_viewright, r_viewup, scale, -scale, -scale, scale, wl->color[0] * cscale, wl->color[1] * cscale, wl->color[2] * cscale, 1);
}
}
}
-n darkplaces: segfault reading memory in windows when starting a new server from menu (yummyluv)
-n darkplaces: server is starting before the "port" cvar is set by commandline and scripts? (yummyluv)
-n darkplaces: typing ip in join game menu should show 'trying' and 'no response' after a while, or 'no network' if networking is not initialized (yummyluv)
+0 darkplaces: fix q3bsp fogging (Sajt)
+0 darkplaces: add fov to menu
+d darkplaces: fov limit now 1-170, was 10-170
+0 darkplaces: split rtlight drawshadows option into drawworldshadows and drawentityshadows options, this allows combinations like no world shadows (for speed) but still having entity shadows (Electro, Mitchell, romi)
d darkplaces: added silly scr_zoomwindow as an experiment, turned out mostly useless
0 dpmod: revert back to id1 weapons
-n dpmod: make grapple off-hand (joe hill)