]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix indentation of muzzle flash addition in Vortex code
authorMario <mario.mario@y7mail.com>
Fri, 10 Jul 2020 16:11:02 +0000 (02:11 +1000)
committerMario <mario.mario@y7mail.com>
Fri, 10 Jul 2020 16:11:02 +0000 (02:11 +1000)
qcsrc/common/weapons/weapon/vortex.qc

index 4e10a5839b9f4c318a49d32899b103f3437dfbbf..0fb4cbbb954334acaee1084c92fa46e0eab0756f 100644 (file)
@@ -152,7 +152,7 @@ void W_Vortex_Attack(Weapon thiswep, entity actor, .entity weaponentity, float i
        actor.vortex_lasthit = damage_goodhits;
 
        //beam and muzzle flash done on client
-    W_MuzzleFlash(actor, weaponentity, EFFECT_VORTEX_MUZZLEFLASH, MDL_Null, w_shotorg, w_shotdir * 1000);
+       W_MuzzleFlash(actor, weaponentity, EFFECT_VORTEX_MUZZLEFLASH, MDL_Null, w_shotorg, w_shotdir * 1000);
        SendCSQCVortexBeamParticle(charge);
 
        W_DecreaseAmmo(thiswep, actor, myammo, weaponentity);