/*QUAKED trigger_warpzone (1 .5 1) ?
A warp zone, i.e. seamlessly connecting two parts of the map.
-One surface of this entity must have the common/warpzone shader - this will be the warp plane - the others should be common/trigger.
+One surface of this entity must have the common/warpzone shader (or a similar selfmade shader) - this will be the warp plane - the others must be common/trigger.
Must target, or be targeted by, another trigger_warpzone with a congruent common/warpzone surface.
Should target a target_position, or be targeted by a misc_warpzone_position.
Should be thick enough to fit a player entity (i.e. 32 units), preferably even thicker.