#include "../common/items/all.qc"
#include "../common/monsters/all.qc"
#include "../common/mutators/all.qc"
+#include "../common/turrets/all.qc"
#include "../common/vehicles/all.qc"
#include "../common/weapons/all.qc"
X(NEW(NadeSource), _("Nades"), "gametype_ft") \
X(NEW(MonsterSource), _("Monsters"), "gametype_lms") \
X(NEW(VehicleSource), _("Vehicles"), "gametype_rc") \
- X(NEW(VehicleSource), _("Turrets"), "gametype_as") \
+ X(NEW(TurretSource), _("Turrets"), "gametype_as") \
X(NEW(MutatorSource), _("Mutators"), "gametype_nb") \
X(NEW(MapSource), _("Maps"), "gametype_ctf") \
if (cvar("developer")) X(NEW(DebugSource), _("Debug"), "gametype_ons") \
#include "../../common/vehicles/all.qh"
REGISTRY_SOURCE(VehicleSource, vehicle_info, VEH_COUNT)
+#include "../../common/turrets/all.qh"
+REGISTRY_SOURCE(TurretSource, turret_info, TUR_COUNT)
+
#include "../../common/mutators/base.qh"
REGISTRY_SOURCE(MutatorSource, MUTATORS, MUTATORS_COUNT)