set g_balance_machinegun_sustained_spread 0.03
set g_balance_machinegun_switchdelay_drop 0.2
set g_balance_machinegun_switchdelay_raise 0.2
-set g_balance_machinegun_weaponreplace "arc"
+set g_balance_machinegun_weaponreplace ""
set g_balance_machinegun_weaponstart 0
set g_balance_machinegun_weaponstartoverride -1
set g_balance_machinegun_weaponthrowable 1
set g_balance_shotgun_switchdelay_drop 0.2
set g_balance_shotgun_switchdelay_raise 0.2
set g_balance_shotgun_weaponreplace ""
-set g_balance_shotgun_weaponstart 0
+set g_balance_shotgun_weaponstart 1
set g_balance_shotgun_weaponstartoverride -1
set g_balance_shotgun_weaponthrowable 1
// }}}
// core weapons
#include "w_blaster.qc"
-#include "w_shockwave.qc"
+#include "w_shotgun.qc"
#include "w_machinegun.qc"
#include "w_mortar.qc"
#include "w_minelayer.qc"
#include "w_electro.qc"
-#include "w_arc.qc"
#include "w_crylink.qc"
#include "w_vortex.qc"
#include "w_hagar.qc"
#include "w_rifle.qc"
#include "w_fireball.qc"
#include "w_seeker.qc"
-#include "w_shotgun.qc"
+#include "w_shockwave.qc"
+#include "w_arc.qc"
/* function */ W_Shockwave,
/* ammotype */ ammo_none,
/* impulse */ 2,
-/* flags */ WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN,
+/* flags */ WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED,
/* rating */ BOT_PICKUP_RATING_LOW,
/* color */ '0.5 0.25 0',
/* modelname */ "shotgun",
/* function */ W_Shotgun,
/* ammotype */ ammo_none,
/* impulse */ 2,
-/* flags */ WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED,
+/* flags */ WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN,
/* rating */ BOT_PICKUP_RATING_LOW,
/* color */ '0.5 0.25 0',
/* modelname */ "shotgun",