]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove unused references to a field in monster targeting code
authorMario <mario@smbclan.net>
Sun, 21 Jul 2019 21:45:14 +0000 (07:45 +1000)
committerMario <mario@smbclan.net>
Sun, 21 Jul 2019 21:45:14 +0000 (07:45 +1000)
qcsrc/common/monsters/sv_monsters.qc

index 54f1d81cc1558b852bea048465fe234b6f5b86c7..3bd23654c416cb65dfcb32ce1c6e1ad3bc9f0c58 100644 (file)
@@ -362,7 +362,6 @@ void Monster_Sound(entity this, .string samplefield, float sound_delay, bool del
        string sample = this.(samplefield);
        if (sample != "") sample = GlobalSound_sample(sample, random());
        float myscale = ((this.scale) ? this.scale : 1); // safety net
-       // TODO: change volume depending on size too?
        sound7(this, chan, sample, VOL_BASE, ATTEN_NORM, 100 / myscale, 0);
 
        this.msound_delay = time + sound_delay;
@@ -493,7 +492,7 @@ void Monster_UpdateModel(entity this)
 
 void Monster_Touch(entity this, entity toucher)
 {
-       if(toucher == NULL) { return; }
+       if(!toucher) { return; }
 
        if(toucher.monster_attack && this.enemy != toucher && !IS_MONSTER(toucher) && time >= this.spawn_time)
        if(Monster_ValidTarget(this, toucher, true))
@@ -572,7 +571,6 @@ void Monster_Use(entity this, entity actor, entity trigger)
        if(Monster_ValidTarget(this, actor, true)) { this.enemy = actor; }
 }
 
-.float pass_distance;
 vector Monster_Move_Target(entity this, entity targ)
 {
        // enemy is always preferred target
@@ -593,7 +591,6 @@ vector Monster_Move_Target(entity this, entity targ)
                        )
                {
                        this.enemy = NULL;
-                       //this.pass_distance = 0;
                }
 
                if(this.enemy)
@@ -1207,7 +1204,6 @@ void Monster_Enemy_Check(entity this)
                this.monster_moveto = '0 0 0';
                this.monster_face = '0 0 0';
 
-               //this.pass_distance = vlen((('1 0 0' * this.enemy.origin_x) + ('0 1 0' * this.enemy.origin_y)) - (('1 0 0' *  this.origin_x) + ('0 1 0' *  this.origin_y)));
                Monster_Sound(this, monstersound_sight, 0, false, CH_VOICE);
        }
 }
@@ -1382,7 +1378,6 @@ bool Monster_Spawn(entity this, bool check_appear, int mon_id)
        this.monster_attackfunc = mon.monster_attackfunc;
        this.candrop                    = true;
        this.oldtarget2                 = this.target2;
-       //this.pass_distance            = 0;
        this.deadflag                   = DEAD_NO;
        this.spawn_time                 = time;
        this.gravity                    = 1;