seta hud_progressbar_armor_color "0 0.6 0"
seta hud_progressbar_fuel_color "0.6 0.6 0"
seta hud_progressbar_nexball_color "0.7 0.1 0"
+seta hud_progressbar_speed_color "1 0.75 0"
+seta hud_progressbar_acceleration_color "0.5 0.75 1"
+seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
- seta _hud_panelorder "10 9 6 8 14 5 0 4 13 2 7 1 3 11 12 15 "
-seta _hud_panelorder "12 9 10 5 6 14 0 7 4 11 2 1 3 8 13 "
++seta _hud_panelorder "12 9 10 5 6 14 0 7 4 11 2 1 3 8 13 15 "
seta hud_configure_grid "1"
seta hud_configure_grid_xsize "0.010000"
seta hud_panel_powerups_bg_color_team ""
seta hud_panel_powerups_bg_alpha ""
seta hud_panel_powerups_bg_border ""
- seta hud_panel_powerups_bg_padding ""
- seta hud_panel_powerups_flip "1"
+ seta hud_panel_powerups_bg_padding "0"
+ seta hud_panel_powerups_flip "0"
-seta hud_panel_powerups_iconalign "4"
-seta hud_panel_powerups_baralign "4"
+seta hud_panel_powerups_iconalign "3"
+seta hud_panel_powerups_baralign "3"
seta hud_panel_powerups_progressbar "1"
seta hud_panel_powerups_progressbar_strength "progressbar"
seta hud_panel_powerups_progressbar_shield "progressbar"
}
float i, weapid, wpnalpha, weapon_cnt;
- weapon_cnt = 0;
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- self = get_weaponinfo(i);
- if(self.impulse >= 0)
- ++weapon_cnt;
- }
// TODO make this configurable
- if(weaponorder_bypriority != autocvar_cl_weaponpriority)
+ if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
{
if(weaponorder_bypriority)
strunzone(weaponorder_bypriority);