q3map2/game_tenebrae.h
q3map2/game_tremulous.h
q3map2/game_unvanquished.h
+ q3map2/game_warfork.h
+ q3map2/game_warsow.h
q3map2/game_wolf.h
q3map2/game_wolfet.h
q3map2/game_wop.h
--- /dev/null
+/* -------------------------------------------------------------------------------
+
+ This code is based on source provided under the terms of the Id Software
+ LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with the
+ GtkRadiant sources (see LICENSE_ID). If you did not receive a copy of
+ LICENSE_ID, please contact Id Software immediately at info@idsoftware.com.
+
+ All changes and additions to the original source which have been developed by
+ other contributors (see CONTRIBUTORS) are provided under the terms of the
+ license the contributors choose (see LICENSE), to the extent permitted by the
+ LICENSE_ID. If you did not receive a copy of the contributor license,
+ please contact the GtkRadiant maintainers at info@gtkradiant.com immediately.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
+ DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+ ----------------------------------------------------------------------------------
+
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+ ------------------------------------------------------------------------------- */
+
+
+
+/* marker */
+#ifndef GAME_WARFORK_H
+#define GAME_WARFORK_H
+
+
+
+/* -------------------------------------------------------------------------------
+
+ content and surface flags
+
+ ------------------------------------------------------------------------------- */
+
+// reuses defines from game_qfusion.h
+
+
+
+/* -------------------------------------------------------------------------------
+
+ game_t struct
+
+ ------------------------------------------------------------------------------- */
+
+{
+ "warfork", /* -game x */
+ "basewf", /* default base game data dir */
+ ".warfork", /* unix home sub-dir */
+ "warfork", /* magic path word */
+ "scripts", /* shader directory */
+ 65535, /* max lightmapped surface verts */
+ 65535, /* max surface verts */
+ 393210, /* max surface indexes */
+ qfalse, /* enable per shader prefix surface flags and .tex file */
+ qfalse, /* flares */
+ "flareshader", /* default flare shader */
+ qfalse, /* wolf lighting model? */
+ 512, /* lightmap width/height */
+ 1.0f, /* lightmap gamma */
+ qtrue, /* lightmap sRGB */
+ qtrue, /* texture sRGB */
+ qtrue, /* color sRGB */
+ 0.0f, /* lightmap exposure */
+ 1.0f, /* lightmap compensate */
+ 1.0f, /* lightgrid scale */
+ 1.0f, /* lightgrid ambient scale */
+ qtrue, /* light angle attenuation uses half-lambert curve */
+ qtrue, /* disable shader lightstyles hack */
+ qtrue, /* keep light entities on bsp */
+ 4, /* default patchMeta subdivisions tolerance */
+ qtrue, /* patch casting enabled */
+ qtrue, /* compile deluxemaps */
+ 0, /* deluxemaps default mode */
+ 512, /* minimap size */
+ 1.0f, /* minimap sharpener */
+ 1.0f / 66.0f, /* minimap border */
+ qtrue, /* minimap keep aspect */
+ MINIMAP_MODE_GRAY, /* minimap mode */
+ "../minimaps/%s.tga", /* minimap name format */
+ MINIMAP_SIDECAR_NONE, /* minimap sidecar format */
+ "FBSP", /* bsp file prefix */
+ 1, /* bsp file version */
+ qfalse, /* cod-style lump len/ofs order */
+ LoadRBSPFile, /* bsp load function */
+ WriteRBSPFile, /* bsp write function */
+
+ {
+ /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */
+
+ /* default */
+ { "default", F_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },
+
+
+ /* ydnar */
+ { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
+ { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
+ { "skip", 0, 0, 0, 0, C_SKIP, 0 },
+
+
+ /* compiler */
+ { "origin", F_CONT_ORIGIN, F_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
+ { "areaportal", F_CONT_AREAPORTAL, F_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
+ { "trans", F_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
+ { "detail", F_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
+ { "structural", F_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
+ { "hint", 0, 0, F_SURF_HINT, 0, C_HINT, 0 },
+ { "nodraw", 0, 0, F_SURF_NODRAW, 0, C_NODRAW, 0 },
+
+ { "alphashadow", 0, 0, F_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
+ { "lightfilter", 0, 0, F_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
+ { "nolightmap", 0, 0, F_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
+ { "pointlight", 0, 0, F_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
+
+
+ /* game */
+ { "nonsolid", 0, F_CONT_SOLID, F_SURF_NONSOLID, 0, 0, C_SOLID },
+
+ { "trigger", F_CONT_TRIGGER, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "water", F_CONT_WATER, F_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+ { "slime", F_CONT_SLIME, F_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+ { "lava", F_CONT_LAVA, F_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+
+ { "playerclip", F_CONT_PLAYERCLIP, F_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
+ { "monsterclip", F_CONT_MONSTERCLIP, F_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
+ { "nodrop", F_CONT_NODROP, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "clusterportal", F_CONT_CLUSTERPORTAL, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+ { "donotenter", F_CONT_DONOTENTER, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+ { "botclip", F_CONT_BOTCLIP, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "fog", F_CONT_FOG, F_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
+ { "sky", 0, 0, F_SURF_SKY, 0, C_SKY, 0 },
+
+ { "slick", 0, 0, F_SURF_SLICK, 0, 0, 0 },
+
+ { "noimpact", 0, 0, F_SURF_NOIMPACT, 0, 0, 0 },
+ { "nomarks", 0, 0, F_SURF_NOMARKS, 0, C_NOMARKS, 0 },
+ { "ladder", 0, 0, F_SURF_LADDER, 0, 0, 0 },
+ { "nodamage", 0, 0, F_SURF_NODAMAGE, 0, 0, 0 },
+ { "metalsteps", 0, 0, F_SURF_METALSTEPS, 0, 0, 0 },
+ { "flesh", 0, 0, F_SURF_FLESH, 0, 0, 0 },
+ { "nosteps", 0, 0, F_SURF_NOSTEPS, 0, 0, 0 },
+ { "nodlight", 0, 0, F_SURF_NODLIGHT, 0, 0, 0 },
+ { "dust", 0, 0, F_SURF_DUST, 0, 0, 0 },
+
+
+ /* null */
+ { NULL, 0, 0, 0, 0, 0, 0 }
+ }
+}
+
+
+
+/* end marker */
+#endif
--- /dev/null
+/* -------------------------------------------------------------------------------
+
+ This code is based on source provided under the terms of the Id Software
+ LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with the
+ GtkRadiant sources (see LICENSE_ID). If you did not receive a copy of
+ LICENSE_ID, please contact Id Software immediately at info@idsoftware.com.
+
+ All changes and additions to the original source which have been developed by
+ other contributors (see CONTRIBUTORS) are provided under the terms of the
+ license the contributors choose (see LICENSE), to the extent permitted by the
+ LICENSE_ID. If you did not receive a copy of the contributor license,
+ please contact the GtkRadiant maintainers at info@gtkradiant.com immediately.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
+ DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+ ----------------------------------------------------------------------------------
+
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+ ------------------------------------------------------------------------------- */
+
+
+
+/* marker */
+#ifndef GAME_WARSOW_H
+#define GAME_WARSOW_H
+
+
+
+/* -------------------------------------------------------------------------------
+
+ content and surface flags
+
+ ------------------------------------------------------------------------------- */
+
+// reuses defines from game_qfusion.h
+
+
+
+/* -------------------------------------------------------------------------------
+
+ game_t struct
+
+ ------------------------------------------------------------------------------- */
+
+{
+ "warsow", /* -game x */
+ "basewsw", /* default base game data dir */
+ ".warsow", /* unix home sub-dir */
+ "warsow", /* magic path word */
+ "scripts", /* shader directory */
+ 65535, /* max lightmapped surface verts */
+ 65535, /* max surface verts */
+ 393210, /* max surface indexes */
+ qfalse, /* enable per shader prefix surface flags and .tex file */
+ qfalse, /* flares */
+ "flareshader", /* default flare shader */
+ qfalse, /* wolf lighting model? */
+ 512, /* lightmap width/height */
+ 1.0f, /* lightmap gamma */
+ qtrue, /* lightmap sRGB */
+ qtrue, /* texture sRGB */
+ qtrue, /* color sRGB */
+ 0.0f, /* lightmap exposure */
+ 1.0f, /* lightmap compensate */
+ 1.0f, /* lightgrid scale */
+ 1.0f, /* lightgrid ambient scale */
+ qtrue, /* light angle attenuation uses half-lambert curve */
+ qtrue, /* disable shader lightstyles hack */
+ qtrue, /* keep light entities on bsp */
+ 4, /* default patchMeta subdivisions tolerance */
+ qtrue, /* patch casting enabled */
+ qtrue, /* compile deluxemaps */
+ 0, /* deluxemaps default mode */
+ 512, /* minimap size */
+ 1.0f, /* minimap sharpener */
+ 1.0f / 66.0f, /* minimap border */
+ qtrue, /* minimap keep aspect */
+ MINIMAP_MODE_GRAY, /* minimap mode */
+ "../minimaps/%s.tga", /* minimap name format */
+ MINIMAP_SIDECAR_NONE, /* minimap sidecar format */
+ "FBSP", /* bsp file prefix */
+ 1, /* bsp file version */
+ qfalse, /* cod-style lump len/ofs order */
+ LoadRBSPFile, /* bsp load function */
+ WriteRBSPFile, /* bsp write function */
+
+ {
+ /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */
+
+ /* default */
+ { "default", F_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },
+
+
+ /* ydnar */
+ { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
+ { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
+ { "skip", 0, 0, 0, 0, C_SKIP, 0 },
+
+
+ /* compiler */
+ { "origin", F_CONT_ORIGIN, F_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
+ { "areaportal", F_CONT_AREAPORTAL, F_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
+ { "trans", F_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
+ { "detail", F_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
+ { "structural", F_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
+ { "hint", 0, 0, F_SURF_HINT, 0, C_HINT, 0 },
+ { "nodraw", 0, 0, F_SURF_NODRAW, 0, C_NODRAW, 0 },
+
+ { "alphashadow", 0, 0, F_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
+ { "lightfilter", 0, 0, F_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
+ { "nolightmap", 0, 0, F_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
+ { "pointlight", 0, 0, F_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
+
+
+ /* game */
+ { "nonsolid", 0, F_CONT_SOLID, F_SURF_NONSOLID, 0, 0, C_SOLID },
+
+ { "trigger", F_CONT_TRIGGER, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "water", F_CONT_WATER, F_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+ { "slime", F_CONT_SLIME, F_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+ { "lava", F_CONT_LAVA, F_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+
+ { "playerclip", F_CONT_PLAYERCLIP, F_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
+ { "monsterclip", F_CONT_MONSTERCLIP, F_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
+ { "nodrop", F_CONT_NODROP, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "clusterportal", F_CONT_CLUSTERPORTAL, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+ { "donotenter", F_CONT_DONOTENTER, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+ { "botclip", F_CONT_BOTCLIP, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "fog", F_CONT_FOG, F_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
+ { "sky", 0, 0, F_SURF_SKY, 0, C_SKY, 0 },
+
+ { "slick", 0, 0, F_SURF_SLICK, 0, 0, 0 },
+
+ { "noimpact", 0, 0, F_SURF_NOIMPACT, 0, 0, 0 },
+ { "nomarks", 0, 0, F_SURF_NOMARKS, 0, C_NOMARKS, 0 },
+ { "ladder", 0, 0, F_SURF_LADDER, 0, 0, 0 },
+ { "nodamage", 0, 0, F_SURF_NODAMAGE, 0, 0, 0 },
+ { "metalsteps", 0, 0, F_SURF_METALSTEPS, 0, 0, 0 },
+ { "flesh", 0, 0, F_SURF_FLESH, 0, 0, 0 },
+ { "nosteps", 0, 0, F_SURF_NOSTEPS, 0, 0, 0 },
+ { "nodlight", 0, 0, F_SURF_NODLIGHT, 0, 0, 0 },
+ { "dust", 0, 0, F_SURF_DUST, 0, 0, 0 },
+
+
+ /* null */
+ { NULL, 0, 0, 0, 0, 0, 0 }
+ }
+}
+
+
+
+/* end marker */
+#endif
#include "game_ja.h" /* must be after game_jk2.h as they share defines! */
,
#include "game_qfusion.h" /* qfusion game */
+ ,
+ #include "game_warsow.h" /* must be after game_qfusion.h as they share defines! */
+ ,
+ #include "game_warfork.h" /* must be after game_qfusion.h as they share defines! */
,
#include "game_reaction.h" /* must be after game_quake3.h */
,