waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
- waypointsprite_alpha = autocvar_g_waypointsprite_alpha;
+ waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
if(!waypointsprite_initialized)
{