color 0xF263EA 0xF263EA\r
size 32 32\r
alpha 128 128 128\r
+lightradius 160\r
+lightradiusfade 140\r
+lightcolor 0.9 0.6 0.9\r
// cloud of particles which expand rapidly and then slow to form a ball\r
effect item_respawn\r
count 256\r
\r
\r
\r
-// used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)\r
-// used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)\r
-// used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)\r
+// used nowhere in code\r
effect laser_muzzleflash\r
count 1\r
type smoke\r
// used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)\r
effect grapple_muzzleflash\r
lightradius 160\r
-lightradiusfade 800\r
-lightcolor 1 0 0\r
+lightradiusfade 600\r
+lightcolor 1 0.2 0.1\r
\r
\r
\r
// used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grabber_impact"), self.origin, '0 0 0', 1)\r
effect grabber_impact\r
-lightradius 160\r
-lightradiusfade 800\r
-lightcolor 1 0 0\r
+lightradius 120\r
+lightradiusfade 700\r
+lightcolor 0.3 0.6 1\r
\r
\r
\r
velocitymultiplier -0.1\r
\r
\r
-// gauntlet laser\r
+// grabber melee\r
// based off morphed's cl_gentle\r
-// used in qcsrc/server/w_laser.qc\r
+// used in qcsrc/server/w_grabber.qc\r
effect grabber_melee\r
tex 43 43\r
count 3\r
type spark\r
-color 0xffffff 0x0000ff\r
+color 0xffffff 0x0033ff\r
size 8 16\r
sizeincrease 34\r
alpha 128 128 292\r
airfriction 5\r
liquidfriction 10\r
velocityjitter 25 25 25\r
+lightradius 200\r
+lightradiusfade 200\r
+lightcolor 0.4 0.7 0.9\r
\r
\r
//torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required\r