case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
+ case ENT_CLIENT_SHOWNAMES: Ent_ShowNames(); break;
default:
- error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
+ //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
+ error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
break;
}
float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything
float WR_IMPACTEFFECT = 11; // (CSQC) impact effect
float WR_SWITCHABLE = 12; // (CSQC) impact effect
+float WR_PLAYERDEATH = 13; // (SVQC) does not need to do anything
-
float HUD_PANEL_WEAPONS = 0;
float HUD_PANEL_AMMO = 1;
float HUD_PANEL_POWERUPS = 2;