float Obituary_WeaponDeath(entity notif_target, float murder, float deathtype, string s1, string s2, string s3, float f1, float f2)
{
float death_weapon = DEATH_WEAPONOF(deathtype);
-
- print(sprintf("foobar: '%s' '%s' '%s', %d, %d\n", s1, s2, s3, f1, f2));
if(death_weapon)
{
w_deathtype = deathtype;
MapInfo_Enumerate();
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
-
- print("^1YO SAMUAL, CHECK THIS SHIT OUT MOTHERFUCKER! _init spawnfunc was called!\n");
}
void Map_MarkAsRecent(string m);